Commit graph

14164 commits

Author SHA1 Message Date
Eidolon
7639127003 cmake: Add Catch2 unit testing 2023-07-26 07:55:26 -04:00
Eidolon
0abe556197 cmake: Enable C++ 17 and C11 2023-07-26 07:55:26 -04:00
Sally Coolatta
dc9346a45d Add forwardmove rng backwards compat with demos 2023-07-26 07:50:47 -04:00
Sally Coolatta
29f7ecd460 Remove P_RandomFixed call when players are moving
"Add some extra randomization" is not how RNG works
2023-07-26 07:46:51 -04:00
Sal
6a0be65315 Merge branch 'brokenrecord' into 'next'
Make reading and writing of all player stats to record attack demos precise (resolves #1048)

Closes #1048

See merge request STJr/SRB2!2045
2023-07-26 11:43:32 +00:00
Sal
5eae98c829 Merge branch 'ra-file-list' into 'next'
Allow Record Attack in modified games

See merge request STJr/SRB2!2064
2023-07-26 11:35:31 +00:00
Lactozilla
e12288be3f Move these two lines after calculating the slopes 2023-07-26 00:19:55 -03:00
Lactozilla
c6c3cc3209 Drawseg clipping optimized, from prboom-plus
Co-authored-by: Sally Coolatta <tehrealsalt@gmail.com>
2023-07-26 00:06:52 -03:00
Sally Coolatta
10a8f2d05e Fix some minor warnings
- Fix `lib_getSkinSprite` overshadowing `sprites` global
- Rename terrible result_e `ok` so it stops overshadowing crap
- Remove inlining from w_wad.c since it reached the inline limit (remember kids, your compiler knows better than you these days whenever or not to inline something)
- Remove unused variable in G_PlayerReborn
2023-07-25 11:32:26 -04:00
Sal
7c26fbf09d Merge branch 'drawonlyforpx' into 'next'
Add "drawonlyforplayer" and "dontdrawforviewmobj"

Closes #1009, #997, and #924

See merge request STJr/SRB2!2014
2023-07-25 15:06:23 +00:00
Zwip-Zwap Zapony
0e2682d590 Add "drawonlyforplayer" and "dontdrawforviewmobj" 2023-07-25 11:05:29 -04:00
Sally Coolatta
dded352293 Harsher replay menu
Don't allow loading demos with invalid file lists at all. If you insist on doing this, it has to be done from the command line now.
2023-07-25 09:43:10 -04:00
Sally Coolatta
f99cf91d3d Promote file count to UINT16 2023-07-25 09:29:09 -04:00
Sally Coolatta
77576c3c5d Allow Record Attack in modified games
Replays now store & validate the add-on list before loading them. Custom characters can now be allowed in Record Attack.
2023-07-25 08:45:42 -04:00
Sally Coolatta
1a2f66acd9 Update .gitignore 2023-07-25 08:45:42 -04:00
Sal
1a209146d6 Merge branch 'spemblems' into 'next'
Allow obtaining ring, time & grade emblems in regular gameplay

See merge request STJr/SRB2!1752
2023-07-25 09:45:12 +00:00
Sal
ee67070547 Merge branch 'fix-no-sdl-build' into 'next'
Fix build errors when building without SDL

See merge request STJr/SRB2!2062
2023-07-25 09:44:33 +00:00
Sal
8cae5a9ff8 Merge branch 'fix-declaration-errors' into 'next'
Fix errors due to declaring variables in switch bodies

See merge request STJr/SRB2!2063
2023-07-25 09:43:53 +00:00
GoldenTails
4212035729 Fix errors due to declaring variables in switch bodies 2023-07-24 21:44:53 -05:00
Sal
3a52e6deb2 Merge branch 'waiting-players-intermission' into 'next'
SRB2Kart netcode ports

See merge request STJr/SRB2!2019
2023-07-24 18:03:45 +00:00
Sal
2e37995e89 Merge branch 'ping_lua' into 'next'
Port player.ping from SRB2Kart

See merge request STJr/SRB2!2025
2023-07-24 18:00:31 +00:00
Jisk
b36ca89e16 Port player.ping from SRB2Kart 2023-07-24 18:00:31 +00:00
Gustaf Alhäll
8bddf0f097
fixup! fixup! fixup! Fix build errors when building without SDL 2023-07-24 17:12:24 +02:00
Nev3r
4f97b7730b Merge branch '622-teamlives-hud' into 'next'
Resolve "Display lives in the lower left if GTR_TEAMS|GTR_LIVES is set"

Closes #622

See merge request STJr/SRB2!1579
2023-07-24 13:04:21 +00:00
Nev3r
3338d7ca74 Merge branch 'conversion-context-drift' into 'next'
UDMF context drift fixes

See merge request STJr/SRB2!2061
2023-07-24 12:49:14 +00:00
Nev3r
022ddcf363 Merge branch 'models-plus-final' into 'next'
3D models support for spritexoffset, spriteyoffset, spritexscale, spriteyscale, parity with sprite rollangle

See merge request STJr/SRB2!1840
2023-07-24 12:46:10 +00:00
spherallic
86b4f93610 Allow obtaining ring, time & grade emblems in regular SP gameplay. 2023-07-24 08:34:10 -04:00
Sal
b238a6db50 Merge branch 'shockwave-action' into 'next'
Add a standalone action for shockwaves

See merge request STJr/SRB2!1777
2023-07-24 11:01:41 +00:00
Sal
4ccba2a9d9 Merge branch 'fix-inaccurate-fps-counter' into 'next'
Fix inaccuracies in FPS counter

Closes #1047

See merge request STJr/SRB2!2047
2023-07-24 10:57:27 +00:00
Sal
08c6e76d1c Merge branch 'texnamefornum' into 'next'
Add R_TextureNameForNum and R_CheckTextureNameForNum

See merge request STJr/SRB2!1880
2023-07-24 10:43:52 +00:00
Sal
13c30ace2e Merge branch 'lua-texture-offsets-expose' into 'next'
Exposed floor/ceiling offsets and light reference to Lua.

See merge request STJr/SRB2!1884
2023-07-24 10:42:07 +00:00
Sal
25ef05230e Merge branch 'alias-improvements' into 'next'
Alias improvements

See merge request STJr/SRB2!2055
2023-07-24 10:36:21 +00:00
Sal
34f3b9c06a Merge branch 'os-lib' into 'next'
Paired down OS Lua library

See merge request STJr/SRB2!2060
2023-07-24 10:36:03 +00:00
Sally Coolatta
84e448eb63 Improve handling of team lives labels
The lives counter check is now always run, and team name is displayed in its place when its false.
2023-07-24 06:09:50 -04:00
Shane Ellis
a9d0630b15 Add lives check to Team name HUD 2023-07-24 05:18:55 -04:00
Sal
50d8becf55 Merge branch 'thespikesagaepisode3' into 'next'
Exclude non-solid objects from spike eject (resolves #706)

Closes #706

See merge request STJr/SRB2!1674
2023-07-24 09:17:07 +00:00
Sal
31d26c6f55 Merge branch 'awayview-fix' into 'next'
Call P_ResetCamera Upon Switching To/From an Away View Camera

See merge request STJr/SRB2!2011
2023-07-24 09:15:56 +00:00
Sal
f46e6883ca Merge branch 'fullscreen-toggle' into 'next'
Add fullscreen (and renderer) toggle & make windowed mode use a separate resolution

See merge request STJr/SRB2!1734
2023-07-24 09:14:21 +00:00
Sal
dd0ea188dd Merge branch 'bak2bak' into 'next'
Autobackup old gamedatas (resolves #1031)

Closes #1031

See merge request STJr/SRB2!2030
2023-07-24 09:12:05 +00:00
katsy
516e06bcba Autobackup old gamedatas (resolves #1031) 2023-07-24 09:12:05 +00:00
James R
bc9e7c1461 Disable sprite/model rotation on slopes for now 2023-07-24 05:02:31 -04:00
James R
a71a7f2710 Support spritexoffset/spriteyoffset for 3D models 2023-07-24 05:01:28 -04:00
James R
6d9512d290 Do not factor roll and pitch into model rollangle
Those transformations are applied separately so the model
tilts in 3d space.
2023-07-24 04:57:39 -04:00
James R
c065029b01 Model stretching 2023-07-24 04:53:30 -04:00
James R
7db09b657b Tilt models 2023-07-24 04:48:17 -04:00
Sally Coolatta
b6129a6d42 Add R_SpriteRotationAngle function
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
Sally Coolatta
7c2a241042 Remove the need for setting rotation axis in spriteinfo for models
Now it just does it like Software
2023-07-24 04:40:15 -04:00
Sally Coolatta
5c23fdda24 Fix incorrect tilts 2023-07-24 04:11:43 -04:00
Sally Coolatta
ae233b000f Remove modeltilt, use roll & pitch instead
Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
TehRealSalt
95cbee52c6 Model tilts
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2023-07-24 04:11:42 -04:00