fixup! fixup! fixup! Fix build errors when building without SDL

This commit is contained in:
Gustaf Alhäll 2023-07-24 17:12:24 +02:00
parent 4bc7b2da11
commit 8bddf0f097
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GPG key ID: 333455C5B7ED2E87

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@ -259,7 +259,7 @@
<ClInclude Include="..\hardware\hw_md2load.h" />
<ClInclude Include="..\hardware\hw_md3load.h" />
<ClInclude Include="..\hardware\hw_model.h" />
<ClInclude Include="..\hardware\u_list.h" />
<ClInclude Include="..\u_list.h" />
<ClInclude Include="..\hu_stuff.h" />
<ClInclude Include="..\info.h" />
<ClInclude Include="..\i_addrinfo.h" />
@ -424,7 +424,7 @@
<ClCompile Include="..\hardware\hw_md3load.c" />
<ClCompile Include="..\hardware\hw_model.c" />
<ClCompile Include="..\hardware\r_opengl\r_opengl.c" />
<ClCompile Include="..\hardware\u_list.c" />
<ClCompile Include="..\u_list.c" />
<ClCompile Include="..\hu_stuff.c" />
<ClCompile Include="..\info.c" />
<ClCompile Include="..\i_addrinfo.c">
@ -556,4 +556,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>