Steel Titanium
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a34be0e370
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Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
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2020-06-17 14:19:19 -04:00 |
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Steel Titanium
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b056bf1d6c
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Merge branch 'master' into next
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2020-06-11 20:11:26 -04:00 |
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LJ Sonic
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7ffee074d8
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Merge branch 'next' into 'better-download'
# Conflicts:
# src/d_clisrv.c
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2020-06-10 07:57:49 -04:00 |
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Lachlan Wright
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590dfca582
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Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen
See merge request STJr/SRB2!983
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2020-06-08 05:25:24 -04:00 |
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mazmazz
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a5f7f9a534
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Fix OPENMPT deprecation error, openmpt_module_ctl_set
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2020-06-08 00:09:29 -04:00 |
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sphere
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82200d80a9
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Fix mouse being grabbed in the continue screen.
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2020-06-07 00:40:33 +02:00 |
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Monster Iestyn
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28550b221a
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Merge branch 'master' into next
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2020-06-06 20:50:12 +01:00 |
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Monster Iestyn
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d2fefb6b9a
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use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
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2020-06-06 20:49:12 +01:00 |
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Monster Iestyn
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7e562a3ca5
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Merge branch 'master' into next
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2020-06-06 20:35:48 +01:00 |
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Monster Iestyn
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982d1db5d8
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Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes
See merge request STJr/SRB2!967
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2020-06-06 15:28:48 -04:00 |
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Monster Iestyn
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a4d7ff3c6d
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Merge branch 'master' into next
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2020-06-06 17:39:43 +01:00 |
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Monster Iestyn
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56b8ea3587
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added liolib.c to the VC10 project files, since it was missing from them
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2020-06-06 17:38:35 +01:00 |
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Monster Iestyn
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cb7423b97e
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sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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bb1a2dbba7
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sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
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2020-06-03 20:47:49 +01:00 |
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LJ Sonic
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715cb857f5
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Merge branch 'next' into 'better-download'
# Conflicts:
# src/sdl/i_system.c
# src/win32/win_sys.c
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2020-06-01 08:16:53 -04:00 |
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SwitchKaze
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46191cade7
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Update to 2.2.4
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2020-05-22 16:47:51 -05:00 |
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Louis-Antoine
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db85c62c6f
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Allow resuming the most recent file transfer
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2020-05-19 11:28:24 +02:00 |
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MascaraSnake
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9d06cb4be4
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Merge branch 'fix-window-icon' into 'master'
Fix window icon being reset when switching renderers on non-Windows platforms
See merge request STJr/SRB2!898
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2020-05-13 04:14:51 -04:00 |
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James R
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c52c8e0282
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Update version names, SUBVERSION, MODVERSION
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2020-05-11 14:41:36 -07:00 |
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Monster Iestyn
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3ce4c1b789
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Fix logging on Mac
These fixes were suggested by Sveciaost on #mac-users on Discord
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2020-05-10 16:47:01 +01:00 |
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Monster Iestyn
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baee6a1d57
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Update version number to 2.2.3 in all the usual files, also updated MODVERSION
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2020-05-10 16:02:23 +01:00 |
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Steel Titanium
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e0f9b82544
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Fix window icon being reset when switching renderers on non-Windows platforms
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2020-04-26 18:46:43 -04:00 |
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Louis-Antoine
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e4f2c1dc70
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Fix mouse being grabbed in intermission and cutscenes
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2020-04-24 18:33:35 +02:00 |
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James R
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aca39d6210
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Merge remote-tracking branch 'origin/master' into next
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2020-04-09 17:04:04 -07:00 |
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James R
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2dfe276a73
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Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
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2020-04-09 19:51:20 -04:00 |
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Monster Iestyn
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7a585e2498
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Merge branch 'next' into demos-refactor
# Conflicts:
# src/g_game.c
(also update g_demo.c)
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2020-03-20 17:48:31 +00:00 |
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Monster Iestyn
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1a14234088
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update Makefile, CMakeLists.txt and MSVC project files
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2020-03-19 20:13:39 +00:00 |
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Louis-Antoine
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e3cbdf8fab
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Use HAVE_BLUA as fuel for my fireplace
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2020-03-19 18:36:14 +01:00 |
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Monster Iestyn
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37ecb47436
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update Makefile, CMakeLists.txt and MSVC project files
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2020-03-08 19:48:23 +00:00 |
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SteelT
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7d14796954
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Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib
See merge request STJr/SRB2!794
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2020-03-02 15:21:50 -05:00 |
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SwitchKaze
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6415e10216
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Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
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2020-02-23 11:50:13 -05:00 |
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Steel Titanium
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1c1163bd0f
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Update version number to 2.2.2
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2020-02-22 16:37:13 -05:00 |
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James Hale
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56b67a3b4f
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Custom skincolors
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2020-02-21 21:56:39 -05:00 |
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James R
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7060083db5
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Jaime Passos
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d3abf5dcfa
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Set the palette :)
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2020-02-17 22:31:34 -03:00 |
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Jaime Passos
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bef6cb532b
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Fix what !785 tried to fix, but correctly
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2020-02-17 21:58:32 -03:00 |
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Jaime Passos
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e53a17bb52
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Rename stuff around
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2020-02-17 21:11:56 -03:00 |
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Jaime Passos
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cac5f9d171
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add -nogl parm
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2020-02-17 12:14:51 -03:00 |
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Jaime Passos
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8da832986c
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Don't center the window when changing renderers
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2020-02-17 01:15:18 -03:00 |
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Jaime Passos
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04ee6ca12c
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Don't call HWR_Switch twice
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2020-02-17 01:15:11 -03:00 |
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Jaime Passos
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7ddad9c9ec
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Remove redundant check
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2020-02-17 01:15:04 -03:00 |
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Jaime Passos
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3fa4db891f
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Always load the GL library!
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2020-02-17 01:13:13 -03:00 |
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Jaime Passos
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07afd7520f
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Only initialise OpenGL if you actually intend to use it.
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2020-02-17 01:12:53 -03:00 |
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Jaime Passos
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6c5db5f462
|
Missing comment
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2020-02-17 01:08:55 -03:00 |
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Jaime Passos
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cca3665525
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Fallback to Software if the renderer version doesn't match
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2020-02-17 01:08:41 -03:00 |
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Jaime Passos
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b6089ccdaf
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Fix -OGLlib
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2020-02-17 01:08:15 -03:00 |
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Jaime Passos
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9e83e2751d
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Clear setrenderneeded after calling VID_CheckRenderer
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2020-02-17 00:36:10 -03:00 |
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Monster Iestyn
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f1bdaa2fda
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Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
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2020-02-05 19:55:40 +00:00 |
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Louis-Antoine
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512435c59f
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Fix mouse in controls setup menu
|
2020-01-18 20:18:20 +01:00 |
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Louis-Antoine
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e847777a35
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Fix mouse being grabbed even when not used
The other way around this time.
|
2020-01-06 00:40:28 +01:00 |
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