Jaime Passos
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3ca0fbf5c3
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da ba dee da ba die
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2019-12-12 01:29:59 -03:00 |
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fickleheart
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34706515ca
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Make locked input turn act the same as normal turning
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2019-12-11 21:34:32 -06:00 |
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fickleheart
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a0ecb4b71d
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Fix the console spam issue AGAIN
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2019-12-11 21:20:07 -06:00 |
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fickleheart
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a830a20c52
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[pink text] nter View
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2019-12-11 21:12:38 -06:00 |
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fickleheart
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f1b5a2b2d3
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Move Z-targeting behavior to Center View
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2019-12-11 21:09:23 -06:00 |
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Jaime Passos
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ea129f701c
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Fix Ploadflat closing the game with "Too many flats in level" error message
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2019-12-11 22:45:47 -03:00 |
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Tatsuru
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d40359ee02
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Hugging now requires being in the same Z position
Don't try this at home
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2019-12-11 19:13:22 -06:00 |
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Jaime Passos
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e01eb19044
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Sad!
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2019-12-11 22:11:00 -03:00 |
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Jaime Passos
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0652ffd67f
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Merge remote-tracking branch 'origin/master' into flats-in-walls
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2019-12-11 21:53:47 -03:00 |
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James R
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6bd5246edd
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Merge remote-tracking branch 'dev-origin/master'
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2019-12-11 16:21:18 -08:00 |
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James R
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7a59ade63d
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Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
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2019-12-11 19:19:29 -05:00 |
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James R
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6464df9876
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Maybe I'm mistaken but this probably isn't needed
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2019-12-11 16:14:06 -08:00 |
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lachwright
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8a70759e0a
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Add TC_DASHMODE color shader
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2019-12-12 01:27:41 +08:00 |
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Jaime Passos
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37679bb44e
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Organise
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2019-12-11 13:26:28 -03:00 |
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Jaime Passos
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16dafe52ae
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Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into wipes2
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2019-12-11 13:14:11 -03:00 |
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Jaime Passos
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9340557d2d
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Update f_wipe.c
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2019-12-11 13:09:27 -03:00 |
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Jaime Passos
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43946d9826
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Merge remote-tracking branch 'origin/master' into wipes2
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2019-12-11 12:57:59 -03:00 |
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Nev3r
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edfe053cc3
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Treat warnings as errors; comment out unused function.
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2019-12-11 16:37:41 +01:00 |
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Jaime Passos
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be13f463f0
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Update r_plane.c
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2019-12-11 12:36:54 -03:00 |
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Nev3r
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d34fd4b755
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Epic oversight in upside-down spawn offset.
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2019-12-11 15:48:44 +01:00 |
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Jaime Passos
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dedd5527da
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Restore portal culling code that went gone by pure accident
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2019-12-11 11:35:34 -03:00 |
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Nev3r
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222336ac0b
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Oversight, do not free the data yet vres_Free() does it already at the end.
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2019-12-11 15:16:56 +01:00 |
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Nev3r
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4d3ec6db41
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Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into virtres
# Conflicts:
# src/p_setup.c
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2019-12-11 14:44:42 +01:00 |
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Nev3r
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a87a9e6ff6
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Remove wrappers and dupes for map lump reading, as they are no longer used.
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2019-12-11 14:40:31 +01:00 |
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Nev3r
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9952bae5ee
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P_MakeMapMD5() now uses virtres.
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2019-12-11 14:20:08 +01:00 |
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Nev3r
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14ad3b938e
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Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
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2019-12-11 14:04:09 +01:00 |
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Nev3r
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4d86dc11a6
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'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
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2019-12-11 13:54:15 +01:00 |
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Nev3r
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bf5a2c68d5
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 13:22:07 +01:00 |
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Nev3r
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f7c69f0c1c
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 12:48:41 +01:00 |
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Nev3r
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854d50f479
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Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
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2019-12-11 11:44:46 +01:00 |
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Nev3r
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d2cbdd4fb1
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Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
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2019-12-11 11:10:31 +01:00 |
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Nev3r
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584348b91e
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Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
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2019-12-11 10:13:52 +01:00 |
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fickleheart
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f74d7163e6
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Fix RVZ camera stuff
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2019-12-11 01:26:43 -06:00 |
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GoldenTails
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07316fc5bd
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Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
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2019-12-10 23:55:52 -06:00 |
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fickleheart
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2ab83bac60
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Run camera movement in the camera options menu
It's really nice to see adjustments reflected in real time.
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2019-12-10 23:18:46 -06:00 |
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fickleheart
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69b623e086
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Add option to always turn with input while locked
Uhhh also camera options scrolls now.
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2019-12-10 22:01:17 -06:00 |
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fickleheart
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cdf5287fcc
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Turn camera with strafe keys in camlock while charging spindash
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2019-12-10 21:34:57 -06:00 |
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fickleheart
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a89f8e91f7
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Change defaults and factors of simplecam options
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2019-12-10 21:24:43 -06:00 |
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fickleheart
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054d51dac6
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Make input turn speed tween by lateral momentum, not total
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2019-12-10 21:14:50 -06:00 |
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Jaime Passos
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f531a8971f
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Update m_menu.c
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2019-12-10 23:40:15 -03:00 |
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Jaime Passos
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9248f12d55
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-10 23:01:10 -03:00 |
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Jaime Passos
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f51253a0a8
|
Tilted water
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2019-12-10 17:01:19 -03:00 |
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Nev3r
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ca6a7ffbb3
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Fix NiGHTS bumpers height.
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2019-12-10 18:53:49 +01:00 |
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Steel Titanium
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9ab00049dc
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appveyor: Forgot to change version to 2.2.0
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2019-12-10 12:53:15 -05:00 |
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Nev3r
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8466dc5813
|
Move mobj spawn Z calculating to a separate function.
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2019-12-10 18:03:15 +01:00 |
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fickleheart
|
2b70b4bf36
|
TODO
|
2019-12-10 09:08:30 -06:00 |
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fickleheart
|
72cf5d9927
|
Don't flood directionchar commands!!!
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2019-12-10 08:17:41 -06:00 |
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fickleheart
|
194e77a6f0
|
Give spindash turn a separate slider
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2019-12-10 08:07:41 -06:00 |
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fickleheart
|
e1d4e2edcb
|
Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
|
2019-12-10 07:58:50 -06:00 |
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fickleheart
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08ab15b1b9
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Disable thok camera snap
|
2019-12-10 07:54:27 -06:00 |
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