Handle missing frames for sprite gracefully

This commit is contained in:
Gustaf Alhäll 2023-07-06 19:12:29 +02:00
parent d7a84b967c
commit 8d8257b4a6
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@ -534,7 +534,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump);
if (skin->sprites[0].numframes == 0)
I_Error("R_LoadSkinSprites: no frames found for sprite SPR2_%s\n", spr2names[0]);
CONS_Alert(CONS_ERROR, M_GetText("No frames found for sprite SPR2_%s\n"), spr2names[0]);
}
// returns whether found appropriate property