Fix ammo/panel/emerald hitboxes, add shadows to thrown rings

This commit is contained in:
spherallic 2023-07-11 19:00:47 +02:00
parent 8f75141c07
commit 73ded4787c
2 changed files with 42 additions and 21 deletions

View file

@ -7194,7 +7194,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_cgot, // deathsound
EMERALD1, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
@ -7220,7 +7220,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_cgot, // deathsound
EMERALD2, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
@ -7246,7 +7246,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_cgot, // deathsound
EMERALD3, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
@ -7272,7 +7272,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_cgot, // deathsound
EMERALD4, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
@ -7298,7 +7298,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_cgot, // deathsound
EMERALD5, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
@ -7324,7 +7324,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_cgot, // deathsound
EMERALD6, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
@ -7350,7 +7350,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_cgot, // deathsound
EMERALD7, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
@ -18344,7 +18344,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_bouncering, // mass
@ -18371,7 +18371,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_railring, // mass
@ -18425,7 +18425,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_automaticring, // mass
@ -18452,7 +18452,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_explosionring, // mass
@ -18479,7 +18479,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_scatterring, // mass
@ -18506,7 +18506,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_grenadering, // mass
@ -18535,7 +18535,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
40*FRACUNIT, // height
0, // display offset
pw_bouncering, // mass
2*TICRATE, // damage
@ -18562,7 +18562,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
40*FRACUNIT, // height
0, // display offset
pw_railring, // mass
2*TICRATE, // damage
@ -18589,7 +18589,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
40*FRACUNIT, // height
0, // display offset
pw_automaticring, // mass
2*TICRATE, // damage
@ -18616,7 +18616,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
40*FRACUNIT, // height
0, // display offset
pw_explosionring, // mass
2*TICRATE, // damage
@ -18643,7 +18643,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
40*FRACUNIT, // height
0, // display offset
pw_scatterring, // mass
2*TICRATE, // damage
@ -18670,7 +18670,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
40*FRACUNIT, // height
0, // display offset
pw_grenadering, // mass
2*TICRATE, // damage

View file

@ -10541,6 +10541,29 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
case MT_REDFLAG:
case MT_BLUEFLAG:
case MT_BOUNCERING:
case MT_AUTOMATICRING:
case MT_INFINITYRING:
case MT_RAILRING:
case MT_EXPLOSIONRING:
case MT_SCATTERRING:
case MT_GRENADERING:
case MT_BOUNCEPICKUP:
case MT_RAILPICKUP:
case MT_AUTOPICKUP:
case MT_EXPLODEPICKUP:
case MT_SCATTERPICKUP:
case MT_GRENADEPICKUP:
case MT_REDRING:
case MT_THROWNBOUNCE:
case MT_THROWNINFINITY:
case MT_THROWNAUTOMATIC:
case MT_THROWNSCATTER:
case MT_THROWNEXPLOSION:
case MT_THROWNGRENADE:
case MT_EMBLEM:
case MT_TOKEN:
@ -10581,8 +10604,6 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
if (thing->flags & (MF_ENEMY|MF_BOSS))
return FRACUNIT;
else if (P_WeaponOrPanel(thing->type))
return 2*FRACUNIT/3;
else
return 0;
}