Run UpdateMobjInterpolators in preticker

This commit is contained in:
Eidolon 2022-05-05 19:23:26 -05:00
parent 1920dba082
commit 73930c655b
2 changed files with 2 additions and 1 deletions

View file

@ -7680,7 +7680,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
R_ResetViewInterpolation();
R_ResetViewInterpolation();
R_UpdateMobjInterpolators();
// No render mode or reloading gamestate, stop here.
if (rendermode == render_none || reloadinggamestate)

View file

@ -792,6 +792,8 @@ void P_PreTicker(INT32 frames)
{
P_MapStart();
R_UpdateMobjInterpolators();
LUA_HOOK(PreThinkFrame);
for (i = 0; i < MAXPLAYERS; i++)