Commit graph

12670 commits

Author SHA1 Message Date
MascaraSnake
3cd8f62ae9 Remove a line I overlooked in the thinker cleanup branch 2020-04-25 08:18:48 +02:00
James R
fe9b933b97 Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
James R
9f7a0a117c Merge branch 'shaders-222' into 'sal-oglshaderport'
shaders master merge and mipmap fix

See merge request STJr/SRB2!848
2020-04-25 00:06:06 -04:00
Monster Iestyn
49cceda15b Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago) 2020-04-24 22:43:23 +01:00
Monster Iestyn
7dda5f6b94 created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID 2020-04-24 22:29:41 +01:00
Louis-Antoine
10fbaaf781 Fix compiler warnings 2020-04-24 22:19:05 +02:00
Monster Iestyn
e406a7bef5 no diff3 needed for line archiving 2020-04-24 20:58:38 +01:00
Monster Iestyn
1e61229cb7 we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway) 2020-04-24 20:57:48 +01:00
Monster Iestyn
c1d2b8301b split sector/lines archiving-related code into their own functions too 2020-04-24 20:40:50 +01:00
Monster Iestyn
2d45decbb0 remove statsec and statline as they appear to be entirely unused 2020-04-24 20:28:01 +01:00
Monster Iestyn
08a7fcbe8d Split off FOF archiving-related code into their own functions 2020-04-24 20:26:57 +01:00
MascaraSnake
3170f2b8c3 Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_mobj.c
#	src/r_segs.c
2020-04-24 21:15:53 +02:00
Monster Iestyn
d1d006a1a7 Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup

See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
Louis-Antoine
d235d401bc Improve controls handling in connection screen minigame 2020-04-24 19:27:42 +02:00
Louis-Antoine
9ac3fd202f Add a Snake minigame to the downloading screen 2020-04-24 19:27:29 +02:00
Monster Iestyn
eaeb9358a3 Merge branch 'crumbling-sink' into 'next'
Sync crumblestate in netgames

See merge request STJr/SRB2!890
2020-04-24 12:53:14 -04:00
Louis-Antoine
e4f2c1dc70 Fix mouse being grabbed in intermission and cutscenes 2020-04-24 18:33:35 +02:00
Monster Iestyn
9df5d6e1e0 These are flags! Serves me right for just rushing this out 2020-04-24 16:53:54 +01:00
Monster Iestyn
2419b65f79 Sync crumblestate in netgames 2020-04-24 16:40:09 +01:00
Louis-Antoine
c90cc3b58f Add a menu option for the minimum join delay 2020-04-24 15:38:07 +02:00
Louis-Antoine
9ec4ba3824 Add a minimum delay between connections 2020-04-24 14:05:15 +02:00
Zachary McAlpin
187efb4df2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-04-23 18:39:31 -05:00
Zachary McAlpin
f6120410fb Execute LUAh_GameQuit earlier in M_QuitResponse
It just feels a bit funny to execute LUAh_GameQuit if you are playing a session after the quit screen appears instead of before.
2020-04-23 17:38:08 -05:00
Monster Iestyn
bfb2467796 Merge branch 'uh-oh-spriteinfo' into 'next'
Fix minor issue with lua spriteinfo

See merge request STJr/SRB2!872
2020-04-23 16:12:55 -04:00
Monster Iestyn
4ef8093e92 Merge branch 'emeraldspawnfix' into 'next'
Fix emerald hunt not working properly, part 2

See merge request STJr/SRB2!887
2020-04-23 15:41:27 -04:00
Monster Iestyn
a71fe6445a Merge branch 'master' into next 2020-04-23 18:49:53 +01:00
LJ Sonic
5e440e79cc Merge branch 'long-names' into 'next'
Enable entry searching functions to retrieve entry names longer than 8 characters

See merge request STJr/SRB2!885
2020-04-23 04:40:33 -04:00
sphere
67f511a55e Restore carelessly removed const keywords. 2020-04-22 23:38:10 +02:00
sphere
f85bfc87f5 Move variable declarations outside of for loops. 2020-04-22 23:17:18 +02:00
sphere
e26788d014 Fix variable-length array definition, just in case. 2020-04-22 23:10:43 +02:00
sphere
01a1297631 Make P_SpawnEmeraldHunt even more concise, using Fisher-Yates shuffle. 2020-04-22 22:46:12 +02:00
sphere
b254cb186b Fix a mistake with P_SpawnEmeraldHunt and make it more concise. 2020-04-22 20:38:58 +02:00
sphere
25affe6948 Make emerald hunt shards spawn at correct heights, and add Float option. 2020-04-22 18:58:40 +02:00
Zipper
657ee8287e Update p_user.c 2020-04-22 07:59:08 -04:00
Nev3r
ab7690346d Merge branch 'udmf-thingargs' into udmf-multitag
# Conflicts:
#	src/doomdata.h
#	src/lua_mobjlib.c
#	src/p_setup.c
2020-04-22 10:54:27 +02:00
Nev3r
de3ad9bc43 Merge branch 'udmf-next' into udmf-multitag
# Conflicts:
#	src/doomdata.h
#	src/p_setup.c
2020-04-22 09:11:17 +02:00
Nev3r
a3c9009389 Merge branch 'udmf-thingargs' into 'udmf-next'
Add mapthing arg support.

See merge request STJr/SRB2!874
2020-04-22 03:07:34 -04:00
Nev3r
1afb0eb79f Initialize pitch and roll on textmap mapthings too. 2020-04-22 09:00:29 +02:00
Nev3r
188ad67c58 Merge branch 'udmf-next' into udmf-thingargs
# Conflicts:
#	src/p_setup.c
2020-04-22 08:58:40 +02:00
ZipperQR
64edd91dbd Dust devil support 2020-04-22 00:59:12 +03:00
Nev3r
3d9d9d74f6 Merge branch 'udmf-pitch-and-roll' into 'udmf-next'
Add textmap pitch and roll parsing, and mobj pitch and roll variables.

See merge request STJr/SRB2!882
2020-04-21 12:27:26 -04:00
Nev3r
f4c2d70c7e Merge branch 'udmf-mthingscale' into 'udmf-next'
Add mapthing scale support

See merge request STJr/SRB2!883
2020-04-21 12:26:46 -04:00
Louis-Antoine
0ddd2fea21 Let W_CheckNumForName(Pwad) find entries with long names 2020-04-21 11:08:18 +02:00
Louis-Antoine
29a94ee26a Add a longname field to lumpinfo_t 2020-04-21 10:21:41 +02:00
Louis-Antoine
f6e2c7063f Rename lumpinfo_t.name2 to lumpinfo_t.fullname 2020-04-20 23:40:41 +02:00
Nev3r
5c605a8a39 Merge branch 'udmf-next' into udmf-multitag 2020-04-20 09:05:55 +02:00
Nev3r
efb81fc526 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-04-20 09:05:21 +02:00
James R
e79d8c7896 Merge branch 'flipfuncpointers-master' into 'master'
Flipfuncpointers (take two)

See merge request STJr/SRB2!864
2020-04-19 18:23:56 -04:00
Nev3r
1e4eab77a6 Use fixed_t on the mapthing scale for the sake of coherence. 2020-04-19 18:34:00 +02:00
Nev3r
aa98eb5a4c Add mapthing pitch/roll Lua access as well. 2020-04-19 17:19:04 +02:00