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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'fix-us-intl-console-key' into 'next'
Fix keyboard input when certain keys overlap with dead keys Closes #1174 See merge request STJr/SRB2!2443
This commit is contained in:
commit
418671863c
8 changed files with 85 additions and 13 deletions
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@ -922,8 +922,6 @@ static void CON_InputDelChar(void)
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//
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boolean CON_Responder(event_t *ev)
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{
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static UINT8 consdown = false; // console is treated differently due to rare usage
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// sequential completions a la 4dos
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static char completioncmd[80 + sizeof("find ")] = "find ";
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static char *completion = &completioncmd[sizeof("find ")-1];
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@ -943,32 +941,28 @@ boolean CON_Responder(event_t *ev)
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// let go keyup events, don't eat them
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if (ev->type != ev_keydown && ev->type != ev_text && ev->type != ev_console)
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{
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if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1])
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consdown = false;
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return false;
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}
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key = ev->key;
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// check for console toggle key
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if (ev->type != ev_console)
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if (ev->type == ev_keydown)
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{
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if (modeattacking || metalrecording || marathonmode)
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return false;
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if (ev->type == ev_keydown && ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown))
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if ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown)
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{
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if (consdown) // ignore repeat
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return true;
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I_SetTextInputMode(con_destlines == 0); // inverse, since this is changed next tic.
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consoletoggle = true;
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consdown = true;
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return true;
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}
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// check other keys only if console prompt is active
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if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
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{
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if (ev->type == ev_keydown && !menuactive && bindtable[key])
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if (!menuactive && bindtable[key])
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{
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COM_BufAddText(bindtable[key]);
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COM_BufAddText("\n");
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@ -980,14 +974,14 @@ boolean CON_Responder(event_t *ev)
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// escape key toggle off console
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if (key == KEY_ESCAPE)
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{
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I_SetTextInputMode(false);
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consoletoggle = true;
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return true;
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}
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}
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if (ev->type == ev_text)
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else if (ev->type == ev_text)
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{
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if (!consoletoggle)
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if (!consoletoggle && consoleready)
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CON_InputAddChar(key);
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return true;
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}
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@ -1585,5 +1585,15 @@ void I_GetCursorPosition(INT32 *x, INT32 *y)
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(void)y;
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}
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void I_SetTextInputMode(boolean active)
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{
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(void)active;
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}
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boolean I_GetTextInputMode(void)
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{
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return false;
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}
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#include "../sdl/dosstr.c"
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@ -211,5 +211,15 @@ const char *I_GetSysName(void)
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return NULL;
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}
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void I_SetTextInputMode(boolean active)
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{
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(void)active;
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}
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boolean I_GetTextInputMode(void)
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{
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return false;
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}
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#include "../sdl/dosstr.c"
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@ -999,6 +999,7 @@ static void HU_sendChatMessage(void)
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void HU_clearChatChars(void)
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{
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memset(w_chat, '\0', sizeof(w_chat));
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I_SetTextInputMode(false);
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chat_on = false;
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c_input = 0;
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@ -1048,6 +1049,7 @@ boolean HU_Responder(event_t *ev)
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if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1])
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&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
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{
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I_SetTextInputMode(true);
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chat_on = true;
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chat_on_first_event = false;
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w_chat[0] = 0;
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@ -1059,6 +1061,7 @@ boolean HU_Responder(event_t *ev)
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if ((ev->key == gamecontrol[GC_TEAMKEY][0] || ev->key == gamecontrol[GC_TEAMKEY][1])
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&& netgame && !OLD_MUTE)
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{
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I_SetTextInputMode(true);
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chat_on = true;
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chat_on_first_event = false;
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w_chat[0] = 0;
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@ -1133,6 +1136,7 @@ boolean HU_Responder(event_t *ev)
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if (!CHAT_MUTE)
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HU_sendChatMessage();
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I_SetTextInputMode(false);
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chat_on = false;
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c_input = 0; // reset input cursor
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chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
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@ -1143,6 +1147,7 @@ boolean HU_Responder(event_t *ev)
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|| c == gamecontrol[GC_TEAMKEY][0] || c == gamecontrol[GC_TEAMKEY][1])
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&& c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle.
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{
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I_SetTextInputMode(false);
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chat_on = false;
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c_input = 0; // reset input cursor
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I_UpdateMouseGrab();
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@ -339,4 +339,12 @@ void I_SetMouseGrab(boolean grab);
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*/
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const char *I_GetSysName(void);
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/** \brief Sets text input mode. When enabled, keyboard inputs will respect dead keys.
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*/
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void I_SetTextInputMode(boolean active);
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/** \brief Retrieves current text input mode.
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*/
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boolean I_GetTextInputMode(void);
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#endif
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28
src/m_menu.c
28
src/m_menu.c
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@ -2102,6 +2102,12 @@ menu_t OP_PlaystyleDef = {
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0, 0, 0, NULL
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};
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static void M_UpdateItemOn(void)
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{
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I_SetTextInputMode((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING ||
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(currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER);
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}
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static void M_VideoOptions(INT32 choice)
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{
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(void)choice;
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@ -2329,6 +2335,7 @@ void Nextmap_OnChange(void)
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{
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currentMenu->lastOn = itemOn;
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itemOn = nastart;
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M_UpdateItemOn();
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}
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}
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else if (currentMenu == &SP_TimeAttackDef)
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@ -2378,6 +2385,7 @@ void Nextmap_OnChange(void)
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{
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currentMenu->lastOn = itemOn;
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itemOn = tastart;
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M_UpdateItemOn();
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}
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if (mapheaderinfo[cv_nextmap.value-1] && mapheaderinfo[cv_nextmap.value-1]->forcecharacter[0] != '\0')
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@ -3128,6 +3136,7 @@ static void M_NextOpt(void)
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else
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itemOn++;
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} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
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M_UpdateItemOn();
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}
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static void M_PrevOpt(void)
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@ -3140,6 +3149,7 @@ static void M_PrevOpt(void)
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else
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itemOn--;
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} while (oldItemOn != itemOn && ( (currentMenu->menuitems[itemOn].status & IT_TYPE) & IT_SPACE ));
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M_UpdateItemOn();
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}
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// lock out further input in a tic when important buttons are pressed
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@ -3651,12 +3661,14 @@ void M_StartControlPanel(void)
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currentMenu = &MainDef;
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itemOn = singleplr;
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M_UpdateItemOn();
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}
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else if (modeattacking)
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{
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currentMenu = &MAPauseDef;
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MAPauseMenu[mapause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata)) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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itemOn = mapause_continue;
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M_UpdateItemOn();
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}
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else if (!(netgame || multiplayer)) // Single Player
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{
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@ -3703,6 +3715,7 @@ void M_StartControlPanel(void)
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currentMenu = &SPauseDef;
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itemOn = spause_continue;
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M_UpdateItemOn();
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}
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else // multiplayer
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{
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@ -3744,6 +3757,7 @@ void M_StartControlPanel(void)
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currentMenu = &MPauseDef;
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itemOn = mpause_continue;
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M_UpdateItemOn();
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}
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CON_ToggleOff(); // move away console
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@ -3837,6 +3851,7 @@ void M_SetupNextMenu(menu_t *menudef)
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}
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}
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}
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M_UpdateItemOn();
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hidetitlemap = false;
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}
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@ -6109,6 +6124,7 @@ void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtyp
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currentMenu = &MessageDef;
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itemOn = 0;
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M_UpdateItemOn();
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}
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static void M_DrawMessageMenu(void)
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@ -6183,6 +6199,7 @@ static void M_HandleImageDef(INT32 choice)
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if (itemOn >= (INT16)(currentMenu->numitems-1))
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itemOn = 0;
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else itemOn++;
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M_UpdateItemOn();
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break;
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case KEY_LEFTARROW:
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@ -6193,6 +6210,7 @@ static void M_HandleImageDef(INT32 choice)
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if (!itemOn)
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itemOn = currentMenu->numitems - 1;
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else itemOn--;
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M_UpdateItemOn();
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break;
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case KEY_ESCAPE:
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@ -7389,6 +7407,7 @@ static void M_EmblemHints(INT32 choice)
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SR_EmblemHintDef.prevMenu = currentMenu;
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M_SetupNextMenu(&SR_EmblemHintDef);
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itemOn = 2; // always start on back.
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M_UpdateItemOn();
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}
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static void M_DrawEmblemHints(void)
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@ -10050,6 +10069,7 @@ static void M_TimeAttack(INT32 choice)
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Nextmap_OnChange();
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itemOn = tastart; // "Start" is selected.
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M_UpdateItemOn();
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}
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// Drawing function for Nights Attack
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@ -10288,6 +10308,7 @@ static void M_NightsAttack(INT32 choice)
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Nextmap_OnChange();
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itemOn = nastart; // "Start" is selected.
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M_UpdateItemOn();
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}
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// Player has selected the "START" from the nights attack screen
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@ -10607,6 +10628,7 @@ static void M_ModeAttackEndGame(INT32 choice)
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break;
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}
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itemOn = currentMenu->lastOn;
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M_UpdateItemOn();
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G_SetGamestate(GS_TIMEATTACK);
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modeattacking = ATTACKING_NONE;
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M_ChangeMenuMusic("_title", true);
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@ -10688,6 +10710,7 @@ static void M_Marathon(INT32 choice)
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titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
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M_SetupNextMenu(&SP_MarathonDef);
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itemOn = marathonstart; // "Start" is selected.
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M_UpdateItemOn();
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recatkdrawtimer = (50-8) * FRACUNIT;
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char_scroll = 0;
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}
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@ -11401,6 +11424,7 @@ static void M_ConnectMenu(INT32 choice)
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else
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M_SetupNextMenu(&MP_ConnectDef);
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itemOn = 0;
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M_UpdateItemOn();
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M_Refresh(0);
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}
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@ -11660,6 +11684,7 @@ static void M_StartServerMenu(INT32 choice)
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Newgametype_OnChange();
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M_SetupNextMenu(&MP_ServerDef);
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itemOn = 1;
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M_UpdateItemOn();
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}
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// ==============
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@ -13071,7 +13096,10 @@ static void M_SetupScreenshotMenu(void)
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{
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item->status = IT_GRAYEDOUT;
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if ((currentMenu == &OP_ScreenshotOptionsDef) && (itemOn == op_screenshot_colorprofile)) // Can't select that
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{
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itemOn = op_screenshot_storagelocation;
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M_UpdateItemOn();
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}
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}
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else
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#endif
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@ -186,6 +186,9 @@ int main(int argc, char **argv)
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#endif
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#endif
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// disable text input right off the bat, since we don't need it at the start.
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I_SetTextInputMode(false);
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#ifdef LOGMESSAGES
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if (!M_CheckParm("-nolog"))
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InitLogging();
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@ -3275,4 +3275,18 @@ const char *I_GetSysName(void)
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return SDL_GetPlatform();
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}
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void I_SetTextInputMode(boolean active)
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{
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if (active)
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SDL_StartTextInput();
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else
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SDL_StopTextInput();
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}
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boolean I_GetTextInputMode(void)
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{
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return SDL_IsTextInputActive();
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}
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#endif
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