Merge branch 'custom3drotate-scale-fix' into 'next'

A_Custom3DRotate scale fix

See merge request STJr/SRB2!1525
This commit is contained in:
sphere 2021-06-01 15:02:43 -04:00
commit e203e457de

View file

@ -9899,8 +9899,8 @@ void A_Custom3DRotate(mobj_t *actor)
const fixed_t radius = FixedMul(loc1lw*FRACUNIT, actor->scale);
const fixed_t hOff = FixedMul(loc1up*FRACUNIT, actor->scale);
const fixed_t hspeed = FixedMul(loc2up*FRACUNIT/10, actor->scale);
const fixed_t vspeed = FixedMul(loc2lw*FRACUNIT/10, actor->scale);
const fixed_t hspeed = loc2up*FRACUNIT/10; // Monster's note (29/05/21): DO NOT SCALE, this is an angular speed!
const fixed_t vspeed = loc2lw*FRACUNIT/10; // ditto
if (LUA_CallAction(A_CUSTOM3DROTATE, actor))
return;