Use INFLIVES macro in place of 0x7f for infinite lives check

This commit is contained in:
Monster Iestyn 2018-08-29 21:31:15 +01:00
parent 5eddb1f455
commit 7db7a739d4

View file

@ -1914,7 +1914,7 @@ void G_Ticker(boolean run)
else
{
// Costs a life to retry ... unless the player in question is dead already.
if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE && players[consoleplayer].lives != 0x7f)
if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE && players[consoleplayer].lives != INFLIVES)
players[consoleplayer].lives -= 1;
G_DoReborn(consoleplayer);