Monster Iestyn
aba9bd13bb
Add "tutorialmode" var to help the game know when we're in a tutorial or not, add placeholder for tutorial HUD to test it works
2018-09-04 16:58:49 +01:00
Monster Iestyn
bcc9e58d0e
Merge branch 'master' into tutorial-time
2018-09-04 15:54:50 +01:00
Monster Iestyn
2ac50cd2b7
Merge branch 'public_next'
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# Conflicts:
# src/r_main.c
2018-09-04 15:53:07 +01:00
Monster Iestyn
38ac999d77
Merge branch 'addfile-verify-fix' into 'next'
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Addfile command verify fix.
See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Monster Iestyn
ea06e8a62b
SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general
2018-09-03 20:53:40 +01:00
Monster Iestyn
7b083f07cd
UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses
2018-09-03 15:56:02 +01:00
Monster Iestyn
846bddfdcf
SOCK_Send: Fix what appears to be a mistaken use of i instead of j
2018-09-03 15:52:22 +01:00
Monster Iestyn
24aafa6dac
UDP_Socket: Add missing limit checks for s, for client and broadcast addresses
2018-09-03 15:43:36 +01:00
Digiku
01314b6674
Merge branch 'nightsplus-le' into 'master'
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NiGHTS Linedef Executor Triggers
Closes #102
See merge request STJr/SRB2Internal!142
2018-09-02 18:10:50 -04:00
Monster Iestyn
6ae78da47e
Merge branch 'master' into next
2018-09-02 13:00:56 +01:00
Monster Iestyn
4b5ebef6c2
Merge branch 'homremoval-nongreenfix' into 'master'
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Fix for HOM removal in non-green resolutions
See merge request STJr/SRB2!273
2018-09-01 20:53:49 -04:00
Steel Titanium
54fec7fa5c
Merge branch 'master' into addfile-verify-fix
2018-09-01 19:33:59 -04:00
Monster Iestyn
322da62b3c
Fix HOM removal not working properly for non-green resolutions
2018-08-31 17:14:44 +01:00
Steel Titanium
0f5d685d1f
Only do this if the admin player isn't the server host also.
2018-08-30 18:32:26 -04:00
Digiku
6ab0eb53f9
Merge branch 'nights-nofastattract' into 'master'
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NiGHTS: Dummy out faster item attract
See merge request STJr/SRB2Internal!183
2018-08-30 17:26:42 -04:00
Monster Iestyn
4083ee9df7
Apparently I am blind and missed that splitscreen only CC offset that overrides the code for the other offset below
2018-08-30 20:08:17 +01:00
mazmazz
fed72c344a
Dummy out NiGHTS item faster attract
2018-08-30 10:50:03 -04:00
Digiku
baa6ba6899
Merge branch 'nights-inufixes' into 'master'
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NiGHTS Minor Fixes: Snappier paraloop attract; drill mash penalty; configurable link timer
See merge request STJr/SRB2Internal!156
2018-08-30 09:12:55 -04:00
mazmazz
dae37e2749
Drill mash penalty fix
2018-08-30 09:09:19 -04:00
mazmazz
a44be49535
Merge remote-tracking branch 'origin/master' into nights-inufixes
2018-08-30 08:13:34 -04:00
Monster Iestyn
ceb0abb081
Fix compiler complaints, remove a slipup of mine from when I was dealing with merge conflicts
2018-08-29 22:07:38 +01:00
Monster Iestyn
7db7a739d4
Use INFLIVES macro in place of 0x7f for infinite lives check
2018-08-29 21:31:15 +01:00
Monster Iestyn
5eddb1f455
Merge branch 'master' into hud-n-menu-tidbits
2018-08-29 21:28:11 +01:00
Monster Iestyn
28bbe71c57
Merge branch 'hud-cleaning' into 'master'
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Hud cleaning
See merge request STJr/SRB2Internal!170
2018-08-29 16:22:48 -04:00
Monster Iestyn
523a02aa54
Merge branch 'master' into hud-cleaning
2018-08-29 20:46:35 +01:00
Monster Iestyn
1c5080151d
Fix typo introduced by changes to the setrings command
2018-08-29 20:46:08 +01:00
Monster Iestyn
a48326383c
Merge branch 'master' into hud-cleaning
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# Conflicts:
# src/y_inter.c
2018-08-29 16:39:02 +01:00
mazmazz
6d97a10273
Merge remote-tracking branch 'origin/master' into nightsplus-le
2018-08-29 11:06:00 -04:00
Digiku
900cbf72c8
Merge branch 'nightsplus-laplogic' into 'master'
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NiGHTS: Track player mare lap variables
See merge request STJr/SRB2Internal!143
2018-08-29 10:58:05 -04:00
mazmazz
dc86fe9b5f
Merge remote-tracking branch 'origin/master' into nightsplus-laplogic
2018-08-29 10:16:49 -04:00
Digiku
e0601616fe
Merge branch 'nights-bumper-fix' into 'master'
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NiGHTS: Fix player positioning when touching Bumper
See merge request STJr/SRB2Internal!165
2018-08-29 06:02:24 -04:00
Digiku
a28cc10861
Merge branch 'op-nights-bumper' into 'master'
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Objectplace: Place NiGHTS Bumpers with the player's fly angle
See merge request STJr/SRB2Internal!166
2018-08-29 06:01:27 -04:00
Digiku
f8332f6765
Merge branch 'nights-nightserizeangle' into 'master'
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NiGHTS: Reset player another/flyangle on De/Nightserize
See merge request STJr/SRB2Internal!139
2018-08-29 04:27:02 -04:00
Digiku
4882b7c3f8
Merge branch 'intermission-bonuslivesmax' into 'master'
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Intermission: MaxBonusLives level header option for # of lives in score tally
See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
Digiku
9746442a93
Merge branch 'le-ringspheres' into 'master'
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Line Execs: Make Ring triggers accept spheres in NiGHTS levels
See merge request STJr/SRB2Internal!163
2018-08-29 04:24:47 -04:00
Digiku
78c78d9e63
Merge branch 'sphere-ring-concurrence' into 'master'
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Change SETSPHERES console command to SETRINGS to handle player->spheres transparently
See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
Monster Iestyn
73a66d22df
At toaster's suggestion, have 2p control whether closed captioning is moved up if the powerup display is 1st person only
2018-08-28 20:57:43 +01:00
Monster Iestyn
1af8d3ac02
Merge branch 'master' into hud-n-menu-tidbits
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# Conflicts:
# src/m_menu.c
# src/screen.c
# src/st_stuff.c
2018-08-28 20:51:46 +01:00
Monster Iestyn
58a844d3cf
Merge branch 'public_next'
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# Conflicts:
# src/r_things.c
# src/v_video.c
2018-08-28 19:31:08 +01:00
Monster Iestyn
61836e1565
Merge branch 'master' into next
2018-08-26 21:10:41 +01:00
Monster Iestyn
c67767c580
Merge branch 'yo_screen_so_wide_y_is_invalid' into 'master'
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Yo Screen So Wide y Is Invalid
See merge request STJr/SRB2!271
2018-08-26 16:07:06 -04:00
toaster
710550bb9d
Missed one!
2018-08-26 12:38:53 +01:00
Monster Iestyn
d5ab3e75a5
Merge branch 'v_video_killed_the_r_radio_star' into 'master'
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v_video Killed The r_radio Star
See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
ed5bed4d2c
Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
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Zalloc Potter and the Death-Free Hallows
See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
Monster Iestyn
0b8c231989
Merge branch 'lighting_fixes_plane_n_simple' into 'master'
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Lighting fixes? Plane and simple!
See merge request STJr/SRB2!268
2018-08-25 16:43:00 -04:00
toaster
85474e33dd
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
2018-08-25 21:17:34 +01:00
toaster
80ac2366ba
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
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* V_DrawFixedPatch and ilk:
* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.
* V_DrawFill:
* Reduce number of operations performed upon `c`.
* V_DrawString and ilk:
* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku
cddb743fe1
Merge branch 'op-nightshoop' into 'master'
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NiGHTS objectplace: Place new hoop 1713 instead of 1705
See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
toaster
91eb248e46
Fix up them there ghosts!
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* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
973b3c3f5e
Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
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* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00