mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-12 22:02:12 +00:00
Merge branch 'hud-cleaning' into 'master'
Hud cleaning See merge request STJr/SRB2Internal!170
This commit is contained in:
commit
28bbe71c57
9 changed files with 175 additions and 136 deletions
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@ -382,7 +382,7 @@ typedef struct player_s
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fixed_t height; // Bounding box changes.
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fixed_t spinheight;
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SINT8 lives;
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SINT8 lives; // number of lives - if == INFLIVES, the player has infinite lives
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SINT8 continues; // continues that player has acquired
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SINT8 xtralife; // Ring Extra Life counter
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@ -500,4 +500,7 @@ typedef struct player_s
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#endif
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} player_t;
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// Value for infinite lives
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#define INFLIVES 0x7F
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#endif
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@ -7614,6 +7614,9 @@ struct {
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{"WEP_RAIL",WEP_RAIL},
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{"NUM_WEAPONS",NUM_WEAPONS},
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// Value for infinite lives
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{"INFLIVES", INFLIVES},
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// Got Flags, for player->gotflag!
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// Used to be MF_ for some stupid reason, now they're GF_ to stop them looking like mobjflags
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{"GF_REDFLAG",GF_REDFLAG},
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@ -1275,7 +1275,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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}
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}
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if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != 0x7f)) //show lives
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if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
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V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives));
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else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
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{
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@ -1413,7 +1413,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != 0x7f)) //show lives
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if (G_GametypeUsesLives() && !(gametype == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
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V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
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else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
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V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
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@ -909,7 +909,7 @@ void Command_Setlives_f(void)
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{
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SINT8 lives = atoi(COM_Argv(1));
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if (lives == -1)
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players[consoleplayer].lives = 0x7f; // infinity!
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players[consoleplayer].lives = INFLIVES; // infinity!
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else
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{
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// P_GivePlayerLives does value clamping
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@ -5277,7 +5277,7 @@ static void M_PandorasBox(INT32 choice)
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CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].spheres, 0));
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else
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CV_StealthSetValue(&cv_dummyrings, max(players[consoleplayer].rings, 0));
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if (players[consoleplayer].lives == 0x7f)
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if (players[consoleplayer].lives == INFLIVES)
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CV_StealthSetValue(&cv_dummylives, -1);
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else
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CV_StealthSetValue(&cv_dummylives, players[consoleplayer].lives);
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@ -6334,7 +6334,7 @@ skipsign:
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y += 25;
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tempx = x + 10;
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if (savegameinfo[savetodraw].lives != 0x7f
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if (savegameinfo[savetodraw].lives != INFLIVES
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&& savegameinfo[savetodraw].lives > 9)
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tempx -= 4;
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@ -6361,7 +6361,7 @@ skiplife:
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V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
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tempx += 16;
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if (savegameinfo[savetodraw].lives == 0x7f)
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if (savegameinfo[savetodraw].lives == INFLIVES)
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V_DrawCharacter(tempx, y + 1, '\x16', false);
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else
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V_DrawString(tempx, y, 0, va("%d", savegameinfo[savetodraw].lives));
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@ -2249,7 +2249,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0))
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;
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else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap) && (target->player->lives != 0x7f)
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else if (!target->player->bot && !target->player->spectator && !G_IsSpecialStage(gamemap) && (target->player->lives != INFLIVES)
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&& G_GametypeUsesLives())
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{
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target->player->lives -= 1; // Lose a life Tails 03-11-2000
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@ -952,7 +952,7 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings)
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player->rings = 0;
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// Now extra life bonuses are handled here instead of in P_MovePlayer, since why not?
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if (!ultimatemode && !modeattacking && !G_IsSpecialStage(gamemap) && G_GametypeUsesLives() && player->lives != 0x7f)
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if (!ultimatemode && !modeattacking && !G_IsSpecialStage(gamemap) && G_GametypeUsesLives() && player->lives != INFLIVES)
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{
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INT32 gainlives = 0;
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@ -1011,7 +1011,7 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
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if (gamestate == GS_LEVEL)
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{
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if (player->lives == 0x7f || (gametype != GT_COOP && gametype != GT_COMPETITION))
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if (player->lives == INFLIVES || (gametype != GT_COOP && gametype != GT_COMPETITION))
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{
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P_GivePlayerRings(player, 100*numlives);
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return;
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@ -8401,7 +8401,7 @@ boolean P_GetLives(player_t *player)
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if (!(netgame || multiplayer)
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|| (gametype != GT_COOP)
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|| (cv_cooplives.value == 1)
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|| (player->lives == 0x7f))
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|| (player->lives == INFLIVES))
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return true;
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if ((cv_cooplives.value == 2 || cv_cooplives.value == 0) && player->lives > 0)
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@ -8428,7 +8428,7 @@ boolean P_GetLives(player_t *player)
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{
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if (cv_cooplives.value == 2 && (P_IsLocalPlayer(player) || P_IsLocalPlayer(&players[maxlivesplayer])))
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S_StartSound(NULL, sfx_jshard); // placeholder
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if (players[maxlivesplayer].lives != 0x7f)
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if (players[maxlivesplayer].lives != INFLIVES)
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players[maxlivesplayer].lives--;
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player->lives++;
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if (player->lives < 1)
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277
src/st_stuff.c
277
src/st_stuff.c
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@ -807,7 +807,7 @@ static void ST_drawLivesArea(void)
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// lives number
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if (gametype == GT_RACE)
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{
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livescount = 0x7f;
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livescount = INFLIVES;
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notgreyedout = true;
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}
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else if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3)
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@ -826,9 +826,9 @@ static void ST_drawLivesArea(void)
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if (players[i].lives > 1)
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notgreyedout = true;
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if (players[i].lives == 0x7f)
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if (players[i].lives == INFLIVES)
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{
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livescount = 0x7f;
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livescount = INFLIVES;
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break;
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}
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else if (livescount < 99)
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@ -837,11 +837,11 @@ static void ST_drawLivesArea(void)
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}
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else
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{
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livescount = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0x7f : stplyr->lives);
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livescount = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? INFLIVES : stplyr->lives);
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notgreyedout = true;
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}
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if (livescount == 0x7f)
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if (livescount == INFLIVES)
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V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8,
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'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
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else
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@ -1205,6 +1205,10 @@ static void ST_drawPowerupHUD(void)
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if (stplyr->spectator || stplyr->playerstate != PST_LIVE)
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return;
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// -------
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// Shields
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// -------
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// Graue 06-18-2004: no V_NOSCALESTART, no SCX, no SCY, snap to right
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if (stplyr->powers[pw_shield] & SH_NOSTACK)
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{
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@ -1247,6 +1251,10 @@ static void ST_drawPowerupHUD(void)
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offs -= shieldoffs[q];
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// ---------
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// CTF flags
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// ---------
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// YOU have a flag. Display a monitor-like icon for it.
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if (stplyr->gotflag)
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{
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@ -1264,11 +1272,20 @@ static void ST_drawPowerupHUD(void)
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offs -= flagoffs[q];
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// --------------------
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// Timer-based powerups
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// --------------------
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#define DRAWTIMERICON(patch, timer) \
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V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, patch); \
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V_DrawRightAlignedThinString(offs + 16, hudinfo[HUD_POWERUPS].y + 8, V_PERPLAYER|hudinfo[HUD_POWERUPS].f, va("%d", timer/TICRATE));
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// Invincibility, both from monitor and after being hit
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invulntime = stplyr->powers[pw_flashing] ? stplyr->powers[pw_flashing] : stplyr->powers[pw_invulnerability];
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// Note: pw_flashing always makes the icon flicker regardless of time, unlike pw_invulnerability
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if (stplyr->powers[pw_invulnerability] > 3*TICRATE || (invulntime && leveltime & 1))
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{
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V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, invincibility);
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V_DrawRightAlignedThinString(offs + 16, hudinfo[HUD_POWERUPS].y + 8, V_PERPLAYER|hudinfo[HUD_POWERUPS].f, va("%d", invulntime/TICRATE));
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DRAWTIMERICON(invincibility, invulntime)
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}
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if (invulntime > 7)
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@ -1281,10 +1298,10 @@ static void ST_drawPowerupHUD(void)
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offs -= a;
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}
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// Super Sneakers
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if (stplyr->powers[pw_sneakers] > 3*TICRATE || (stplyr->powers[pw_sneakers] && leveltime & 1))
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{
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V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, sneakers);
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V_DrawRightAlignedThinString(offs + 16, hudinfo[HUD_POWERUPS].y + 8, V_PERPLAYER|hudinfo[HUD_POWERUPS].f, va("%d", stplyr->powers[pw_sneakers]/TICRATE));
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DRAWTIMERICON(sneakers, stplyr->powers[pw_sneakers])
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}
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if (stplyr->powers[pw_sneakers] > 7)
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@ -1297,12 +1314,13 @@ static void ST_drawPowerupHUD(void)
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offs -= a;
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}
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// Gravity Boots
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if (stplyr->powers[pw_gravityboots] > 3*TICRATE || (stplyr->powers[pw_gravityboots] && leveltime & 1))
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{
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V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, gravboots);
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V_DrawRightAlignedThinString(offs + 16, hudinfo[HUD_POWERUPS].y + 8, V_PERPLAYER|hudinfo[HUD_POWERUPS].f, va("%d", stplyr->powers[pw_gravityboots]/TICRATE));
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DRAWTIMERICON(gravboots, stplyr->powers[pw_gravityboots])
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}
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#undef DRAWTIMERICON
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#undef ICONSEP
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}
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@ -1361,60 +1379,64 @@ static void ST_drawNightsRecords(void)
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if (stplyr->texttimer < TICRATE/2)
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aflag |= (9 - 9*stplyr->texttimer/(TICRATE/2)) << V_ALPHASHIFT;
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// A "Bonus Time Start" by any other name...
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if (stplyr->textvar == 1)
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switch (stplyr->textvar)
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{
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V_DrawCenteredString(BASEVIDWIDTH/2, 52, V_GREENMAP|aflag, M_GetText("GET TO THE GOAL!"));
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V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag, M_GetText("SCORE MULTIPLIER START!"));
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if (stplyr->finishedtime)
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case 1: // A "Bonus Time Start" by any other name...
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{
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V_DrawString(BASEVIDWIDTH/2 - 48, 140, aflag, "TIME:");
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V_DrawString(BASEVIDWIDTH/2 - 48, 148, aflag, "BONUS:");
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V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, V_ORANGEMAP|aflag, va("%d", (stplyr->startedtime - stplyr->finishedtime)/TICRATE));
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V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, V_ORANGEMAP|aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100));
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V_DrawCenteredString(BASEVIDWIDTH/2, 52, V_GREENMAP|aflag, M_GetText("GET TO THE GOAL!"));
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V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag, M_GetText("SCORE MULTIPLIER START!"));
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if (stplyr->finishedtime)
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{
|
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V_DrawString(BASEVIDWIDTH/2 - 48, 140, aflag, "TIME:");
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V_DrawString(BASEVIDWIDTH/2 - 48, 148, aflag, "BONUS:");
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V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 140, V_ORANGEMAP|aflag, va("%d", (stplyr->startedtime - stplyr->finishedtime)/TICRATE));
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V_DrawRightAlignedString(BASEVIDWIDTH/2 + 48, 148, V_ORANGEMAP|aflag, va("%d", (stplyr->finishedtime/TICRATE) * 100));
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}
|
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break;
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}
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}
|
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|
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// Get n [more] Spheres
|
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else if (stplyr->textvar <= 3 && stplyr->textvar >= 2)
|
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{
|
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if (!stplyr->capsule)
|
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return;
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|
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// Yes, this string is an abomination.
|
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V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag,
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va(M_GetText("\x80GET\x82 %d\x80 %s%s%s!"), stplyr->capsule->health,
|
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(stplyr->textvar == 3) ? M_GetText("MORE ") : "",
|
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(G_IsSpecialStage(gamemap)) ? "SPHERE" : "CHIP",
|
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(stplyr->capsule->health > 1) ? "S" : ""));
|
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}
|
||||
|
||||
// End Bonus
|
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else if (stplyr->textvar == 4)
|
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{
|
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V_DrawString(BASEVIDWIDTH/2 - 56, 140, aflag, (G_IsSpecialStage(gamemap)) ? "SPHERES:" : "CHIPS:");
|
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V_DrawString(BASEVIDWIDTH/2 - 56, 148, aflag, "BONUS:");
|
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V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 140, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres));
|
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V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 148, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres * 50));
|
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ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 56)<<FRACBITS, 160<<FRACBITS, FRACUNIT, aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
|
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|
||||
// If new record, say so!
|
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if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore)
|
||||
case 2: // Get n Spheres
|
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case 3: // Get n more Spheres
|
||||
{
|
||||
if (stplyr->texttimer & 16)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 184, V_YELLOWMAP|aflag, "* NEW RECORD *");
|
||||
}
|
||||
if (!stplyr->capsule)
|
||||
return;
|
||||
|
||||
if (P_HasGrades(gamemap, stplyr->lastmare + 1))
|
||||
{
|
||||
if (aflag)
|
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V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 160, aflag,
|
||||
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]);
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else
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2 + 60, 160, 0,
|
||||
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]);
|
||||
// Yes, this string is an abomination.
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 60, aflag,
|
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va(M_GetText("\x80GET\x82 %d\x80 %s%s%s!"), stplyr->capsule->health,
|
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(stplyr->textvar == 3) ? M_GetText("MORE ") : "",
|
||||
(G_IsSpecialStage(gamemap)) ? "SPHERE" : "CHIP",
|
||||
(stplyr->capsule->health > 1) ? "S" : ""));
|
||||
break;
|
||||
}
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case 4: // End Bonus
|
||||
{
|
||||
V_DrawString(BASEVIDWIDTH/2 - 56, 140, aflag, (G_IsSpecialStage(gamemap)) ? "SPHERES:" : "CHIPS:");
|
||||
V_DrawString(BASEVIDWIDTH/2 - 56, 148, aflag, "BONUS:");
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 140, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres));
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2 + 56, 148, V_ORANGEMAP|aflag, va("%d", stplyr->finishedspheres * 50));
|
||||
ST_DrawNightsOverlayNum((BASEVIDWIDTH/2 + 56)<<FRACBITS, 160<<FRACBITS, FRACUNIT, aflag, stplyr->lastmarescore, nightsnum, SKINCOLOR_AZURE);
|
||||
|
||||
// If new record, say so!
|
||||
if (!(netgame || multiplayer) && G_GetBestNightsScore(gamemap, stplyr->lastmare + 1) <= stplyr->lastmarescore)
|
||||
{
|
||||
if (stplyr->texttimer & 16)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 184, V_YELLOWMAP|aflag, "* NEW RECORD *");
|
||||
}
|
||||
|
||||
if (P_HasGrades(gamemap, stplyr->lastmare + 1))
|
||||
{
|
||||
if (aflag)
|
||||
V_DrawTranslucentPatch(BASEVIDWIDTH/2 + 60, 160, aflag,
|
||||
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]);
|
||||
else
|
||||
V_DrawScaledPatch(BASEVIDWIDTH/2 + 60, 160, 0,
|
||||
ngradeletters[P_GetGrade(stplyr->lastmarescore, gamemap, stplyr->lastmare)]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1450,20 +1472,60 @@ static skincolors_t linkColor[2][NUMLINKCOLORS] = {
|
|||
{SKINCOLOR_SEAFOAM, SKINCOLOR_CYAN, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_VAPOR, SKINCOLOR_BUBBLEGUM,
|
||||
SKINCOLOR_VIOLET, SKINCOLOR_RUBY, SKINCOLOR_FLAME, SKINCOLOR_SUNSET, SKINCOLOR_SANDY, SKINCOLOR_LIME}};
|
||||
|
||||
static void ST_drawNiGHTSLink(void)
|
||||
{
|
||||
static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0};
|
||||
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
|
||||
INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? 1 : 0);
|
||||
skincolors_t colornum;
|
||||
fixed_t x, y, scale;
|
||||
|
||||
if (sel != prevsel[q])
|
||||
{
|
||||
prevsel[q] = sel;
|
||||
prevtime[q] = 2 + mag;
|
||||
}
|
||||
|
||||
if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
|
||||
colornum = SKINCOLOR_ICY;
|
||||
else
|
||||
colornum = linkColor[mag][sel];
|
||||
|
||||
aflag |= ((stplyr->linktimer < 2*TICRATE/3)
|
||||
? (9 - 9*stplyr->linktimer/(2*TICRATE/3)) << V_ALPHASHIFT
|
||||
: 0);
|
||||
|
||||
y = (160+11)<<FRACBITS;
|
||||
aflag |= V_SNAPTOBOTTOM;
|
||||
|
||||
x = (160+4)<<FRACBITS;
|
||||
|
||||
if (prevtime[q])
|
||||
{
|
||||
scale = ((32 + prevtime[q])<<FRACBITS)/32;
|
||||
prevtime[q]--;
|
||||
}
|
||||
else
|
||||
scale = FRACUNIT;
|
||||
|
||||
y -= (11*scale);
|
||||
|
||||
ST_DrawNightsOverlayNum(x-(4*scale), y, scale, aflag, (stplyr->linkcount-1), nightsnum, colornum);
|
||||
V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink,
|
||||
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
|
||||
|
||||
// Show remaining link time left in debug
|
||||
if (cv_debug & DBG_NIGHTSBASIC)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_SNAPTOBOTTOM, va("End in %d.%02d", stplyr->linktimer/TICRATE, G_TicsToCentiseconds(stplyr->linktimer)));
|
||||
}
|
||||
|
||||
|
||||
static void ST_drawNiGHTSHUD(void)
|
||||
{
|
||||
INT32 origamount;
|
||||
INT32 minlink = 1;
|
||||
INT32 total_spherecount;
|
||||
const boolean oldspecialstage = (G_IsSpecialStage(gamemap) && !(maptol & TOL_NIGHTS));
|
||||
|
||||
// Cheap hack: don't display when the score is showing (it popping up for a split second when exiting a map is intentional)
|
||||
if (oldspecialstage || (stplyr->texttimer && stplyr->textvar == 4))
|
||||
minlink = INT32_MAX;
|
||||
// When debugging, show "0 Link".
|
||||
else if (cv_debug & DBG_NIGHTSBASIC)
|
||||
minlink = 0;
|
||||
|
||||
// Drill meter
|
||||
if (
|
||||
#ifdef HAVE_BLUA
|
||||
|
@ -1508,55 +1570,15 @@ static void ST_drawNiGHTSHUD(void)
|
|||
}*/
|
||||
|
||||
// Link drawing
|
||||
if (
|
||||
if (!oldspecialstage
|
||||
// Don't display when the score is showing (it popping up for a split second when exiting a map is intentional)
|
||||
&& !(stplyr->texttimer && stplyr->textvar == 4)
|
||||
#ifdef HAVE_BLUA
|
||||
LUA_HudEnabled(hud_nightslink) &&
|
||||
&& LUA_HudEnabled(hud_nightslink)
|
||||
#endif
|
||||
stplyr->linkcount > minlink)
|
||||
&& ((cv_debug & DBG_NIGHTSBASIC) || stplyr->linkcount > 1)) // When debugging, show "0 Link".
|
||||
{
|
||||
static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0};
|
||||
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
|
||||
INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? 1 : 0);
|
||||
skincolors_t colornum;
|
||||
fixed_t x, y, scale;
|
||||
|
||||
if (sel != prevsel[q])
|
||||
{
|
||||
prevsel[q] = sel;
|
||||
prevtime[q] = 2 + mag;
|
||||
}
|
||||
|
||||
if (stplyr->powers[pw_nights_linkfreeze] && (!(stplyr->powers[pw_nights_linkfreeze] & 2) || (stplyr->powers[pw_nights_linkfreeze] > flashingtics)))
|
||||
colornum = SKINCOLOR_ICY;
|
||||
else
|
||||
colornum = linkColor[mag][sel];
|
||||
|
||||
aflag |= ((stplyr->linktimer < 2*TICRATE/3)
|
||||
? (9 - 9*stplyr->linktimer/(2*TICRATE/3)) << V_ALPHASHIFT
|
||||
: 0);
|
||||
|
||||
y = (160+11)<<FRACBITS;
|
||||
aflag |= V_SNAPTOBOTTOM;
|
||||
|
||||
x = (160+4)<<FRACBITS;
|
||||
|
||||
if (prevtime[q])
|
||||
{
|
||||
scale = ((32 + prevtime[q])<<FRACBITS)/32;
|
||||
prevtime[q]--;
|
||||
}
|
||||
else
|
||||
scale = FRACUNIT;
|
||||
|
||||
y -= (11*scale);
|
||||
|
||||
ST_DrawNightsOverlayNum(x-(4*scale), y, scale, aflag, (stplyr->linkcount-1), nightsnum, colornum);
|
||||
V_DrawFixedPatch(x+(4*scale), y, scale, aflag, nightslink,
|
||||
colornum == 0 ? colormaps : R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE));
|
||||
|
||||
// Show remaining link time left in debug
|
||||
if (cv_debug & DBG_NIGHTSBASIC)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_SNAPTOBOTTOM, va("End in %d.%02d", stplyr->linktimer/TICRATE, G_TicsToCentiseconds(stplyr->linktimer)));
|
||||
ST_drawNiGHTSLink();
|
||||
}
|
||||
|
||||
if (gametype == GT_RACE || gametype == GT_COMPETITION)
|
||||
|
@ -2448,15 +2470,26 @@ void ST_Drawer(void)
|
|||
#ifdef SEENAMES
|
||||
if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo)
|
||||
{
|
||||
if (cv_seenames.value == 1)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, player_names[seenplayer-players]);
|
||||
else if (cv_seenames.value == 2)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF,
|
||||
va("%s%s", G_GametypeHasTeams() ? ((seenplayer->ctfteam == 1) ? "\x85" : "\x84") : "", player_names[seenplayer-players]));
|
||||
else //if (cv_seenames.value == 3)
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF,
|
||||
va("%s%s", !G_RingSlingerGametype() || (G_GametypeHasTeams() && players[consoleplayer].ctfteam == seenplayer->ctfteam)
|
||||
? "\x83" : "\x85", player_names[seenplayer-players]));
|
||||
INT32 c = 0;
|
||||
switch (cv_seenames.value)
|
||||
{
|
||||
case 1: // Colorless
|
||||
break;
|
||||
case 2: // Team
|
||||
if (G_GametypeHasTeams())
|
||||
c = (seenplayer->ctfteam == 1) ? V_REDMAP : V_BLUEMAP;
|
||||
break;
|
||||
case 3: // Ally/Foe
|
||||
default:
|
||||
// Green = Ally, Red = Foe
|
||||
if (G_GametypeHasTeams())
|
||||
c = (players[consoleplayer].ctfteam == seenplayer->ctfteam) ? V_GREENMAP : V_REDMAP;
|
||||
else // Everyone is an ally, or everyone is a foe!
|
||||
c = (G_RingSlingerGametype()) ? V_REDMAP : V_GREENMAP;
|
||||
break;
|
||||
}
|
||||
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF|c, player_names[seenplayer-players]);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1875,7 +1875,7 @@ static void Y_AwardCoopBonuses(void)
|
|||
}
|
||||
|
||||
ptlives = min(
|
||||
((!ultimatemode && !modeattacking && players[i].lives != 0x7f) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
|
||||
((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
|
||||
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
|
||||
if (ptlives)
|
||||
P_GivePlayerLives(&players[i], ptlives);
|
||||
|
@ -1921,7 +1921,7 @@ static void Y_AwardSpecialStageBonus(void)
|
|||
|
||||
// grant extra lives right away since tally is faked
|
||||
ptlives = min(
|
||||
((!ultimatemode && !modeattacking && players[i].lives != 0x7f) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
|
||||
((!ultimatemode && !modeattacking && players[i].lives != INFLIVES) ? max((players[i].score/50000) - (oldscore/50000), 0) : 0),
|
||||
(mapheaderinfo[prevmap]->maxbonuslives < 0 ? INT32_MAX : mapheaderinfo[prevmap]->maxbonuslives));
|
||||
if (ptlives)
|
||||
P_GivePlayerLives(&players[i], ptlives);
|
||||
|
|
Loading…
Reference in a new issue