Disable sprite offset interpolation (for now)

This commit is contained in:
Eidolon 2022-04-30 21:56:42 -05:00
parent 48d8c83540
commit 7d7564b7f9

View file

@ -284,8 +284,11 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
out->scale = mobj->resetinterp ? mobj->scale : R_LerpFixed(mobj->old_scale, mobj->scale, frac);
out->spritexscale = mobj->resetinterp ? mobj->spritexscale : R_LerpFixed(mobj->old_spritexscale, mobj->spritexscale, frac);
out->spriteyscale = mobj->resetinterp ? mobj->spriteyscale : R_LerpFixed(mobj->old_spriteyscale, mobj->spriteyscale, frac);
out->spritexoffset = mobj->resetinterp ? mobj->spritexoffset : R_LerpFixed(mobj->old_spritexoffset, mobj->spritexoffset, frac);
out->spriteyoffset = mobj->resetinterp ? mobj->spriteyoffset : R_LerpFixed(mobj->old_spriteyoffset, mobj->spriteyoffset, frac);
// Sprite offsets are not interpolated until we have a way to interpolate them explicitly in Lua.
// It seems existing mods visually break more often than not if it is interpolated.
out->spritexoffset = mobj->spritexoffset;
out->spriteyoffset = mobj->spriteyoffset;
out->subsector = R_PointInSubsector(out->x, out->y);