Jaime Ita Passos
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3581d06012
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Fix frame blend flags not working with 3D models
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2022-04-08 16:01:41 -03:00 |
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spherallic
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14295ac7de
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2022
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2022-03-03 20:24:46 +01:00 |
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sphere
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fb453491dd
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Merge branch 'models-spr2endstate' into 'next'
Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state
See merge request STJr/SRB2!1515
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2021-06-02 06:28:51 -04:00 |
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lachablock
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750bdd9d60
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Respect mobj->color while enemies & bosses flash, but in OpenGL
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2021-05-22 23:25:36 +10:00 |
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lachablock
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99ad188263
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Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state
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2021-05-22 18:17:48 +10:00 |
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LJ Sonic
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d325c7e6d3
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The year is 2021
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2021-05-07 17:45:56 +02:00 |
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Monster Iestyn
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b882aea2e4
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Fix clobbering error in hw_md2.c by adding "volatile" to png_FILE.
(Apparently Kart made this exact fix 2 years ago and it was never backported?)
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2021-03-21 19:49:32 +00:00 |
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Lach
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6ab5432713
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Merge branch 'opengl-renderflags-fix' into 'next'
Fix a few renderflags oversights in OpenGL
See merge request STJr/SRB2!1422
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2021-03-14 20:51:57 -04:00 |
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Hannu Hanhi
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746c84e0b5
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Fix wrong color on player models' first frame by updating variable after loading blend texture
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2021-03-13 23:07:51 +02:00 |
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Jaime Ita Passos
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f6cb1798cc
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Fix a few renderflags oversights in OpenGL
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2021-03-02 02:27:14 -03:00 |
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Jaime Ita Passos
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18ee97c583
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Fix animated skincolors in OpenGL
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2020-12-06 20:17:14 -03:00 |
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Jaime Ita Passos
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152c540c1e
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Fix sprite textures in models
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2020-11-22 17:10:10 -03:00 |
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Jaime Ita Passos
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5e890ee6f8
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
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Jaime Passos
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b03d95c5c6
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Bug fixes
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2020-10-27 17:02:35 -03:00 |
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Jaime Passos
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b872222b50
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Implement blend modes
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2020-10-27 00:03:41 -03:00 |
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James R
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1cd73315f1
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Merge branch 'model-fallback' into 'next'
Model fallback
See merge request STJr/SRB2!1167
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2020-10-18 16:52:42 -04:00 |
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Jaime Passos
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b15bbd505c
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Merge branch 'next' into patch-stuff-again-2
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2020-10-10 17:01:10 -03:00 |
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Jaime Passos
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63d4c1dffc
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Merge remote-tracking branch 'origin' into slight-shader-cleanup
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2020-10-08 22:45:39 -03:00 |
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Steel Titanium
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386db4b7a1
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Model fallback
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2020-10-02 15:45:43 -04:00 |
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Hannu Hanhi
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bda1d1e725
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Convince the compiler that I know what I'm doing, I think
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2020-08-18 23:21:26 +03:00 |
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Jaime Passos
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78cc4a78d0
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Refactor renderer switching
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2020-08-14 22:27:16 -03:00 |
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Jaime Passos
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91ed56ef40
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Refactor patch loading
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2020-08-08 05:16:47 -03:00 |
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Jaime Passos
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74dfa9f700
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Shader code cleanup
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2020-08-07 18:17:05 -03:00 |
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Hannu Hanhi
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afd0858b4d
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More work on sprite-texture model uv adjustment
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2020-07-16 22:11:36 +03:00 |
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Hannu Hanhi
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893ff0fa19
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Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
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2020-07-14 20:30:56 +03:00 |
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James R
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839f086216
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A few more instances of "gr" to purge
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2020-07-12 16:09:43 -07:00 |
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James R
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b9a24001d8
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Hannu Hanhi
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ec13272d8c
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Adjust model uvs when used sprite texture changes
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2020-07-12 18:04:56 +03:00 |
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Hannu Hanhi
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ad57426713
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Adjust model uvs to power of two texture if sprite texture is used
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2020-07-10 23:05:21 +03:00 |
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Jaime Passos
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5c5d907251
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
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Jaime Passos
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3d50bef0e5
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Rename structs, turn GrTextureFormat_t into an enum
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2020-07-06 00:52:10 -03:00 |
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Jaime Passos
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ac04853f8c
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Remove GrTexInfo
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2020-07-06 00:35:48 -03:00 |
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LJ Sonic
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6e7446dea3
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Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
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2020-07-03 16:56:32 -04:00 |
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kaysrishaq
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cad1f57b1e
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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f3212746d2
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Don't repeatedly look for model texture files
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2020-06-19 16:18:04 +03:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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SwitchKaze
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b37c73b008
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Make colors UINT16, increase color freeslots to 1024
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2020-05-23 19:35:36 -05:00 |
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SwitchKaze
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46191cade7
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Update to 2.2.4
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2020-05-22 16:47:51 -05:00 |
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James R
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fe9b933b97
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
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James R
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efe74cfd8f
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Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
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2020-04-09 21:25:02 -04:00 |
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GoldenTails
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0d92bf3dd0
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
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2020-03-07 21:41:52 -06:00 |
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fickleheart
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d1dcdf88c7
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Fix MD2 rollangle in reverse gravity
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2020-02-23 18:44:22 -06:00 |
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James Hale
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56b67a3b4f
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Custom skincolors
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2020-02-21 21:56:39 -05:00 |
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James R
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fb0bedf02c
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Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"
See merge request STJr/SRB2!795
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2020-02-20 19:32:34 -05:00 |
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Jaime Passos
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00bdb41640
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Merge remote-tracking branch 'origin/master' into sal-oglshaderport
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2020-02-17 12:28:16 -03:00 |
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James R
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94aec0101f
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Merge branch 'grfang' into 'master'
Allow models for skin/sprites with same name
See merge request STJr/SRB2!767
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2020-02-16 23:21:07 -05:00 |
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Sally Cochenour
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07d71778dc
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FIX COLOR BUG
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2020-02-17 01:19:28 -03:00 |
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Jaime Passos
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a98e84faa0
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change prefix to "PLAYER"
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2020-02-15 12:40:41 -03:00 |
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Jaime Passos
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6b8195dbc1
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player model prefix
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2020-02-11 23:54:39 -03:00 |
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Jaime Passos
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598daac093
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allow models for skin/sprites with same name
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2020-02-08 20:44:43 -03:00 |
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