Commit graph

14263 commits

Author SHA1 Message Date
sphere
9ea387acc0 Merge branch 'plinedefexectutefix' into 'next'
Don't cancel P_LinedefExecute early

Closes #988

See merge request STJr/SRB2!1944
2023-07-19 19:40:20 +00:00
sphere
b1e3589210 Merge branch 'hudlines-hudtime-fix' into 'next'
Fix con_hudlines being off by one, Fix con_hudtime overflow

See merge request STJr/SRB2!1931
2023-07-18 19:47:21 +00:00
Gustaf Alhäll
ff56d46827
fixup! Fix softlocking as Sonic & Tails when Player 2 has no name 2023-07-17 16:41:22 +02:00
Sally Coolatta
4a735470b9 Even more SRB2Kart netcode improvement ports
- Prevent connection timeout during the waiting gamestate from the last commit.
- Keep client connections alive during fades / other internal loops.
- More consistently timeout clients when they reach the end of BACKUPTICS.
- Dedicated servers will not run any game logic if no nodes are sending packets to it, to reduce CPU usage when there is no one interacting with your server.
  - Unlike SRB2Kart, the amount of time is configurable with the "dedicatedidletime" console variable. Setting this to 0 will disable this feature.
- CL_SendClientCmd uses exact packet types instead of magic number offsets.
2023-07-17 00:44:34 -04:00
Sally Coolatta
80bf4d6c2d Port SRB2Kart join on intermission fix
All gamestates besides GS_LEVEL are unsupported by the save game functions. This commit forces players joining during these gamestates into GS_WAITINGPLAYERS, which is a basic gamestate that just maintains the connection until we can enter the start of a new one. Also provides an extremely simple drawer for GS_WAITINGPLAYERS so the joining player knows what's going on.
2023-07-16 20:53:28 -04:00
Gustaf Alhäll
1ced8acc6a
Fix softlocking as Sonic & Tails when Player 2 has no name 2023-07-16 23:25:22 +02:00
SteelT
a90151570f Replace the alias if an alias already exists
Reduces wasting memory by having multiple aliases with the same name
2023-07-16 15:44:48 -04:00
SteelT
c55b2f2943 Print list of existing alias commands 2023-07-16 15:34:30 -04:00
Gustaf Alhäll
9a386111e2
Fix crash when P_ZMovement calls from Lua removes the object 2023-07-16 14:19:19 +02:00
SteelT
9a31064c4a Merge branch 'master' into next 2023-07-15 21:04:07 -04:00
sphere
9b16c21517 Merge branch 'net-timing' into 'next'
Prevent dropped ticcmds due to interp timing jutter

See merge request STJr/SRB2!2046
2023-07-15 17:45:00 +00:00
sphere
c29999aea7 Merge branch 'suppress-warnings' into 'master'
Suppress libdivide warnings in GCC/Clang

See merge request STJr/SRB2!1991
2023-07-15 17:38:19 +00:00
sphere
5da5b6dd86 Merge branch 'fix-exotic-prids' into 'master'
Fix PRIdS define for Windows MINGW64

See merge request STJr/SRB2!1367
2023-07-15 17:38:12 +00:00
spherallic
c64b242f01 Note to self: don't do busywork right after waking up from a short night of sleep 2023-07-15 13:07:55 +02:00
Gustaf Alhäll
e3824b9f1b
fixup! Fix inaccuracies in FPS counter 2023-07-15 12:51:07 +02:00
spherallic
28849c31a8 Update (U)ZB config with hitbox tweaks 2023-07-15 11:26:13 +02:00
sphere
7aac6a01e4 Merge branch 'better-crashes' into 'next'
Better signal handler messages

See merge request STJr/SRB2!2042
2023-07-14 22:48:26 +00:00
sphere
860767aa65 Merge branch 'increasemaxunlockables' into 'next'
Increase maximum unlockables

Closes #770

See merge request STJr/SRB2!1988
2023-07-14 22:47:37 +00:00
sphere
54d5e8154b Merge branch 'cv-truefalse' into 'next'
Add CV_TrueFalse as possible value types for console variables

See merge request STJr/SRB2!2049
2023-07-14 22:47:09 +00:00
sphere
858c9ef0b2 Merge branch 'align-memory-addresses' into 'next'
Make sure all allocations are properly aligned

See merge request STJr/SRB2!2050
2023-07-14 22:46:39 +00:00
spherallic
009e1ef157 Merge branch 'next' into fullscreen-toggle 2023-07-14 15:30:14 +02:00
sphere
bf5c4a1b0d Merge branch 'handle-missing-frame-gracefully' into 'next'
Handle missing frames for sprites gracefully

See merge request STJr/SRB2!2039
2023-07-14 13:24:53 +00:00
sphere
610ddc034c Merge branch 'removetwohundredandsixty' into 'next'
Remove generalized FOF type

Closes #1011

See merge request STJr/SRB2!2038
2023-07-14 13:17:51 +00:00
sphere
47436ee495 Merge branch 'bosszero' into 'next'
Do not consider 0 a valid executor tag for bosses

Closes #1017

See merge request STJr/SRB2!2037
2023-07-14 13:17:48 +00:00
sphere
93fa653f80 Merge branch 'fishjumpbinaryfix' into 'next'
Fix A_FishJump for custom objects in binary maps

Closes #1019

See merge request STJr/SRB2!2035
2023-07-14 13:16:55 +00:00
sphere
59685937da Merge branch 'fix-exit-automap-segfault' into 'next'
Fix segfault when exiting game with automap open

Closes #1049

See merge request STJr/SRB2!2044
2023-07-14 13:15:56 +00:00
sphere
2e2ec145dd Merge branch 'fading-callback-thread-fix' into 'next'
Do music fade callback on main thread (resolves #975)

Closes #975

See merge request STJr/SRB2!2043
2023-07-14 13:15:37 +00:00
sphere
f428759150 Merge branch 'bbox' into 'next'
Hitbox Renderer

See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
spherallic
34ce172a90 Allow toggling PF_NoDepthTest for OpenGL hitboxes 2023-07-14 15:03:43 +02:00
Zwip-Zwap Zapony
8b931da6f3 Draw hitboxes last in OpenGL 2023-07-14 12:51:16 +00:00
Gustaf Alhäll
bfbbaf9f56
Make sure all allocations are properly aligned 2023-07-14 13:25:09 +02:00
AJ Martinez
8755582901 Don't submit future ticcmds if they could overwrite a needed ticcmd 2023-07-14 02:33:33 -07:00
SteelT
464110ed81 Add CV_TrueFalse as possible value types for console variables
This also adds support for using true/false as value aliases for On/Off, Yes/No or 1/0
2023-07-13 01:02:15 -04:00
spherallic
73ded4787c Fix ammo/panel/emerald hitboxes, add shadows to thrown rings 2023-07-11 19:00:47 +02:00
Gustaf Alhäll
576262f6c5
Fix inaccuracies in FPS counter 2023-07-11 16:37:45 +02:00
AJ Martinez
2ebd3fcca4 Buffer ticcmds when receiving two on same tic 2023-07-10 15:40:20 -07:00
katsy
fa02931f97 actually, make all player stats precise 2023-07-08 16:14:37 -05:00
katsy
8cc0feb21d fix reading and writing of shieldscale and camerascale to record attack demos 2023-07-08 15:17:53 -05:00
Gustaf Alhäll
281e6012f3
Fix segfault when exiting game with automap open 2023-07-08 14:02:32 +02:00
Lactozilla
0aa763df85 Do music fade callback on main thread 2023-07-08 00:53:28 -03:00
Tatsuru
3ff9e908fe Signal handler minor refactor 2023-07-07 18:13:44 -03:00
Gustaf Alhäll
ecf0c4b45a
Fix segfault when calling P_RemoveMobj from MobjCollide hook 2023-07-07 21:35:41 +02:00
sphere
3af1074e17 Merge branch 'next' into 'next'
[UDMF] Updated line sloping warning message

See merge request STJr/SRB2!2040
2023-07-06 19:27:32 +00:00
Ace Lite
372bb8b8fc [UDMF] Updated line sloping warning message 2023-07-06 19:27:32 +00:00
Ace Lite
2240742720 Merge branch SRB2:next into lua-texture-offsets-expose 2023-07-06 18:35:00 +00:00
Gustaf Alhäll
8d8257b4a6
Handle missing frames for sprite gracefully 2023-07-06 19:12:29 +02:00
spherallic
29703f8d6a Remove action 260 from the UDMF config 2023-07-06 18:26:30 +02:00
spherallic
49528c1558 Remove generalized FOF type (linedef action 260) 2023-07-06 18:11:52 +02:00
spherallic
a4bcf4e2ce Do not consider 0 a valid executor tag for bosses 2023-07-06 18:06:23 +02:00
spherallic
8f75141c07 Give drop shadows to weapon rings & panels 2023-07-06 12:38:02 +02:00