James R
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1123b5debd
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Merge remote-tracking branch 'origin/master' into next
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2019-12-14 15:28:25 -08:00 |
|
MascaraSnake
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bcfd9fe504
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Cleaned up GetMobjSpawnHeight a bit. Ring-likes no longer ignore MF_SPAWNCEILING, because why should they?
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2019-12-15 00:22:17 +01:00 |
|
James R
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4daf9666a2
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Merge branch 'ripple2' into 'master'
Tilted ripple
See merge request STJr/SRB2!524
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2019-12-14 17:52:54 -05:00 |
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Jaime Passos
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4d87bcca13
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Move position of R_PlaneRipple in the file so this looks more organised
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2019-12-14 19:50:40 -03:00 |
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Jaime Passos
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871ebef332
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Merge remote-tracking branch 'origin/master' into ripple2
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2019-12-14 19:36:54 -03:00 |
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James R
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14674223e8
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Merge branch 'opengl-is-a-bad-renderer' into 'master'
OpenGL fixes
See merge request STJr/SRB2!519
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2019-12-14 16:48:50 -05:00 |
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James R
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b121bc2b3b
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Merge branch 'fix-shield-hover' into 'next'
Stop characters from being able to activate their abilities when doing a shield ability!
See merge request STJr/SRB2!522
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2019-12-14 16:48:12 -05:00 |
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James R
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64eb89fc56
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Merge branch 'portalcullsector' into 'master'
Restore portal culling code that went gone by pure accident
See merge request STJr/SRB2!523
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2019-12-14 16:47:51 -05:00 |
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James R
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e5714db75c
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Merge branch 'software-drawers-refactor' into 'master'
Optimize Software drawers
See merge request STJr/SRB2!533
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2019-12-14 16:47:27 -05:00 |
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James R
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65a17a8f09
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Merge branch 'customexitvars-rework' into 'next'
Rework G_SetCustomExitVars to allow skipstats 2
See merge request STJr/SRB2!534
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2019-12-14 16:47:18 -05:00 |
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Steel Titanium
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b3d678a252
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Merge branch 'master' into next
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2019-12-14 16:44:56 -05:00 |
|
James R
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c1d54007e4
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Fix C90 error from NOHW
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2019-12-14 13:30:10 -08:00 |
|
Zachary McAlpin
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87b816e408
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Added PlayerThink hook
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2019-12-14 15:28:24 -06:00 |
|
James R
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2a22adaa60
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Oops C90
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2019-12-14 12:55:11 -08:00 |
|
fickleheart
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0047dba279
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Fix float cvars saving wrong when set to max
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2019-12-13 23:05:36 -06:00 |
|
fickleheart
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bc2ed52625
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Double sensitivity and halve default of turn to input
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2019-12-13 22:55:34 -06:00 |
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fickleheart
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252b77c651
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Scale angle-related camera turns by player speed
They also operate at full when idle, too.
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2019-12-13 22:30:04 -06:00 |
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fickleheart
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097fc48f52
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Even MORE tta changes:
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
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2019-12-13 20:30:56 -06:00 |
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fickleheart
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fdc3347e22
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More turn-to-angle changes
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2019-12-13 20:19:38 -06:00 |
|
fickleheart
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f82f1513ba
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Tweaks to camera shifting
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2019-12-13 20:17:31 -06:00 |
|
fickleheart
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022a44fb01
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Don't turn-to-ability while climbing
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2019-12-13 19:49:56 -06:00 |
|
fickleheart
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a03ab5e294
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Patch slight camera turn when airbraking
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2019-12-13 19:37:01 -06:00 |
|
fickleheart
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1a60f7a2ad
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Fix wacky CEZ2 platform camera
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2019-12-13 19:30:19 -06:00 |
|
James R
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8a23ff0bc8
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Handle log file in parent properly
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2019-12-13 16:51:49 -08:00 |
|
fickleheart
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87ad91a2be
|
LMAO right stick checking used the wrong value
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2019-12-13 17:35:48 -06:00 |
|
James R
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553ad46c74
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Add this back for Windoodoo because I'm an idiot
|
2019-12-13 15:04:31 -08:00 |
|
Jaime Passos
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4c13190b48
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Merge remote-tracking branch 'origin/master' into software-drawers-refactor
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2019-12-13 19:22:47 -03:00 |
|
Jaime Passos
|
7f092b884b
|
Initialise the variable, obviously
|
2019-12-13 19:04:36 -03:00 |
|
Jaime Passos
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a27a225a81
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Remove SPANDRAWFUNC_MMX, as it's not needed anymore.
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2019-12-13 19:02:36 -03:00 |
|
Steel Titanium
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ad776e560c
|
Rework G_SetCustomExitVars to allow skipstats 2
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2019-12-13 16:36:33 -05:00 |
|
Jaime Passos
|
6720279969
|
Separate non-powers-of-two draw routines into its own file
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2019-12-13 13:11:56 -03:00 |
|
Jaime Passos
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fa58c1fb26
|
stuff
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2019-12-13 12:26:47 -03:00 |
|
James R
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14f4fa2e9c
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Merge branch 'tatsuru-amyhugfix' into 'next'
Make Amy only hug players at the same Z height
See merge request STJr/SRB2!521
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2019-12-13 01:58:32 -05:00 |
|
James R
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c415d80e19
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Merge branch 'dashmode-shader' into 'master'
Add TC_DASHMODE color shader
See merge request STJr/SRB2!526
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2019-12-13 01:58:18 -05:00 |
|
James R
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d64a7defed
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Merge branch 'toomanyflats-fix' into 'master'
Fix Ploadflat closing the game with "Too many flats in level" error message
See merge request STJr/SRB2!529
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2019-12-13 01:57:55 -05:00 |
|
fickleheart
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c41b2e7456
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Suspend turn-to-angle when rotating the camera
|
2019-12-13 00:52:48 -06:00 |
|
fickleheart
|
098c99a834
|
Adjust how turn-to-angle tweens
|
2019-12-13 00:34:34 -06:00 |
|
James R
|
8bea7f6dbc
|
Rename signal caught message to be more obvious
|
2019-12-12 22:01:16 -08:00 |
|
James R
|
838850ffc1
|
Fix signal handler setup error reporting
|
2019-12-12 21:57:54 -08:00 |
|
fickleheart
|
bc4b1e1abe
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Allow switching lockon targets with turn buttons
|
2019-12-12 23:52:13 -06:00 |
|
James R
|
35053adfb2
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Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
|
2019-12-12 21:30:35 -08:00 |
|
James R
|
72ee91702c
|
Kill child when wait fails, so I_Error exits both
|
2019-12-12 21:21:25 -08:00 |
|
James R
|
f34886850f
|
Fix idiot mistake
|
2019-12-12 21:20:51 -08:00 |
|
fickleheart
|
d14fa39d7a
|
Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
|
2019-12-12 23:03:51 -06:00 |
|
fickleheart
|
4941ef4aac
|
Don't turn strafe keys into turn when locked onto something
|
2019-12-12 22:13:44 -06:00 |
|
Jaime Passos
|
b0ffe7ed70
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Update v_video.c
|
2019-12-12 23:30:09 -03:00 |
|
Jaime Passos
|
4e814cd424
|
FINALLY, COLORCUBIUM
|
2019-12-12 23:18:39 -03:00 |
|
Jaime Passos
|
228b29e23b
|
HWR_AllowModel
|
2019-12-12 22:53:19 -03:00 |
|
Jaime Passos
|
ca83bafae8
|
Initialise the variable, obviously
|
2019-12-12 22:32:19 -03:00 |
|
Jaime Passos
|
a138a3ab5f
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Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
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2019-12-12 22:31:34 -03:00 |
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