Jaime Passos
6c3111d809
Stop crashing with models because someone keeps freeing those tags
2019-12-12 19:54:47 -03:00
James R
55f3f27b55
Fix NOHW warnings
2019-12-12 14:00:13 -08:00
Steel Titanium
eb787c2b59
Move S_InitMusicDefs call outside of the check.
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As far as I know, this is competely safe.
2019-12-12 16:32:40 -05:00
Jaime Passos
3bebfb279e
Fix gr_anisotropicmode
2019-12-12 18:28:05 -03:00
Jaime Passos
58a08504c8
Make gr_spritebillboarding on by default sorry not sorry Azeon
2019-12-12 17:48:43 -03:00
Jaime Passos
a4b0195430
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
9246526e8a
Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
2019-12-12 17:39:18 -03:00
Jaime Passos
f077d17301
Save filtering mode and anisotropic mode cvars to config
2019-12-12 17:37:55 -03:00
Jaime Passos
db61d1a705
Remove HWR_AddEngineCommands
2019-12-12 17:35:41 -03:00
Jaime Passos
bf520b9e33
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-12-12 17:30:19 -03:00
Steel Titanium
4af0cfae36
Init MUSICDEFs if started game with music off and toggled on
2019-12-12 15:17:50 -05:00
Jaime Passos
b7c7529e75
Don't reset the FOV
2019-12-12 17:06:04 -03:00
Jaime Passos
08e3caf9bb
Remove unused cvars
2019-12-12 16:53:31 -03:00
Jaime Passos
792750ee48
Add HWD_SET_MODEL_LIGHTING state
2019-12-12 16:48:37 -03:00
Nev3r
c5d8fe4752
Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
2019-12-12 15:04:48 +01:00
Nev3r
c64a9d7ae9
Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
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Temporarily revert function call order for mapthings.
2019-12-12 11:37:48 +01:00
Nev3r
ec9f727e53
Move map data load procedure to separate functions.
2019-12-12 11:16:55 +01:00
Nev3r
43cbad200c
Move loading functions around a bit and refactor the stage data allocation code.
2019-12-12 10:35:38 +01:00
James R
7c383e4a1f
nix: Fork before game code and wait to catch signals and coredumps
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Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-11 23:46:57 -08:00
James R
0ff421d001
Move I_ShutdownConsole to I_ShutdownSystem
2019-12-11 22:10:22 -08:00
Jaime Passos
c578cee0b1
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs
2019-12-12 01:39:46 -03:00
Jaime Passos
3ca0fbf5c3
da ba dee da ba die
2019-12-12 01:29:59 -03:00
Jaime Passos
ea129f701c
Fix Ploadflat closing the game with "Too many flats in level" error message
2019-12-11 22:45:47 -03:00
Tatsuru
d40359ee02
Hugging now requires being in the same Z position
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Don't try this at home
2019-12-11 19:13:22 -06:00
Jaime Passos
e01eb19044
Sad!
2019-12-11 22:11:00 -03:00
Jaime Passos
0652ffd67f
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
James R
6bd5246edd
Merge remote-tracking branch 'dev-origin/master'
2019-12-11 16:21:18 -08:00
James R
7a59ade63d
Merge branch 'garbage' into 'master'
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memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R
6464df9876
Maybe I'm mistaken but this probably isn't needed
2019-12-11 16:14:06 -08:00
lachwright
8a70759e0a
Add TC_DASHMODE color shader
2019-12-12 01:27:41 +08:00
Jaime Passos
37679bb44e
Organise
2019-12-11 13:26:28 -03:00
Jaime Passos
16dafe52ae
Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into wipes2
2019-12-11 13:14:11 -03:00
Jaime Passos
9340557d2d
Update f_wipe.c
2019-12-11 13:09:27 -03:00
Jaime Passos
43946d9826
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
Nev3r
edfe053cc3
Treat warnings as errors; comment out unused function.
2019-12-11 16:37:41 +01:00
Jaime Passos
be13f463f0
Update r_plane.c
2019-12-11 12:36:54 -03:00
Nev3r
d34fd4b755
Epic oversight in upside-down spawn offset.
2019-12-11 15:48:44 +01:00
Jaime Passos
dedd5527da
Restore portal culling code that went gone by pure accident
2019-12-11 11:35:34 -03:00
Nev3r
222336ac0b
Oversight, do not free the data yet vres_Free() does it already at the end.
2019-12-11 15:16:56 +01:00
Nev3r
4d3ec6db41
Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into virtres
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# Conflicts:
# src/p_setup.c
2019-12-11 14:44:42 +01:00
Nev3r
a87a9e6ff6
Remove wrappers and dupes for map lump reading, as they are no longer used.
2019-12-11 14:40:31 +01:00
Nev3r
9952bae5ee
P_MakeMapMD5() now uses virtres.
2019-12-11 14:20:08 +01:00
Nev3r
14ad3b938e
Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
2019-12-11 14:04:09 +01:00
Nev3r
4d86dc11a6
'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
2019-12-11 13:54:15 +01:00
Nev3r
bf5a2c68d5
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
2019-12-11 13:22:07 +01:00
Nev3r
f7c69f0c1c
P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
2019-12-11 12:48:41 +01:00
Nev3r
854d50f479
Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
2019-12-11 11:44:46 +01:00
Nev3r
d2cbdd4fb1
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
2019-12-11 11:10:31 +01:00
Nev3r
584348b91e
Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
2019-12-11 10:13:52 +01:00
GoldenTails
07316fc5bd
Stop characters from being able to activate their abilities when doing a shield ability!
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Fixes #61 .
2019-12-10 23:55:52 -06:00