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Merge branch 'fix-inaccurate-fps-counter' into 'next'
Fix inaccuracies in FPS counter Closes #1047 See merge request STJr/SRB2!2047
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commit
4ccba2a9d9
1 changed files with 8 additions and 30 deletions
38
src/screen.c
38
src/screen.c
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@ -478,11 +478,11 @@ double averageFPS = 0.0f;
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#define USE_FPS_SAMPLES
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#ifdef USE_FPS_SAMPLES
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#define FPS_SAMPLE_RATE (0.05) // How often to update FPS samples, in seconds
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#define MAX_FRAME_TIME 0.05
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#define NUM_FPS_SAMPLES (16) // Number of samples to store
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static double fps_samples[NUM_FPS_SAMPLES];
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static double updateElapsed = 0.0;
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static double total_frame_time = 0.0;
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static int frame_index;
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#endif
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static boolean fps_init = false;
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@ -505,34 +505,12 @@ void SCR_CalculateFPS(void)
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fps_enter = fps_finish;
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#ifdef USE_FPS_SAMPLES
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updateElapsed += frameElapsed;
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if (updateElapsed >= FPS_SAMPLE_RATE)
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total_frame_time += frameElapsed;
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if (frame_index++ >= NUM_FPS_SAMPLES || total_frame_time >= MAX_FRAME_TIME)
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{
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static int sampleIndex = 0;
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int i;
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fps_samples[sampleIndex] = frameElapsed;
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sampleIndex++;
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if (sampleIndex >= NUM_FPS_SAMPLES)
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sampleIndex = 0;
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averageFPS = 0.0;
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for (i = 0; i < NUM_FPS_SAMPLES; i++)
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{
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averageFPS += fps_samples[i];
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}
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if (averageFPS > 0.0)
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{
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averageFPS = 1.0 / (averageFPS / NUM_FPS_SAMPLES);
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}
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}
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while (updateElapsed >= FPS_SAMPLE_RATE)
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{
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updateElapsed -= FPS_SAMPLE_RATE;
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averageFPS = 1.0 / (total_frame_time / frame_index);
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total_frame_time = 0.0;
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frame_index = 0;
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}
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#else
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// Direct, unsampled counter.
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