Lachlan Wright
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982435cf86
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Merge branch 'more-stats' into 'next'
Add tic and UI times to render stats
See merge request STJr/SRB2!1125
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2020-09-25 08:54:01 -04:00 |
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Lachlan Wright
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7fee293034
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Merge branch 'gl-shearing-fix-2' into 'next'
Fix cv_glshearing 2 in first person
See merge request STJr/SRB2!1114
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2020-09-25 08:51:57 -04:00 |
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SteelT
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a033f482be
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Merge branch 'pictureformats' into 'next'
PNG conversion refactoring
See merge request STJr/SRB2!675
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2020-09-10 15:58:18 -04:00 |
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Hannu Hanhi
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dd7d1e40b1
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Add tic and ui times to render stats
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2020-08-23 20:09:55 +03:00 |
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Jaime Passos
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1950f1c7f7
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Fix cv_glshearing 2 in first person
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2020-08-14 20:31:30 -03:00 |
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Hannu Hanhi
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24b828b362
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Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
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2020-07-25 21:50:24 +03:00 |
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Jaime Passos
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ca060a4372
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-21 22:25:00 -03:00 |
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Jaime Passos
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7911deebf8
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-06 19:29:14 -03:00 |
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Jaime Passos
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5c5d907251
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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Jaime Passos
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00ac9deb5b
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Fix missing sprite column
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2020-05-15 16:17:31 -03:00 |
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Jaime Passos
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1a79f6246d
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-05-15 01:34:54 -03:00 |
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Hannu Hanhi
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7e8543a408
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More render stats for software mode, renamed and relocated some render stats variables
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2020-05-02 23:13:53 +03:00 |
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Hannu Hanhi
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8dcc2fe20d
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Move some render stats variables to better locations, add I_FinishUpdate timing
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2020-05-02 23:13:32 +03:00 |
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Louis-Antoine
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892a8dd6e7
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Make SRB2 flat like Earth
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2020-03-20 18:55:29 +01:00 |
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fickleheart
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b9d7b3e5c5
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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Jaime Passos
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26e367eb9b
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-03-07 20:43:16 -03:00 |
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Steel Titanium
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76f26cda24
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
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James R
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7060083db5
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Jaime Passos
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2893803c68
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Merge remote-tracking branch 'origin/next' into pictureformats
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2020-02-19 02:25:36 -03:00 |
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fickleheart
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c4b390bc76
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Merge remote-tracking branch 'upstream/master' into viewroll
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2020-02-16 21:32:57 -06:00 |
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Jaime Passos
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d633435cd6
|
i'm not paying too much attention, am i.
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2020-02-08 18:08:56 -03:00 |
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Jaime Passos
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e157391387
|
split r_isviewpointfirstperson
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2020-02-08 17:49:27 -03:00 |
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Jaime Passos
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11e6cf0ade
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add "third person only" option to gr_shearing.
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2020-02-08 17:42:26 -03:00 |
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Jaime Passos
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68f4d415fe
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Merge remote-tracking branch 'origin/next' into sal-oglshaderport
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2020-02-01 23:02:15 -03:00 |
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James R
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4238003887
|
Merge remote-tracking branch 'origin/master' into next
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2020-01-30 23:54:56 -08:00 |
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fickleheart
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bea7ad2185
|
Merge remote-tracking branch 'upstream/next' into viewroll
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2020-01-26 18:01:58 -06:00 |
|
Louis-Antoine
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fb28ede660
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Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
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2020-01-22 16:58:57 +01:00 |
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Jaime Passos
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720695a6c4
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Remove W_FlushCachedPatches
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2020-01-20 17:03:38 -03:00 |
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fickleheart
|
ec89015662
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Fix loss of aimingtody precision at high FOV
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2020-01-18 11:19:59 -06:00 |
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fickleheart
|
f6efe19fca
|
Use generally higher zooms and fix fuzzy edges
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2020-01-18 11:15:36 -06:00 |
|
fickleheart
|
5757f24342
|
Reduce the number of distinct roll angles
|
2020-01-18 10:53:45 -06:00 |
|
fickleheart
|
8679606ebb
|
Remove a couple adds from each pixel of morph mapping
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2020-01-18 10:53:23 -06:00 |
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fickleheart
|
af4479924a
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Fully clip drawing to roll-used screen bounds
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2020-01-18 10:53:00 -06:00 |
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fickleheart
|
1d221a453a
|
Avoid rendering unused left/right edges of screen while rolling
|
2020-01-17 23:21:11 -06:00 |
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fickleheart
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7bd9344dd0
|
I think this fixes the compile errors
|
2020-01-17 21:55:16 -06:00 |
|
Sally Cochenour
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a12d6885a3
|
Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-17 22:29:31 -05:00 |
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Sally Cochenour
|
ba51f83aaf
|
Merge branch 'next' into gl-dropshadows
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2020-01-17 22:19:51 -05:00 |
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fickleheart
|
64c4a4c02c
|
Fisheye lens experiments
|
2020-01-17 20:39:38 -06:00 |
|
fickleheart
|
2b7d75126e
|
Add DBG_VIEWMORPH to view pre-transformed view
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2020-01-17 20:39:15 -06:00 |
|
fickleheart
|
d63aa1031e
|
Merge remote-tracking branch 'upstream/next' into viewroll
|
2020-01-17 18:27:15 -06:00 |
|
fickleheart
|
d39d8506ca
|
Let nerds turn off shadows
|
2020-01-17 00:20:10 -06:00 |
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Sally Cochenour
|
e5215e929c
|
Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-16 14:55:55 -05:00 |
|
Sally Cochenour
|
4e481340ce
|
OpenGL shadows
|
2020-01-16 12:37:32 -05:00 |
|
James R
|
bbbe76d2ca
|
Expose viewmobj as r_viewmobj
|
2020-01-16 03:09:02 -08:00 |
|
fickleheart
|
e23f632cdb
|
Clean up fisheye and fix crashes
|
2020-01-14 23:44:21 -06:00 |
|
fickleheart
|
cdbea0be26
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Revert "LMAO fisheye"
This reverts commit cd957d84f7 .
|
2020-01-14 23:30:39 -06:00 |
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fickleheart
|
cd957d84f7
|
LMAO fisheye
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2020-01-14 23:30:19 -06:00 |
|
fickleheart
|
c25e969676
|
wip viewroll stuff
|
2020-01-14 23:29:56 -06:00 |
|
Monster Iestyn
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c7ab065b0a
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Merge branch 'master' into next
|
2020-01-11 18:38:09 +00:00 |
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