Remove P_RandomFixed call when players are moving

"Add some extra randomization" is not how RNG works
This commit is contained in:
Sally Coolatta 2023-07-18 09:01:29 -04:00
parent 6a0be65315
commit 29f7ecd460

View file

@ -11623,10 +11623,6 @@ void P_PlayerThink(player_t *player)
cmd = &player->cmd;
// Add some extra randomization.
if (cmd->forwardmove)
P_RandomFixed();
#ifdef PARANOIA
if (player->playerstate == PST_REBORN)
I_Error("player %s is in PST_REBORN\n", sizeu1(playeri));