mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 12:01:05 +00:00
Merge branch 'next' into fix-1248
This commit is contained in:
commit
6e4eb6292f
11 changed files with 209 additions and 30 deletions
|
@ -922,8 +922,6 @@ static void CON_InputDelChar(void)
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//
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boolean CON_Responder(event_t *ev)
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{
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static UINT8 consdown = false; // console is treated differently due to rare usage
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// sequential completions a la 4dos
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static char completioncmd[80 + sizeof("find ")] = "find ";
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static char *completion = &completioncmd[sizeof("find ")-1];
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@ -943,32 +941,28 @@ boolean CON_Responder(event_t *ev)
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// let go keyup events, don't eat them
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if (ev->type != ev_keydown && ev->type != ev_text && ev->type != ev_console)
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{
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if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1])
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consdown = false;
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return false;
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}
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key = ev->key;
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// check for console toggle key
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if (ev->type != ev_console)
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if (ev->type == ev_keydown)
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{
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if (modeattacking || metalrecording || marathonmode)
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return false;
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if (ev->type == ev_keydown && ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown))
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if ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown)
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{
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if (consdown) // ignore repeat
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return true;
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I_SetTextInputMode(con_destlines == 0); // inverse, since this is changed next tic.
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consoletoggle = true;
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consdown = true;
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return true;
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}
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// check other keys only if console prompt is active
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if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
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{
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if (ev->type == ev_keydown && !menuactive && bindtable[key])
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if (!menuactive && bindtable[key])
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{
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COM_BufAddText(bindtable[key]);
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COM_BufAddText("\n");
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@ -980,14 +974,14 @@ boolean CON_Responder(event_t *ev)
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// escape key toggle off console
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if (key == KEY_ESCAPE)
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{
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I_SetTextInputMode(false);
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consoletoggle = true;
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return true;
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}
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}
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if (ev->type == ev_text)
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else if (ev->type == ev_text)
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{
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if (!consoletoggle)
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if (!consoletoggle && consoleready)
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CON_InputAddChar(key);
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return true;
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}
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@ -1036,7 +1030,7 @@ boolean CON_Responder(event_t *ev)
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}
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else if (key == KEY_BACKSPACE)
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{
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if (ctrldown)
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if (ctrldown && input_cur != 0)
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{
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input_sel = M_JumpWordReverse(inputlines[inputline], input_cur);
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CON_InputDelSelection();
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@ -1094,7 +1088,9 @@ boolean CON_Responder(event_t *ev)
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if (key == 'x' || key == 'X')
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{
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if (input_sel > input_cur)
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if (input_sel == input_cur) // Don't replace the clipboard without a text selection
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return true;
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else if (input_sel > input_cur)
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I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
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else
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I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
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@ -1104,7 +1100,9 @@ boolean CON_Responder(event_t *ev)
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}
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else if (key == 'c' || key == 'C')
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{
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if (input_sel > input_cur)
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if (input_sel == input_cur) // Don't replace the clipboard without a text selection
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return true;
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else if (input_sel > input_cur)
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I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
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else
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I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
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@ -1585,5 +1585,15 @@ void I_GetCursorPosition(INT32 *x, INT32 *y)
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(void)y;
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}
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void I_SetTextInputMode(boolean active)
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{
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(void)active;
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}
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boolean I_GetTextInputMode(void)
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{
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return false;
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}
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#include "../sdl/dosstr.c"
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|
|
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@ -211,5 +211,15 @@ const char *I_GetSysName(void)
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return NULL;
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}
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void I_SetTextInputMode(boolean active)
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{
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(void)active;
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}
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boolean I_GetTextInputMode(void)
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{
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return false;
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}
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#include "../sdl/dosstr.c"
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|
|
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@ -999,6 +999,7 @@ static void HU_sendChatMessage(void)
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void HU_clearChatChars(void)
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{
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memset(w_chat, '\0', sizeof(w_chat));
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I_SetTextInputMode(false);
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chat_on = false;
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c_input = 0;
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@ -1048,6 +1049,7 @@ boolean HU_Responder(event_t *ev)
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if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1])
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&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
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{
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I_SetTextInputMode(true);
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chat_on = true;
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chat_on_first_event = false;
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w_chat[0] = 0;
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@ -1059,6 +1061,7 @@ boolean HU_Responder(event_t *ev)
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if ((ev->key == gamecontrol[GC_TEAMKEY][0] || ev->key == gamecontrol[GC_TEAMKEY][1])
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&& netgame && !OLD_MUTE)
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{
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I_SetTextInputMode(true);
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chat_on = true;
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chat_on_first_event = false;
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w_chat[0] = 0;
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@ -1133,6 +1136,7 @@ boolean HU_Responder(event_t *ev)
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if (!CHAT_MUTE)
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HU_sendChatMessage();
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I_SetTextInputMode(false);
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chat_on = false;
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c_input = 0; // reset input cursor
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chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
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@ -1143,6 +1147,7 @@ boolean HU_Responder(event_t *ev)
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|| c == gamecontrol[GC_TEAMKEY][0] || c == gamecontrol[GC_TEAMKEY][1])
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&& c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle.
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{
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I_SetTextInputMode(false);
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chat_on = false;
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c_input = 0; // reset input cursor
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I_UpdateMouseGrab();
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|
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@ -339,4 +339,12 @@ void I_SetMouseGrab(boolean grab);
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*/
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const char *I_GetSysName(void);
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/** \brief Sets text input mode. When enabled, keyboard inputs will respect dead keys.
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*/
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void I_SetTextInputMode(boolean active);
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/** \brief Retrieves current text input mode.
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*/
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boolean I_GetTextInputMode(void);
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#endif
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|
|
53
src/m_menu.c
53
src/m_menu.c
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@ -2102,6 +2102,12 @@ menu_t OP_PlaystyleDef = {
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0, 0, 0, NULL
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};
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static void M_UpdateItemOn(void)
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{
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I_SetTextInputMode((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING ||
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(currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER);
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}
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static void M_VideoOptions(INT32 choice)
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{
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(void)choice;
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@ -2329,6 +2335,7 @@ void Nextmap_OnChange(void)
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{
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currentMenu->lastOn = itemOn;
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itemOn = nastart;
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M_UpdateItemOn();
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}
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}
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else if (currentMenu == &SP_TimeAttackDef)
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@ -2378,6 +2385,7 @@ void Nextmap_OnChange(void)
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{
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currentMenu->lastOn = itemOn;
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itemOn = tastart;
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M_UpdateItemOn();
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}
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if (mapheaderinfo[cv_nextmap.value-1] && mapheaderinfo[cv_nextmap.value-1]->forcecharacter[0] != '\0')
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@ -3128,6 +3136,7 @@ static void M_NextOpt(void)
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else
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itemOn++;
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} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
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M_UpdateItemOn();
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}
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static void M_PrevOpt(void)
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@ -3140,6 +3149,7 @@ static void M_PrevOpt(void)
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else
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itemOn--;
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} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
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M_UpdateItemOn();
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}
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// lock out further input in a tic when important buttons are pressed
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@ -3651,12 +3661,14 @@ void M_StartControlPanel(void)
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currentMenu = &MainDef;
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itemOn = singleplr;
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M_UpdateItemOn();
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}
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else if (modeattacking)
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{
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currentMenu = &MAPauseDef;
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MAPauseMenu[mapause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata)) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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itemOn = mapause_continue;
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M_UpdateItemOn();
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}
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else if (!(netgame || multiplayer)) // Single Player
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{
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@ -3703,6 +3715,7 @@ void M_StartControlPanel(void)
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currentMenu = &SPauseDef;
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itemOn = spause_continue;
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M_UpdateItemOn();
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}
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else // multiplayer
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{
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@ -3744,6 +3757,7 @@ void M_StartControlPanel(void)
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currentMenu = &MPauseDef;
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itemOn = mpause_continue;
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M_UpdateItemOn();
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}
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CON_ToggleOff(); // move away console
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@ -3837,6 +3851,7 @@ void M_SetupNextMenu(menu_t *menudef)
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}
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}
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}
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M_UpdateItemOn();
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hidetitlemap = false;
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}
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@ -6109,6 +6124,7 @@ void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtyp
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currentMenu = &MessageDef;
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itemOn = 0;
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M_UpdateItemOn();
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}
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static void M_DrawMessageMenu(void)
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@ -6183,6 +6199,7 @@ static void M_HandleImageDef(INT32 choice)
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if (itemOn >= (INT16)(currentMenu->numitems-1))
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itemOn = 0;
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else itemOn++;
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M_UpdateItemOn();
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break;
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case KEY_LEFTARROW:
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|
@ -6193,6 +6210,7 @@ static void M_HandleImageDef(INT32 choice)
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if (!itemOn)
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itemOn = currentMenu->numitems - 1;
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else itemOn--;
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M_UpdateItemOn();
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break;
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case KEY_ESCAPE:
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|
@ -7389,6 +7407,7 @@ static void M_EmblemHints(INT32 choice)
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SR_EmblemHintDef.prevMenu = currentMenu;
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M_SetupNextMenu(&SR_EmblemHintDef);
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itemOn = 2; // always start on back.
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M_UpdateItemOn();
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}
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static void M_DrawEmblemHints(void)
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|
@ -10050,6 +10069,7 @@ static void M_TimeAttack(INT32 choice)
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Nextmap_OnChange();
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|
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itemOn = tastart; // "Start" is selected.
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M_UpdateItemOn();
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}
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|
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// Drawing function for Nights Attack
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|
@ -10288,6 +10308,7 @@ static void M_NightsAttack(INT32 choice)
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Nextmap_OnChange();
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itemOn = nastart; // "Start" is selected.
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M_UpdateItemOn();
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}
|
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|
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// Player has selected the "START" from the nights attack screen
|
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|
@ -10607,6 +10628,7 @@ static void M_ModeAttackEndGame(INT32 choice)
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break;
|
||||
}
|
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itemOn = currentMenu->lastOn;
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M_UpdateItemOn();
|
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G_SetGamestate(GS_TIMEATTACK);
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modeattacking = ATTACKING_NONE;
|
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M_ChangeMenuMusic("_title", true);
|
||||
|
@ -10688,6 +10710,7 @@ static void M_Marathon(INT32 choice)
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titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
M_SetupNextMenu(&SP_MarathonDef);
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itemOn = marathonstart; // "Start" is selected.
|
||||
M_UpdateItemOn();
|
||||
recatkdrawtimer = (50-8) * FRACUNIT;
|
||||
char_scroll = 0;
|
||||
}
|
||||
|
@ -11401,6 +11424,7 @@ static void M_ConnectMenu(INT32 choice)
|
|||
else
|
||||
M_SetupNextMenu(&MP_ConnectDef);
|
||||
itemOn = 0;
|
||||
M_UpdateItemOn();
|
||||
M_Refresh(0);
|
||||
}
|
||||
|
||||
|
@ -11660,6 +11684,7 @@ static void M_StartServerMenu(INT32 choice)
|
|||
Newgametype_OnChange();
|
||||
M_SetupNextMenu(&MP_ServerDef);
|
||||
itemOn = 1;
|
||||
M_UpdateItemOn();
|
||||
}
|
||||
|
||||
// ==============
|
||||
|
@ -11842,15 +11867,21 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
case KEY_INS:
|
||||
case 'c':
|
||||
case 'C': // ctrl+c, ctrl+insert, copying
|
||||
I_ClipboardCopy(setupm_ip, l);
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
if (l != 0) // Don't replace the clipboard without any text
|
||||
{
|
||||
I_ClipboardCopy(setupm_ip, l);
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
}
|
||||
break;
|
||||
|
||||
case 'x':
|
||||
case 'X': // ctrl+x, cutting
|
||||
I_ClipboardCopy(setupm_ip, l);
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_ip[0] = 0;
|
||||
if (l != 0) // Don't replace the clipboard without any text
|
||||
{
|
||||
I_ClipboardCopy(setupm_ip, l);
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_ip[0] = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
default: // otherwise do nothing
|
||||
|
@ -11874,9 +11905,12 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
break;
|
||||
}
|
||||
case KEY_DEL: // shift+delete, cutting
|
||||
I_ClipboardCopy(setupm_ip, l);
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_ip[0] = 0;
|
||||
if (l != 0) // Don't replace the clipboard without any text
|
||||
{
|
||||
I_ClipboardCopy(setupm_ip, l);
|
||||
S_StartSound(NULL,sfx_menu1); // Tails
|
||||
setupm_ip[0] = 0;
|
||||
}
|
||||
break;
|
||||
default: // otherwise do nothing.
|
||||
break;
|
||||
|
@ -13071,7 +13105,10 @@ static void M_SetupScreenshotMenu(void)
|
|||
{
|
||||
item->status = IT_GRAYEDOUT;
|
||||
if ((currentMenu == &OP_ScreenshotOptionsDef) && (itemOn == op_screenshot_colorprofile)) // Can't select that
|
||||
{
|
||||
itemOn = op_screenshot_storagelocation;
|
||||
M_UpdateItemOn();
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
|
|
@ -2208,6 +2208,8 @@ int M_JumpWordReverse(const char *line, int offset)
|
|||
{
|
||||
int (*is)(int);
|
||||
int c;
|
||||
if (offset == 0) // Don't let "--offset" later result in a negative value
|
||||
return 0;
|
||||
c = line[--offset];
|
||||
if (isspace(c))
|
||||
is = isspace;
|
||||
|
|
|
@ -3684,7 +3684,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
case 466: // Set level failure state
|
||||
{
|
||||
if (line->args[1])
|
||||
if (line->args[0])
|
||||
{
|
||||
stagefailed = false;
|
||||
CONS_Debug(DBG_GAMELOGIC, "Stage can be completed successfully!\n");
|
||||
|
|
102
src/r_textures.c
102
src/r_textures.c
|
@ -821,8 +821,8 @@ Rloadflats (INT32 i, INT32 w)
|
|||
UINT8 *flatlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
if (Picture_PNGDimensions((UINT8 *)flatlump, &texw, &texh, NULL, NULL, lumplength))
|
||||
{
|
||||
width = (INT16)width;
|
||||
height = (INT16)height;
|
||||
width = (INT16)texw;
|
||||
height = (INT16)texh;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1068,6 +1068,98 @@ void R_LoadTexturesPwad(UINT16 wadnum)
|
|||
R_FinishLoadingTextures(newtextures);
|
||||
}
|
||||
|
||||
static lumpnum_t W_GetTexPatchLumpNum(const char *name)
|
||||
{
|
||||
// Flats as a texture patch crashes horribly, and flats
|
||||
// can share the same name as textures.
|
||||
|
||||
// But even if they worked, we want to prioritize:
|
||||
// Patches -> Textures -> anything else
|
||||
|
||||
enum
|
||||
{
|
||||
USE_PATCHES,
|
||||
USE_TEXTURES,
|
||||
USE__MAX,
|
||||
};
|
||||
|
||||
lumpnum_t lump = LUMPERROR;
|
||||
INT32 lump_type_it;
|
||||
|
||||
|
||||
for (lump_type_it = 0; lump_type_it < USE__MAX; lump_type_it++)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = numwadfiles - 1; i >= 0; i--) // Scan wad files backwards so patched lumps take precedent
|
||||
{
|
||||
lumpnum_t start = LUMPERROR;
|
||||
lumpnum_t end = LUMPERROR;
|
||||
|
||||
switch (wadfiles[i]->type)
|
||||
{
|
||||
case RET_WAD:
|
||||
if (lump_type_it == USE_PATCHES)
|
||||
{
|
||||
if ((start = W_CheckNumForMarkerStartPwad("P_START", (UINT16)i, 0)) == INT16_MAX)
|
||||
continue;
|
||||
else if ((end = W_CheckNumForNamePwad("P_END", (UINT16)i, start)) == INT16_MAX)
|
||||
continue;
|
||||
}
|
||||
else if (lump_type_it == USE_TEXTURES)
|
||||
{
|
||||
if ((start = W_CheckNumForMarkerStartPwad("TX_START", (UINT16)i, 0)) == INT16_MAX)
|
||||
continue;
|
||||
else if ((end = W_CheckNumForNamePwad("TX_END", (UINT16)i, start)) == INT16_MAX)
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
case RET_PK3:
|
||||
case RET_FOLDER:
|
||||
if (lump_type_it == USE_PATCHES)
|
||||
{
|
||||
if ((start = W_CheckNumForFolderStartPK3("Patches/", i, 0)) == INT16_MAX)
|
||||
continue;
|
||||
if ((end = W_CheckNumForFolderEndPK3("Patches/", i, start)) == INT16_MAX)
|
||||
continue;
|
||||
}
|
||||
else if (lump_type_it == USE_TEXTURES)
|
||||
{
|
||||
if ((start = W_CheckNumForFolderStartPK3("Textures/", i, 0)) == INT16_MAX)
|
||||
continue;
|
||||
if ((end = W_CheckNumForFolderEndPK3("Textures/", i, start)) == INT16_MAX)
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
// Now find lump with specified name in that range.
|
||||
lump = W_CheckNumForNamePwad(name, (UINT16)i, start);
|
||||
if (lump < end)
|
||||
{
|
||||
lump += (i<<16); // found it, in our constraints
|
||||
break;
|
||||
}
|
||||
lump = LUMPERROR;
|
||||
}
|
||||
|
||||
if (lump != LUMPERROR)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lump == LUMPERROR)
|
||||
{
|
||||
// Use whatever else you can find.
|
||||
return W_GetNumForName(name);
|
||||
}
|
||||
|
||||
return lump;
|
||||
}
|
||||
|
||||
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
||||
{
|
||||
char *texturesToken;
|
||||
|
@ -1240,13 +1332,13 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
|||
if (actuallyLoadPatch == true)
|
||||
{
|
||||
// Check lump exists
|
||||
patchLumpNum = W_GetNumForName(patchName);
|
||||
patchLumpNum = W_GetTexPatchLumpNum(patchName);
|
||||
// If so, allocate memory for texpatch_t and fill 'er up
|
||||
resultPatch = (texpatch_t *)Z_Malloc(sizeof(texpatch_t),PU_STATIC,NULL);
|
||||
resultPatch->originx = patchXPos;
|
||||
resultPatch->originy = patchYPos;
|
||||
resultPatch->lump = patchLumpNum & 65535;
|
||||
resultPatch->wad = patchLumpNum>>16;
|
||||
resultPatch->lump = LUMPNUM(patchLumpNum);
|
||||
resultPatch->wad = WADFILENUM(patchLumpNum);
|
||||
resultPatch->flip = flip;
|
||||
resultPatch->alpha = alpha;
|
||||
resultPatch->style = style;
|
||||
|
|
|
@ -186,6 +186,9 @@ int main(int argc, char **argv)
|
|||
#endif
|
||||
#endif
|
||||
|
||||
// disable text input right off the bat, since we don't need it at the start.
|
||||
I_SetTextInputMode(false);
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
if (!M_CheckParm("-nolog"))
|
||||
InitLogging();
|
||||
|
|
|
@ -3275,4 +3275,18 @@ const char *I_GetSysName(void)
|
|||
return SDL_GetPlatform();
|
||||
}
|
||||
|
||||
|
||||
void I_SetTextInputMode(boolean active)
|
||||
{
|
||||
if (active)
|
||||
SDL_StartTextInput();
|
||||
else
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
|
||||
boolean I_GetTextInputMode(void)
|
||||
{
|
||||
return SDL_IsTextInputActive();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue