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Fix softlocking as Sonic & Tails when Player 2 has no name
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1 changed files with 4 additions and 1 deletions
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@ -1293,6 +1293,7 @@ static boolean CL_AskFileList(INT32 firstfile)
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static boolean CL_SendJoin(void)
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{
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UINT8 localplayers = 1;
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char const *player2name;
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if (netgame)
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CONS_Printf(M_GetText("Sending join request...\n"));
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netbuffer->packettype = PT_CLIENTJOIN;
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@ -1309,9 +1310,11 @@ static boolean CL_SendJoin(void)
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CleanupPlayerName(consoleplayer, cv_playername.zstring);
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if (splitscreen)
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CleanupPlayerName(1, cv_playername2.zstring);/* 1 is a HACK? oh no */
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// Avoid empty string on bots to avoid softlocking in singleplayer
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player2name = botingame ? "a" : cv_playername2.zstring;
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strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME);
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strncpy(netbuffer->u.clientcfg.names[1], cv_playername2.zstring, MAXPLAYERNAME);
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strncpy(netbuffer->u.clientcfg.names[1], player2name, MAXPLAYERNAME);
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return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
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}
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