Commit graph

11293 commits

Author SHA1 Message Date
Zipper
4b28e19d16 Update p_inter.c 2020-03-05 18:48:20 -05:00
Zipper
4d8a523da9 Update p_inter.c 2020-03-05 18:30:27 -05:00
ZipperQR
da9bf34175 fix source player being nil 2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
bce6349b1d More gamepad deadzone tweakage 2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
df220aa2c2 Hotfix for 100% deadzone returning 0 input
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
27e084a827 Fix division-by-0 crash with gamepad deadzones
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value

This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
b8db3e2216 Fix NiGHTS Attack crash after render mode change 2020-03-04 09:42:34 -03:00
Tatsuru
761ec3b6a4 Separate PvP damage from non-friendly gametypes 2020-03-03 11:56:57 -03:00
Tatsuru
776951c6a8 Never forget who your enemy is 2020-03-03 11:40:35 -03:00
SteelT
039aeed633 Merge branch 'tolflag-fix' into 'next'
Fix G_TOLFlag returning the wrong type

See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium
10d08fc8bb Merge branch 'master' into next 2020-03-02 15:26:01 -05:00
SteelT
7d14796954 Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib

See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
Jaime Passos
67b8a7eb67 Merge remote-tracking branch 'origin/next' into tolflag-fix 2020-03-02 13:14:12 -03:00
Louis-Antoine
04a1f479be Increase the length of the player input buffer 2020-03-02 15:36:28 +01:00
LJ Sonic
75e12f9d9d Merge branch 'fix-io-warning' into 'next'
Fix compiler warning

See merge request STJr/SRB2!833
2020-03-02 07:46:46 -05:00
Louis-Antoine
7ba93c184f Fix warning and formatting 2020-03-02 13:33:12 +01:00
sphere
c671097c04 Actually use the "SCREENSHOT OPTIONS" header for its menu. 2020-03-02 13:23:54 +01:00
Jaime Passos
70a103b9af Fix G_TOLFlag returning the wrong type 2020-03-02 00:20:53 -03:00
LJ Sonic
60cd6fe986 Merge branch 'next' into 'resend-gamestate'
# Conflicts:
#   src/d_clisrv.c
2020-03-01 12:35:53 -05:00
Jaime Passos
76bda716cd Merge branch 'tol-moment' into 'next'
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags

See merge request STJr/SRB2!825
2020-03-01 11:14:29 -05:00
LJ Sonic
2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
SwitchKaze
fd4666b481 Bruh. 2020-02-29 23:44:56 -05:00
SwitchKaze
21b28b6295 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-29 23:41:16 -05:00
SwitchKaze
3106a92e8b Prohibit modification of built-in colors
In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior.
2020-02-29 23:14:49 -05:00
Louis-Antoine
46d8546f49 Update packet names 2020-03-01 03:26:15 +01:00
Louis-Antoine
846560910d Obliterate resynch
Okay, more precisely this substitutes the old resynch with
the newly added gamestate resend code.
2020-03-01 03:22:47 +01:00
Jaime Passos
94107a5320 Set pixel RGBA to nothing instead of the alpha only 2020-02-29 19:36:50 -03:00
Monster Iestyn
cf95837a76 Merge branch 'follow-is-mobj' into 'next'
Turn FollowMobj into a mobj hook

See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
Louis-Antoine
29d8389461 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate 2020-02-29 13:43:47 +01:00
Louis-Antoine
4f7591a044 Rename packet 2020-02-29 13:40:15 +01:00
Jaime Passos
7d77600e71 Make exitmove friendly, don't start empty intermission screens 2020-02-29 01:51:45 -03:00
Jaime Passos
4e7b47440f G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
Jaime Passos
6fb5a6efb6 Consider hide-and-seek as GTR_HIDEFROZEN 2020-02-28 23:52:33 -03:00
Jaime Passos
d3ed5ad44f Race is Competition without the lives 2020-02-28 23:47:38 -03:00
Jaime Passos
fd062308fe Score adding and stealing should check the gametype's rules. 2020-02-28 23:41:10 -03:00
Jaime Passos
3ce4ddf854 Fix incorrect team gametype rule being used in A_OldRingExplode 2020-02-28 23:25:25 -03:00
Jaime Passos
51c593e633 Fix homing ring using the wrong team gametype rule 2020-02-28 23:21:27 -03:00
Jaime Passos
4a489c4d95 Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
Jaime Passos
9b88edc458 Same deal for screen textures 2020-02-28 18:57:15 -03:00
Jaime Passos
48b352049f Stop using NextTexAvail 2020-02-28 18:56:41 -03:00
Jaime Passos
4446b0d563 Fix ACZ fence texture 2020-02-28 17:33:58 -03:00
Jaime Passos
7f32a53233 Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
Louis-Antoine
a927d67259 Fix warning 2020-02-28 18:17:37 +01:00
Jaime Passos
4abe112af8 Merge remote-tracking branch 'origin/master' into next 2020-02-25 22:43:15 -03:00
Jaime Passos
8350a8c58a Merge branch 'new-color-chat-fix' into 'master'
Fix new skin colors using default chat color

See merge request STJr/SRB2!822
2020-02-25 20:38:36 -05:00
Jaime Passos
b9fb6182ac Merge branch 'amycrash' into 'master'
Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables

See merge request STJr/SRB2!823
2020-02-25 20:38:15 -05:00
Jaime Passos
25cf369f22 Fix (technically functional) string comparison counting an extra character in the comparison length 2020-02-25 22:34:19 -03:00
Jaime Passos
3d7cd29eda Fix TYPEOFLEVEL options not having enough bits for TOL_ flags 2020-02-25 22:30:34 -03:00
LJ Sonic
8dd4e47a35 Merge branch 'realmo' into 'next'
Let Lua access spectator mobjs

See merge request STJr/SRB2!756
2020-02-25 15:06:29 -05:00
fickleheart
de789add8a Fix menu enterwipes being overridden? 2020-02-24 18:00:52 -06:00