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Remove P_RandomFixed call when players are moving
"Add some extra randomization" is not how RNG works
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1 changed files with 0 additions and 4 deletions
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@ -11623,10 +11623,6 @@ void P_PlayerThink(player_t *player)
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cmd = &player->cmd;
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// Add some extra randomization.
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if (cmd->forwardmove)
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P_RandomFixed();
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#ifdef PARANOIA
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if (player->playerstate == PST_REBORN)
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I_Error("player %s is in PST_REBORN\n", sizeu1(playeri));
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