Lactozilla
0aca694f1e
Merge branch 'ignore-flats-when-loading-patches' into 'next'
...
Ignore flats when loading patches
See merge request STJr/SRB2!2457
2024-06-02 19:45:40 +00:00
Lactozilla
62d0d91e8d
Merge branch 'fix-repeatcnt-spec' into 'next'
...
Fix repeatcnt data type mistake in UDMF specification
See merge request STJr/SRB2!2458
2024-06-02 19:43:12 +00:00
Lactozilla
9812bc0582
Merge branch 'fix-team-scoreboard' into 'next'
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Fix players not rendering on team scoreboards
See merge request STJr/SRB2!2460
2024-06-02 19:42:39 +00:00
pastel
e2e879a704
handle file loading correctly
2024-05-31 21:10:25 -05:00
pastel
dd1ac23bdb
Update skin cvar from character select and compare against cvar when warping to map without character select
2024-05-31 15:52:24 -05:00
SSNTails
b453e6732d
pastel's ideas #2
2024-05-29 21:43:09 -04:00
SSNTails
bd8684e3e0
pastel's ideas
2024-05-29 21:42:05 -04:00
SSNTails
53c6e65fd2
Merge branch 'issue1062' of https://git.do.srb2.org/SSNTails/SRB2 into issue1062
2024-05-29 21:18:42 -04:00
SSNTails
19736fa55e
possibly more valid...?
2024-05-29 21:18:36 -04:00
SSNTails
5fe927038c
Merge branch SRB2:next into issue1062
2024-05-29 21:42:28 +00:00
SSNTails
a2bba687ba
Don't break automatic mode.
2024-05-29 17:19:49 -04:00
pastel
712414817b
also fix ticcmd intro crash
2024-05-28 13:51:29 -05:00
pastel
db40279fdb
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into nostickztarget
2024-05-28 13:31:42 -05:00
LJ Sonic
1ba9ecf027
Add missing newline in console warning
2024-05-26 17:51:48 +02:00
LJ Sonic
3b14531dc2
Fix spriteinfo indexing
2024-05-26 17:51:20 +02:00
Hanicef
19500742d2
Avoid updating IPv4 MS entry if it failed to register
2024-05-26 13:00:16 +02:00
kaldrum1
b7fdcdf2b2
fix spr2defaults pretty sure
2024-05-25 20:49:29 -07:00
kaldrum1
92fc592966
fix spr2defaults probably
2024-05-25 20:08:43 -07:00
Hanicef
72f2942929
Fix players not rendering on team scoreboards
2024-05-25 18:04:49 +02:00
Lactozilla
813c609c5f
Fix repeatcnt data type mistake in UDMF specification
2024-05-23 01:32:13 -03:00
Lactozilla
341139ea73
Scale the vertical offsets
2024-05-22 23:37:31 -03:00
Lactozilla
6e4eb6292f
Merge branch 'next' into fix-1248
2024-05-22 23:16:49 -03:00
sphere
a75fbd229e
Merge branch 'fix-ctrl+backspace-in-console' into 'next'
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Fix Ctrl+Backspace in the console causing a crash
See merge request STJr/SRB2!2437
2024-05-22 11:25:07 +00:00
sphere
593ffd2435
Merge branch 'fix-linedef-type-466' into 'next'
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Fix Linedef type 466
Closes #1246
See merge request STJr/SRB2!2453
2024-05-22 11:21:42 +00:00
sphere
d6df06949d
Merge branch 'fix-1222' into 'next'
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Fix #1222
Closes #1222
See merge request STJr/SRB2!2448
2024-05-22 11:20:06 +00:00
sphere
a5e89ea032
Merge branch 'flats-as-texpatch-overlap' into 'next'
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Fix composite "flats as patch" name overlap crash
See merge request STJr/SRB2!2450
2024-05-22 11:16:07 +00:00
sphere
418671863c
Merge branch 'fix-us-intl-console-key' into 'next'
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Fix keyboard input when certain keys overlap with dead keys
Closes #1174
See merge request STJr/SRB2!2443
2024-05-22 11:14:57 +00:00
Lactozilla
36395bfaac
Copy the flags of the reference slope
2024-05-20 20:25:42 -03:00
Lactozilla
3fb5907eff
Add slope data to lines
2024-05-20 20:10:49 -03:00
Lactozilla
3d4c9eedf8
Revert "Improve slope physics on solid middle textures"
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This reverts commit e67e225ff2
.
2024-05-20 20:10:34 -03:00
Lactozilla
6bf58ce870
Revert "Add comments"
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This reverts commit 3a09c475c7
.
2024-05-20 20:10:25 -03:00
Refrag
68264e7288
Fix buffer overflow when setting a NETVAR string CVar
...
There was a possible buffer overflow if you tried setting a console var
that had the CV_NETVAR and that was of the string type.
The overflow would happen if you were trying to set the console variable
while in a multiplayer / netgame state.
This commit just increases the size of buf to account for everything
that needs to be written to it.
2024-05-20 10:55:10 +02:00
Lactozilla
0186e5bce5
Fix a mistake
2024-05-20 02:54:45 -03:00
Lactozilla
4502e67f0f
Ignore flats when loading patches
2024-05-20 02:48:38 -03:00
Lactozilla
3a09c475c7
Add comments
2024-05-19 22:53:00 -03:00
Lactozilla
e67e225ff2
Improve slope physics on solid middle textures
2024-05-19 20:40:40 -03:00
Lactozilla
3a62ebbe3e
Set correct slope for solid midtextures
2024-05-19 18:56:14 -03:00
Lactozilla
464072d7af
Fix Linedef type 466
2024-05-19 16:24:03 -03:00
Lactozilla
27e1ee710c
Fix #1248
2024-05-19 15:28:55 -03:00
Sally Coolatta
619cf708a1
Fix composite "flats as patch" name overlap crash
2024-05-19 03:57:07 -04:00
Refrag
ccadfd8157
Fix mouse buttons not working in menus with alwaysgrabmouse on
...
This commit fixes #1257 by reintroducing something left out in commit
9f116c7c9e
. From my testing, it looks
look the behavior is the exact same regarding the lua hook script that
the original commit was fixing (#879 ).
2024-05-19 09:08:00 +02:00
Lactozilla
d90c2ac4b4
Fix #1222
2024-05-19 01:43:02 -03:00
Lactozilla
b3418cd685
Fix #523
2024-05-19 01:29:54 -03:00
Eidolon
47bcad4ab1
Put the apt-cache in build/
...
Like with ccache, we want to make sure the git checkout is considered
clean during build.
2024-05-17 19:04:41 -05:00
Eidolon
e2c7514cfd
Put ccache dirs in build dir to avoid dirty worktree
...
Placing these directories at the root will make the git revision
detection consider the working directory to be dirty.
2024-05-17 19:00:36 -05:00
Eidolon
01aa8cb0b4
Make pipelines auto-interruptible by default
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Fixes : KartKrew/Kart#1405
2024-05-17 16:40:11 -05:00
Eidolon
f36f2fa07d
Set CI shallow clone depth to 20
2024-05-17 16:39:39 -05:00
Eidolon
997fcc9aa4
Use default GIT_STRATEGY in CI
...
The "clone" strategy clones the entire repository, which takes
a significant amount of time. It's not needed, because the default
"fetch" strategy will reuse the executor's local clone and clean it
before the job scripts run.
2024-05-17 16:39:34 -05:00
Eidolon
0f705fdb43
Expire artifacts after 1 days by default
...
There's no need to let these artifacts pile up since the only ones that
will be relevant to non-programmers are the latest from any given ref.
2024-05-17 16:39:29 -05:00
Eidolon
0e293c4c98
Raise ccache limit to 300M
...
Ring Racers' object file output is considerably larger than SRB2.
50M is insufficient to hold even a single build.
2024-05-17 16:39:24 -05:00