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Merge branch 'fix-no-sdl-build' into 'next'
Fix build errors when building without SDL See merge request STJr/SRB2!2062
This commit is contained in:
commit
ee67070547
8 changed files with 9 additions and 7 deletions
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@ -83,6 +83,7 @@ i_tcp.c
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lzf.c
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vid_copy.s
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b_bot.c
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u_list.c
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lua_script.c
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lua_baselib.c
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lua_mathlib.c
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@ -49,7 +49,7 @@
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#include "m_anigif.h"
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#include "md5.h"
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#include "m_perfstats.h"
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#include "hardware/u_list.h" // TODO: this should be a standard utility class
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#include "u_list.h"
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#ifdef NETGAME_DEVMODE
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#define CV_RESTRICT CV_NETVAR
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@ -57,6 +57,8 @@ const char *VID_GetModeName(INT32 modenum)
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return NULL;
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}
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UINT32 I_GetRefreshRate(void) { return 35; }
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void I_UpdateNoBlit(void){}
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void I_FinishUpdate(void){}
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@ -8,6 +8,5 @@ hw_cache.c
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hw_md2load.c
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hw_md3load.c
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hw_model.c
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u_list.c
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hw_batching.c
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r_opengl/r_opengl.c
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@ -15,7 +15,7 @@
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#include "hw_md2load.h"
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#include "hw_md3load.h"
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#include "hw_md2.h"
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#include "u_list.h"
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#include "../u_list.h"
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#include <string.h>
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static float PI = (3.1415926535897932384626433832795f);
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@ -259,7 +259,7 @@
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<ClInclude Include="..\hardware\hw_md2load.h" />
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<ClInclude Include="..\hardware\hw_md3load.h" />
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<ClInclude Include="..\hardware\hw_model.h" />
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<ClInclude Include="..\hardware\u_list.h" />
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<ClInclude Include="..\u_list.h" />
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<ClInclude Include="..\hu_stuff.h" />
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<ClInclude Include="..\info.h" />
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<ClInclude Include="..\i_addrinfo.h" />
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@ -424,7 +424,7 @@
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<ClCompile Include="..\hardware\hw_md3load.c" />
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<ClCompile Include="..\hardware\hw_model.c" />
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<ClCompile Include="..\hardware\r_opengl\r_opengl.c" />
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<ClCompile Include="..\hardware\u_list.c" />
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<ClCompile Include="..\u_list.c" />
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<ClCompile Include="..\hu_stuff.c" />
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<ClCompile Include="..\info.c" />
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<ClCompile Include="..\i_addrinfo.c">
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@ -556,4 +556,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -8,7 +8,7 @@
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*/
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#include "u_list.h"
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#include "../z_zone.h"
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#include "z_zone.h"
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// Utility for managing
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// structures in a linked
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