Commit graph

9686 commits

Author SHA1 Message Date
MascaraSnake
8ddd078b20 P_MapThingSpawn(): Move early returning/substitution code into their own functions 2019-12-23 17:28:21 +01:00
MascaraSnake
e90eb9a5e7 Move P_GetMobjtype above first use 2019-12-23 16:54:26 +01:00
MascaraSnake
6a69aa4ffa Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function 2019-12-23 16:53:45 +01:00
Nev3r
9a9f72f598 Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure. 2019-12-23 16:37:44 +01:00
Nev3r
d6a86c37b2 P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData(). 2019-12-23 16:36:26 +01:00
Jaime Passos
6779c508e7 Satisfy rollangle table with a 3deg angle 2019-12-23 12:19:05 -03:00
MascaraSnake
112b15cca2 Add P_GetMobjtype for finding the mobjtype for a given mapthingnum 2019-12-23 14:45:43 +01:00
Nev3r
1221c108c6 Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there. 2019-12-23 12:47:40 +01:00
Nev3r
bb54597552 Remove redundant netarchive-related sector vars as they're not used anymore.
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
MascaraSnake
21dcbc856c Split up P_SpawnHoopsAndRings() into subfunctions 2019-12-23 12:42:09 +01:00
Nev3r
eadf953957 Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
efb47b3786 Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight() 2019-12-23 12:07:03 +01:00
James R
f574cd0ce2 Whoops I forgot player 2 2019-12-22 21:29:41 -08:00
Steel Titanium
356b25def4 Spawn Amy's shields for other players 2019-12-23 00:28:06 -05:00
James R
3e2b28e162 Merge remote-tracking branch 'origin/master' into turnmultiplier 2019-12-22 21:26:36 -08:00
James R
7e0152f37b Merge branch 'hoop_refactor' into 'next'
Make both NiGHTS hoop types use the same spawning code.

See merge request STJr/SRB2!560
2019-12-23 00:16:46 -05:00
Steel Titanium
a0ce243051 Merge branch 'next' into char-damage-fix 2019-12-22 23:56:16 -05:00
James R
64af7badfb Merge remote-tracking branch 'origin/master' into next 2019-12-22 20:47:15 -08:00
Zachary McAlpin
0f895706f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-22 18:55:58 -06:00
MascaraSnake
1e13604007 Merge branch 'flats-in-walls' into 'master'
Flats in walls

See merge request STJr/SRB2!548
2019-12-22 17:44:50 -05:00
MascaraSnake
63cf9d61fc Merge branch 'supermusic-state-fix' into 'next'
Fix super theme ending early if invincibility expired

See merge request STJr/SRB2!559
2019-12-22 17:37:32 -05:00
MascaraSnake
154d2033b6 Merge branch 'dustdevilfix' into 'next'
Fix pflags not being properly reset when entering dust devil from top

See merge request STJr/SRB2!556
2019-12-22 17:35:51 -05:00
MascaraSnake
070d008f54 Merge branch 'virtres' into 'next'
(UDMF prereq.) Map data lump interface

See merge request STJr/SRB2!535
2019-12-22 17:22:49 -05:00
MascaraSnake
579362fd3b P_LoadMapData(): Throw an error if resources are not found. 2019-12-22 23:22:15 +01:00
MascaraSnake
a4fde93fbb Merge branch 'next' into virtres
# Conflicts:
#	src/p_setup.c
2019-12-22 23:02:47 +01:00
MascaraSnake
97adf3e246 Merge branch 'next' into hoop_refactor
# Conflicts:
#	src/p_mobj.c
2019-12-22 18:12:58 +01:00
MascaraSnake
dacd5614f9 Make both NiGHTS hoop types use the same spawning code.
As a result, the old generic hoops now use 24 sprites instead of 32.
2019-12-22 17:37:54 +01:00
Steel Titanium
de1d25cf08 Fix super theme ending early if invincibility expired 2019-12-20 23:45:32 -05:00
Steel Titanium
c2e2ae6021 Merge branch 'next' into char-damage-fix 2019-12-20 23:24:29 -05:00
Steel Titanium
ace202daf0 Fix Amy and Fang being able to attack other players in MP Special Stages 2019-12-20 23:22:45 -05:00
GoldenTails
ed847e831b Fix pasting going out of bounds and dash the possibility of memory leaks while pasting. 2019-12-20 20:28:30 -06:00
James R
cbb9c7c13a Merge remote-tracking branch 'origin/master' into next 2019-12-20 14:40:10 -08:00
GoldenTails
a2faa975cb Allow Clipboard actions. 2019-12-20 16:39:19 -06:00
James R
2ed5617c5f Merge branch 'better-deadzone' into 'master'
Better Deadzones

See merge request STJr/SRB2!541
2019-12-20 17:33:29 -05:00
James R
c50fe1874d Merge branch 'random-port' into 'master'
Choose a random port as a client

See merge request STJr/SRB2!554
2019-12-20 17:33:12 -05:00
James R
70336933bd Merge branch 'elemental-tweak' into 'next'
Don't uncurl from spin if Elemental Stomp is used

See merge request STJr/SRB2!555
2019-12-20 17:32:59 -05:00
Zachary McAlpin
124a0754a6 Revert "Added CalculateCamera Hook"
This reverts commit 9f82cdb401.
2019-12-19 17:21:55 -06:00
Zachary McAlpin
f5c2341f59 Revert "Fix CalculateCamera compiling error"
This reverts commit c1465c5acc.
2019-12-19 17:21:46 -06:00
Zachary McAlpin
652e53c629 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-19 17:20:31 -06:00
Zachary McAlpin
c1465c5acc Fix CalculateCamera compiling error 2019-12-19 17:17:17 -06:00
Zachary McAlpin
9f82cdb401 Added CalculateCamera Hook 2019-12-19 16:41:25 -06:00
Jaime Passos
6d7bdf8fdb Lua gametyperules 2019-12-19 18:27:11 -03:00
Zachary McAlpin
e82b317451 Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
This reverts commit 3fc1069082.
2019-12-19 15:07:34 -06:00
Zachary McAlpin
c1815bfe11 Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
This reverts commit fc70164f93.
2019-12-19 15:07:28 -06:00
Jaime Passos
551828607c Load SPR_ lumps as SpriteInfo 2019-12-19 17:25:19 -03:00
Jaime Passos
320b7777b0 Merge remote-tracking branch 'origin/master' into rotsprite2 2019-12-19 17:20:21 -03:00
Jaime Passos
4e349cbd0f Remove W_UnlockCachedPatch calls to avoid crashing 2019-12-19 17:14:56 -03:00
James R
77747c66df Fix switching to software
Would show a black screen for me on Linux. My suspsicion is that
some things are not initialized with just VID_CheckRenderer.
2019-12-19 17:13:23 -03:00
Jaime Passos
5c8604aeb7 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-19 17:09:47 -03:00
Jaime Passos
4ad1727b66 Don't spawn End Level Signs without the GTR_ALLOWEXIT rule 2019-12-19 17:06:07 -03:00