Commit graph

9308 commits

Author SHA1 Message Date
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
MascaraSnake
ffd6cf4aca Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF) 2019-12-24 00:10:29 +01:00
Jaime Passos
630c06b7b0 Turn GTR_CHASECAM into GTR_FIRSTPERSON. 2019-12-23 19:24:06 -03:00
Jaime Passos
bb1f43d374 Add gametyperules to LUA_CheckGlobals. 2019-12-23 19:16:10 -03:00
Jaime Passos
e9f69b9c6a Add sstimer to LUA_PushGlobals. 2019-12-23 19:08:57 -03:00
Jaime Passos
bbe946ac1e Bail out earlier. 2019-12-23 19:00:46 -03:00
MascaraSnake
50dd0a71db Turn size and number of items for item circle into function parameters (in preparation for UDMF) 2019-12-23 22:58:58 +01:00
Jaime Passos
d050e04dae Bail out if there are no more free gametype slots. 2019-12-23 18:58:33 -03:00
Jaime Passos
edddc3e64e Custom gametype constant support for Lua. 2019-12-23 18:54:25 -03:00
Jaime Passos
5ebd84c3e7 Move ALL the Lua global variable stuff into lua_script.c. 2019-12-23 18:49:23 -03:00
Jaime Passos
7425591815 Add pointlimit and timelimit to Lua. 2019-12-23 18:37:38 -03:00
Jaime Passos
d0f7877fd0 Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals. 2019-12-23 18:33:39 -03:00
Jaime Passos
61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
Zachary McAlpin
e9a31a44c4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-23 14:46:09 -06:00
MascaraSnake
6939da0164 Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter 2019-12-23 21:35:03 +01:00
MascaraSnake
24f8d4ef51 Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code. 2019-12-23 21:17:12 +01:00
GoldenTails
a5a8d0c77b Cap dashspeed to at least mindash before revving. 2019-12-23 14:01:37 -06:00
MascaraSnake
2b3922a8f3 Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore 2019-12-23 20:12:45 +01:00
MascaraSnake
6fc325f3d2 Merge branch 'netarchive_compare_changes' into 'next'
Netarchive compare changes

See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
d7d9113208 Merge branch 'hoops_and_rings_refactor' into 'next'
Refactor P_SpawnHoopsAndRings

See merge request STJr/SRB2!562
2019-12-23 13:57:01 -05:00
MascaraSnake
eab5f8c851 P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions 2019-12-23 19:08:40 +01:00
MascaraSnake
e382c2e094 P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well 2019-12-23 18:59:11 +01:00
MascaraSnake
8ddd078b20 P_MapThingSpawn(): Move early returning/substitution code into their own functions 2019-12-23 17:28:21 +01:00
MascaraSnake
e90eb9a5e7 Move P_GetMobjtype above first use 2019-12-23 16:54:26 +01:00
MascaraSnake
6a69aa4ffa Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function 2019-12-23 16:53:45 +01:00
Nev3r
9a9f72f598 Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure. 2019-12-23 16:37:44 +01:00
Nev3r
d6a86c37b2 P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData(). 2019-12-23 16:36:26 +01:00
Jaime Passos
6779c508e7 Satisfy rollangle table with a 3deg angle 2019-12-23 12:19:05 -03:00
MascaraSnake
112b15cca2 Add P_GetMobjtype for finding the mobjtype for a given mapthingnum 2019-12-23 14:45:43 +01:00
Nev3r
1221c108c6 Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there. 2019-12-23 12:47:40 +01:00
Nev3r
bb54597552 Remove redundant netarchive-related sector vars as they're not used anymore.
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
MascaraSnake
21dcbc856c Split up P_SpawnHoopsAndRings() into subfunctions 2019-12-23 12:42:09 +01:00
Nev3r
eadf953957 Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
efb47b3786 Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight() 2019-12-23 12:07:03 +01:00
James R
f574cd0ce2 Whoops I forgot player 2 2019-12-22 21:29:41 -08:00
Steel Titanium
356b25def4 Spawn Amy's shields for other players 2019-12-23 00:28:06 -05:00
James R
3e2b28e162 Merge remote-tracking branch 'origin/master' into turnmultiplier 2019-12-22 21:26:36 -08:00
James R
7e0152f37b Merge branch 'hoop_refactor' into 'next'
Make both NiGHTS hoop types use the same spawning code.

See merge request STJr/SRB2!560
2019-12-23 00:16:46 -05:00
Steel Titanium
a0ce243051 Merge branch 'next' into char-damage-fix 2019-12-22 23:56:16 -05:00
James R
64af7badfb Merge remote-tracking branch 'origin/master' into next 2019-12-22 20:47:15 -08:00
Zachary McAlpin
0f895706f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-22 18:55:58 -06:00
MascaraSnake
1e13604007 Merge branch 'flats-in-walls' into 'master'
Flats in walls

See merge request STJr/SRB2!548
2019-12-22 17:44:50 -05:00
MascaraSnake
63cf9d61fc Merge branch 'supermusic-state-fix' into 'next'
Fix super theme ending early if invincibility expired

See merge request STJr/SRB2!559
2019-12-22 17:37:32 -05:00
MascaraSnake
154d2033b6 Merge branch 'dustdevilfix' into 'next'
Fix pflags not being properly reset when entering dust devil from top

See merge request STJr/SRB2!556
2019-12-22 17:35:51 -05:00
MascaraSnake
070d008f54 Merge branch 'virtres' into 'next'
(UDMF prereq.) Map data lump interface

See merge request STJr/SRB2!535
2019-12-22 17:22:49 -05:00
MascaraSnake
579362fd3b P_LoadMapData(): Throw an error if resources are not found. 2019-12-22 23:22:15 +01:00
MascaraSnake
a4fde93fbb Merge branch 'next' into virtres
# Conflicts:
#	src/p_setup.c
2019-12-22 23:02:47 +01:00
MascaraSnake
97adf3e246 Merge branch 'next' into hoop_refactor
# Conflicts:
#	src/p_mobj.c
2019-12-22 18:12:58 +01:00
MascaraSnake
dacd5614f9 Make both NiGHTS hoop types use the same spawning code.
As a result, the old generic hoops now use 24 sprites instead of 32.
2019-12-22 17:37:54 +01:00
Steel Titanium
de1d25cf08 Fix super theme ending early if invincibility expired 2019-12-20 23:45:32 -05:00