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Update p_enemy.c
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@ -743,7 +743,7 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
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if (player->mo->health <= 0)
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continue; // dead
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if (player->bot)
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if (player->bot && player->bot != 3)
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continue; // ignore bots
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if (player->quittime)
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