fickleheart
|
bc2ed52625
|
Double sensitivity and halve default of turn to input
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2019-12-13 22:55:34 -06:00 |
|
fickleheart
|
252b77c651
|
Scale angle-related camera turns by player speed
They also operate at full when idle, too.
|
2019-12-13 22:30:04 -06:00 |
|
fickleheart
|
097fc48f52
|
Even MORE tta changes:
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
|
2019-12-13 20:30:56 -06:00 |
|
fickleheart
|
fdc3347e22
|
More turn-to-angle changes
|
2019-12-13 20:19:38 -06:00 |
|
fickleheart
|
f82f1513ba
|
Tweaks to camera shifting
|
2019-12-13 20:17:31 -06:00 |
|
fickleheart
|
022a44fb01
|
Don't turn-to-ability while climbing
|
2019-12-13 19:49:56 -06:00 |
|
fickleheart
|
a03ab5e294
|
Patch slight camera turn when airbraking
|
2019-12-13 19:37:01 -06:00 |
|
fickleheart
|
1a60f7a2ad
|
Fix wacky CEZ2 platform camera
|
2019-12-13 19:30:19 -06:00 |
|
James R
|
8a23ff0bc8
|
Handle log file in parent properly
|
2019-12-13 16:51:49 -08:00 |
|
fickleheart
|
87ad91a2be
|
LMAO right stick checking used the wrong value
|
2019-12-13 17:35:48 -06:00 |
|
James R
|
553ad46c74
|
Add this back for Windoodoo because I'm an idiot
|
2019-12-13 15:04:31 -08:00 |
|
Jaime Passos
|
4c13190b48
|
Merge remote-tracking branch 'origin/master' into software-drawers-refactor
|
2019-12-13 19:22:47 -03:00 |
|
Jaime Passos
|
7f092b884b
|
Initialise the variable, obviously
|
2019-12-13 19:04:36 -03:00 |
|
Jaime Passos
|
a27a225a81
|
Remove SPANDRAWFUNC_MMX, as it's not needed anymore.
|
2019-12-13 19:02:36 -03:00 |
|
Steel Titanium
|
ad776e560c
|
Rework G_SetCustomExitVars to allow skipstats 2
|
2019-12-13 16:36:33 -05:00 |
|
Jaime Passos
|
6720279969
|
Separate non-powers-of-two draw routines into its own file
|
2019-12-13 13:11:56 -03:00 |
|
Jaime Passos
|
fa58c1fb26
|
stuff
|
2019-12-13 12:26:47 -03:00 |
|
James R
|
14f4fa2e9c
|
Merge branch 'tatsuru-amyhugfix' into 'next'
Make Amy only hug players at the same Z height
See merge request STJr/SRB2!521
|
2019-12-13 01:58:32 -05:00 |
|
James R
|
c415d80e19
|
Merge branch 'dashmode-shader' into 'master'
Add TC_DASHMODE color shader
See merge request STJr/SRB2!526
|
2019-12-13 01:58:18 -05:00 |
|
James R
|
d64a7defed
|
Merge branch 'toomanyflats-fix' into 'master'
Fix Ploadflat closing the game with "Too many flats in level" error message
See merge request STJr/SRB2!529
|
2019-12-13 01:57:55 -05:00 |
|
fickleheart
|
c41b2e7456
|
Suspend turn-to-angle when rotating the camera
|
2019-12-13 00:52:48 -06:00 |
|
fickleheart
|
098c99a834
|
Adjust how turn-to-angle tweens
|
2019-12-13 00:34:34 -06:00 |
|
James R
|
8bea7f6dbc
|
Rename signal caught message to be more obvious
|
2019-12-12 22:01:16 -08:00 |
|
James R
|
838850ffc1
|
Fix signal handler setup error reporting
|
2019-12-12 21:57:54 -08:00 |
|
fickleheart
|
bc4b1e1abe
|
Allow switching lockon targets with turn buttons
|
2019-12-12 23:52:13 -06:00 |
|
James R
|
35053adfb2
|
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
|
2019-12-12 21:30:35 -08:00 |
|
James R
|
72ee91702c
|
Kill child when wait fails, so I_Error exits both
|
2019-12-12 21:21:25 -08:00 |
|
James R
|
f34886850f
|
Fix idiot mistake
|
2019-12-12 21:20:51 -08:00 |
|
fickleheart
|
d14fa39d7a
|
Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
|
2019-12-12 23:03:51 -06:00 |
|
fickleheart
|
4941ef4aac
|
Don't turn strafe keys into turn when locked onto something
|
2019-12-12 22:13:44 -06:00 |
|
Jaime Passos
|
b0ffe7ed70
|
Update v_video.c
|
2019-12-12 23:30:09 -03:00 |
|
Jaime Passos
|
4e814cd424
|
FINALLY, COLORCUBIUM
|
2019-12-12 23:18:39 -03:00 |
|
Jaime Passos
|
228b29e23b
|
HWR_AllowModel
|
2019-12-12 22:53:19 -03:00 |
|
Jaime Passos
|
ca83bafae8
|
Initialise the variable, obviously
|
2019-12-12 22:32:19 -03:00 |
|
Jaime Passos
|
a138a3ab5f
|
Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
|
2019-12-12 22:31:34 -03:00 |
|
Jaime Passos
|
08794559f0
|
Fix TC_ blending
|
2019-12-12 22:26:28 -03:00 |
|
Jaime Passos
|
01399c7076
|
Update hw_main.c
|
2019-12-12 21:52:59 -03:00 |
|
Jaime Passos
|
ff348fb60a
|
Add missing prototype, ugh
|
2019-12-12 21:43:19 -03:00 |
|
Jaime Passos
|
af3cf93683
|
grafik designe is m passion
|
2019-12-12 21:41:13 -03:00 |
|
Jaime Passos
|
d80bfb4e94
|
PU_HWRCACHE_UNLOCKED bmomento bróder
|
2019-12-12 21:23:55 -03:00 |
|
Jaime Passos
|
08d4a36f63
|
Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
|
2019-12-12 21:22:36 -03:00 |
|
James R
|
6dcdb8d951
|
Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
|
2019-12-12 15:08:27 -08:00 |
|
Jaime Passos
|
6c3111d809
|
Stop crashing with models because someone keeps freeing those tags
|
2019-12-12 19:54:47 -03:00 |
|
James R
|
55f3f27b55
|
Fix NOHW warnings
|
2019-12-12 14:00:13 -08:00 |
|
Steel Titanium
|
eb787c2b59
|
Move S_InitMusicDefs call outside of the check.
As far as I know, this is competely safe.
|
2019-12-12 16:32:40 -05:00 |
|
Jaime Passos
|
3bebfb279e
|
Fix gr_anisotropicmode
|
2019-12-12 18:28:05 -03:00 |
|
Jaime Passos
|
58a08504c8
|
Make gr_spritebillboarding on by default sorry not sorry Azeon
|
2019-12-12 17:48:43 -03:00 |
|
Jaime Passos
|
a4b0195430
|
Model lighting
|
2019-12-12 17:48:29 -03:00 |
|
Jaime Passos
|
9246526e8a
|
Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
|
2019-12-12 17:39:18 -03:00 |
|
Jaime Passos
|
f077d17301
|
Save filtering mode and anisotropic mode cvars to config
|
2019-12-12 17:37:55 -03:00 |
|