Commit graph

11831 commits

Author SHA1 Message Date
GoldenTails
08146c9cad Have A_ThrownRing check for a player too 2020-12-19 21:30:13 -06:00
GoldenTails
60564197af Have A_DetonChase check for a player too 2020-12-19 21:12:09 -06:00
GoldenTails
f9e5681a6b Actually check for a player smh 2020-12-19 20:33:29 -06:00
LJ Sonic
b82cee780a Fix TICCMD_RECEIVED being overridden by gamelogic 2020-12-16 17:35:39 +01:00
Nev3r
8c97583779 Merge branch 'lua-tag-iterator' into 'next'
Lua multitagging

See merge request STJr/SRB2!1292
2020-12-16 11:32:15 -05:00
Nev3r
b642682dde Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-tag-iterator
# Conflicts:
#	src/doomtype.h
2020-12-16 17:27:44 +01:00
Nev3r
98e67871f5 Merge branch 'fix-vibing-slopes' into 'next'
Fix vibing slope planes

See merge request STJr/SRB2!1335
2020-12-16 11:15:41 -05:00
Nev3r
ce89eb64ba Merge branch 'plane-viewangle-fix' into 'next'
Restore the viewpoint's angle in R_DrawPlanes instead (related to #404)

See merge request STJr/SRB2!1326
2020-12-16 11:15:27 -05:00
Nev3r
5b1732baa3 Merge branch 'binarymap-slopevertices-fix' into 'next'
Replace the first entry in slope vertex thing taglists, instead of adding into them (related to #404)

See merge request STJr/SRB2!1333
2020-12-16 10:55:21 -05:00
Nev3r
c97056f9ce Merge branch 'spritestuff2-archiving-fix' into 'next'
Fix archived mobjs having no default blend mode and sprite scales

See merge request STJr/SRB2!1300
2020-12-16 08:57:36 -05:00
Nev3r
60b3465002 Merge branch 'text-color' into 'next'
Improved text colormaps (Closes #222 and #359)

Closes #222 and #359

See merge request STJr/SRB2!1202
2020-12-16 08:50:30 -05:00
Zippy_Zolton
45976d2304 magenta and green sonicx 2020-12-15 22:19:57 -06:00
Jaime Ita Passos
fa9db2d644 Fix vibing slope planes
I messed up the multiplication order for texture scaling: it multiplied a floating point number with a fixed point number, instead of multiplying two floats and then converting the result into a fixed point number.
2020-12-16 00:26:08 -03:00
James R
84e9020eed Merge branch 'shieldless' into 'next'
Add new skin flag SF_NOSHIELDABILITY

See merge request STJr/SRB2!1331
2020-12-15 21:00:53 -05:00
James R
a36908a5ce Merge branch 'amys' into 'next'
fix amy meeting herself in mario mode

See merge request STJr/SRB2!1330
2020-12-15 20:57:16 -05:00
James R
f9ce70a6b3 Merge branch 'picfmt-fixes' into 'next'
Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats

See merge request STJr/SRB2!1324
2020-12-15 20:55:52 -05:00
James R
019082cf7a Merge branch 'dusty' into 'next'
Make fiery spindust fullbright

See merge request STJr/SRB2!1317
2020-12-15 20:53:29 -05:00
Zippy_Zolton
29495ad436 Merge branch 'next' of https://github.com/STJr/SRB2 into text-color 2020-12-15 19:51:40 -06:00
James R
00c5d70bfc Merge branch 'drain-antiri' into 'next'
Make Ring Drain sectors play the depletion sound instead of the ring sound

See merge request STJr/SRB2!1315
2020-12-15 20:51:39 -05:00
James R
cab089c5b1 Merge branch 'gl-colormap-update' into 'next'
Fix animated skincolors in OpenGL (resolves #187, #247, #301, #370)

Closes #187, #247, #301, and #370

See merge request STJr/SRB2!1301
2020-12-15 20:50:45 -05:00
James R
14c6d93c0c Merge branch 'team-elementalfire' into 'next'
Player-Colored Elemental Fire for competitive gametypes

See merge request STJr/SRB2!1312
2020-12-15 20:47:45 -05:00
James R
804e049579 Merge branch 'intermission-double-free-fix' into 'next'
Fix double free occuring when unloading the intermission patches

See merge request STJr/SRB2!1304
2020-12-15 20:44:57 -05:00
James R
73a7365798 Merge branch 'circuit-finallap' into 'next'
Final lap text for circuit

See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
James R
503364f5f8 Merge branch 'gme-spc-fix' into 'next'
Fix SPC looping on libgme versions >= 0.6.3

See merge request STJr/SRB2!1302
2020-12-15 20:40:10 -05:00
katsy
d999e436f1 GETFLAG 2020-12-14 20:23:24 -05:00
Zippy_Zolton
07034cf441 fixes spaces 2020-12-14 16:14:20 -06:00
Zippy_Zolton
9b8bacd088 Redone colormaps by SonicX8000 2020-12-14 12:52:24 -06:00
Jaime Ita Passos
3b36005ceb Replace the first entry in the taglist, instead of adding into it 2020-12-14 14:13:24 -03:00
James R
d0f3a6d737 Better check for tag list userdata 2020-12-14 08:08:01 -08:00
James R
00dff6d283 Push "valid" only once 2020-12-14 05:53:57 -08:00
katsy
f09198788d Merge remote-tracking branch 'stjr/next' into dusty 2020-12-14 05:39:35 -06:00
katsy
721170f5a0 lol 2020-12-14 05:32:51 -06:00
katsy
4521827e2c you too 2020-12-14 04:06:28 -05:00
katsy
200e444016 go away whitespace 2020-12-14 04:05:14 -05:00
katsy
2bebaf12d0 add checks for new flag, make emergency jump call shieldspecial 2020-12-14 04:03:14 -05:00
katsy
dfbb1825f4 ditto 2020-12-14 04:02:17 -05:00
katsy
0ce9d9127a add SF_NOSHIELDABILITY 2020-12-14 04:01:50 -05:00
katsy
2b23468359 remove amy 2020-12-14 02:36:00 -05:00
Zippy_Zolton
c247b94be7 Merge branch 'next' of https://github.com/STJr/SRB2 into text-color 2020-12-14 00:16:38 -06:00
Jaime Ita Passos
6160a2d0fe Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port) 2020-12-14 02:07:12 -03:00
Jaime Ita Passos
ca78fc69ca Restore the viewpoint's angle in R_DrawPlanes instead 2020-12-14 01:14:55 -03:00
Jaime Ita Passos
7e0a1709de Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats 2020-12-14 00:53:42 -03:00
James R
760e083c30 Merge branch 'fix-playintro-crash' into 'next'
Fix intro crash

See merge request STJr/SRB2!1310
2020-12-13 22:17:25 -05:00
James R
75633bde50 Replace all instances of P_AproxDistance with FixedHypot 2020-12-12 14:53:54 -08:00
Sally Coolatta
e19196a86e Use R_PointToDist2 instead
Apparently overflows less often

Actually, lets just fix FixedHypot instead.

Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot.

Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
2020-12-12 14:49:26 -08:00
Sally Coolatta
c5474436af Use FixedHypot over P_AproxDistance
Not convinced that the small speed benefit from P_AproxDistance is worth the "aproximate"[sic] results it gives. Let's instead try a define to replace it with FixedHypot. In Lua, the function gives a deprecated warning.

Inspired by the hyperwall fix for vanilla, except for everything. From little testing, actively improves waypoint checks, bumping, speed checks, wall collisions, Jawz targetting, Lightning Shield attacks, so on.

The only way I see this as a potential downgrade is A_Look (and related functions) getting slower, which are barely used in Kart.
2020-12-12 14:49:25 -08:00
James R
e94bccc503 Merge branch 'apng-downscale' into 'next'
Add aPNG downscaling

See merge request STJr/SRB2!1197
2020-12-12 17:39:56 -05:00
James R
9649a9fbae Merge branch 'player-speed' into 'next'
Make player->speed and other things use R_PointToDist2

See merge request STJr/SRB2!1309
2020-12-12 17:38:02 -05:00
James R
69ea84db80 Merge branch 'credits-229' into 'next'
Add Zolton and Ors to the credits

See merge request STJr/SRB2!1308
2020-12-12 17:35:29 -05:00
James R
7b6675178e Merge branch 'oldguards' into 'next'
Kill remaining HAVE_BLUA and SEENAMES

See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00