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also fix ticcmd intro crash
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1 changed files with 8 additions and 1 deletions
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@ -1386,6 +1386,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0))
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cmd->buttons |= BT_SPIN;
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if (gamestate != GS_LEVEL) // not in a level, don't build anything else
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{
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cmd->angleturn = ticcmd_oldangleturn[forplayer];
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cmd->aiming = G_ClipAimingPitch(myaiming);
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return;
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}
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// Centerview can be a toggle in simple mode!
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{
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static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior
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@ -1717,7 +1724,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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// At this point, cmd doesn't contain the final angle yet,
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// So we need to temporarily transform it so Lua scripters
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// don't need to handle it differently than in other hooks.
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if (addedtogame && gamestate == GS_LEVEL)
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if (addedtogame)
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{
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INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn;
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INT16 origangle = cmd->angleturn;
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