ashi
c3001ac42a
Fix description of A_ParentTriesToSleep
2022-04-30 14:21:51 +00:00
spherallic
c782e81700
Give MT_METALSONIC_RACE a drop shadow & removed unused vars.
2022-03-12 17:44:37 +01:00
spherallic
6ef7221e38
A few drop shadow-related additions:
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- Added A_SetShadowScale
- Added A_ShadowScream which combines the above with A_Scream, used for
badnik explosions
- Gave flickies drop shadows
2022-03-09 00:49:24 +01:00
sphere
ab711128c7
Merge branch 'tutorial-scenery' into 'next'
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Tutorial scenery
See merge request STJr/SRB2!1722
2022-03-06 15:45:53 +00:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
spherallic
878b4dc5b6
Don't read or set MT_NULL's properties in A_SkullAttack
2022-02-04 20:09:37 +01:00
James R
6325185091
Add P_SetPower; remove mobj hack from line 434
2022-02-01 03:52:31 -08:00
James R
9dfa153e74
Use P_CheckMove
2022-02-01 03:52:28 -08:00
James R
f6f002e70b
A_LobShot: remove ???
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MT_NULL spawning, not cool bro.
2022-02-01 02:43:00 -08:00
spherallic
6d19a55de9
oops
2022-01-23 19:19:26 +01:00
katsy
fe3a201df5
fix oldringexplode not scaling or flipping
2022-01-13 02:52:10 -06:00
spherallic
a08c7eac1f
wip: staterange actions
2022-01-05 09:55:46 +01:00
sphere
491ffc7447
Merge branch 'firedeath' into 'next'
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Fix #214 (Crushstacean + Fireball Player Removal)
Closes #214
See merge request STJr/SRB2!1629
2021-11-26 14:11:09 +00:00
SMS Alfredo
cf79bc8382
Fix #214 (Crushstacean + Fireball Player Removal)
2021-11-26 14:11:09 +00:00
SMS Alfredo
865c0a081d
Make Overlay objects account for player->drawangle
2021-10-29 10:40:25 +00:00
Tatsuru
bb0a0bd4ab
Merge branch 'oneline' into 'next'
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Add a missing scale assignment to A_Boss3ShockThink
See merge request STJr/SRB2!1588
2021-09-12 22:04:28 +00:00
SMS Alfredo
d5cdb2dc78
Add a missing scale assignment to A_Boss3ShockThink
2021-09-12 22:04:28 +00:00
Tatsuru
9187656b90
Merge branch 'shocksplit' into 'next'
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Split up x/y/z averages in A_Boss3ShockThink (resolves #589 )
Closes #589
See merge request STJr/SRB2!1538
2021-09-12 21:49:28 +00:00
CobaltBW
4f04097066
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into addplayer
2021-06-29 14:32:46 -07:00
Shane Ellis
09f445f227
Merge branch 'next' into 'addplayer'
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# Conflicts:
# src/g_game.c
2021-06-19 20:20:45 -04:00
LJ Sonic
e3a5da3f6f
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into HEAD
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# Conflicts:
# src/lua_hook.h
# src/lua_hooklib.c
2021-06-19 20:49:12 +02:00
sphere
df5c9933ec
Restore toggle for Robo-Hood to not jump away from nearby players.
2021-06-16 16:12:38 +02:00
lachablock
4d1b3edb03
Split up x/y/z averages in A_Boss3ShockThink
2021-06-08 17:21:54 +10:00
James R
4d22b9f17f
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2021-06-07 18:12:52 -07:00
Shane Ellis
18c47afc76
Merge branch 'next' into 'addplayer'
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# Conflicts:
# src/lua_baselib.c
# src/r_skins.c
2021-06-02 11:47:11 -04:00
sphere
e203e457de
Merge branch 'custom3drotate-scale-fix' into 'next'
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A_Custom3DRotate scale fix
See merge request STJr/SRB2!1525
2021-06-01 15:02:43 -04:00
sphere
65350e59c9
Merge branch 'rollout-stuff' into 'next'
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Rollout rock improvements
Closes #445 , #221 , and #532
See merge request STJr/SRB2!1401
2021-05-31 16:12:17 -04:00
Monster Iestyn
d10cf4faf5
A_Custom3DRotate: don't scale hspeed and vspeed - they are angular speeds, not linear!
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(I added the scaling to this action somewhere between 7-9 years ago, and somehow never knew I made this mistake until now, welp.)
2021-05-29 22:54:58 +01:00
SteelT
a72d6bba22
Merge branch 'skin-unlocks-sanity' into 'next'
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[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
Sally Coolatta
5d93f86499
Merge branch 'next' into skin-unlocks-sanity
2021-05-08 12:55:46 -04:00
lachablock
755cf6e952
Merge remote-tracking branch 'origin/next' into rollout-stuff
2021-05-08 13:03:18 +10:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Tatsuru
3159d5a6e4
2.2.9 prep
2021-05-06 21:58:21 -03:00
Sally Coolatta
92107f28d5
Add string variable for unlockables and emblems
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Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
Sally Coolatta
8278e621fb
Removed skin->availability
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Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.
This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.
Other changes made to accommodate this:
- R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
- I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.
Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Monster Iestyn
7511911846
Merge branch 'custom3dcrash' into 'next'
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Fix sigsegv caused by bad target check in A_Custom3DRotate
See merge request STJr/SRB2!1430
2021-03-24 14:24:21 -04:00
katsy
42cfcbf7be
fix sigsegv in A_Custom3DRotate
2021-03-21 16:09:11 -05:00
Lachlan Wright
77feee73c3
Revert "Merge branch 'player-speed' into 'next'"
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This reverts merge request !1309
2021-02-27 03:38:13 +00:00
lachwright
cf389179e8
Rollout rock improvements:
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- No longer struggles to start to accelerating at certain angles
- Carrying a player onto a rollout rock no longer leaves them in their ride state
- Changed dispoffset might alleviate some sorting issues
- Changes the player's camera angle when sprung horizontally
- Works better in reverse gravity
2021-02-15 01:11:03 +11:00
LJ Sonic
09d911a5b6
Revert "Replace all instances of P_AproxDistance with FixedHypot"
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This reverts commit 75633bde50
.
2021-02-13 17:45:20 +01:00
LJ Sonic
36c193f317
Merge branch 'fix-boss2pogotarget' into 'next'
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Make several actions actually check for a player smh (Fixes #387 )
Closes #387
See merge request STJr/SRB2!1340
2021-01-25 18:11:38 -05:00
Shane Ellis
ea6879b5c2
missed a couple spots
2021-01-24 12:43:13 -05:00
Shane Ellis
161e1c42cb
Update p_enemy.c
2021-01-15 17:29:15 -05:00
Shane Ellis
56e9b99f28
Revert "Add conditions for new player bot type"
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This reverts commit 4b9a95a538
2021-01-15 22:28:01 +00:00
Shane Ellis
4b9a95a538
Add conditions for new player bot type
2021-01-15 16:46:15 -05:00
GoldenTails
08146c9cad
Have A_ThrownRing check for a player too
2020-12-19 21:30:13 -06:00
GoldenTails
60564197af
Have A_DetonChase check for a player too
2020-12-19 21:12:09 -06:00
GoldenTails
f9e5681a6b
Actually check for a player smh
2020-12-19 20:33:29 -06:00
James R
a86a7822d1
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2020-12-12 15:38:46 -08:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00