Jaime Passos
871ebef332
Merge remote-tracking branch 'origin/master' into ripple2
2019-12-14 19:36:54 -03:00
Jaime Passos
a27a225a81
Remove SPANDRAWFUNC_MMX, as it's not needed anymore.
2019-12-13 19:02:36 -03:00
Jaime Passos
6720279969
Separate non-powers-of-two draw routines into its own file
2019-12-13 13:11:56 -03:00
Jaime Passos
fa58c1fb26
stuff
2019-12-13 12:26:47 -03:00
Jaime Passos
be13f463f0
Update r_plane.c
2019-12-11 12:36:54 -03:00
Jaime Passos
f51253a0a8
Tilted water
2019-12-10 17:01:19 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
227f69f063
fix missing mmx check
2019-11-22 17:30:53 -03:00
Jaime Passos
245881ec55
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
Jaime Passos
ae838d4879
Merge remote-tracking branch 'origin/master' into texture-flats-optimization
2019-11-08 23:01:29 -03:00
Jaime Passos
79e99dc471
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-10-28 14:29:10 -03:00
MascaraSnake
2a8e5b7bff
Merge branch 'james-kart' into 'master'
...
My changes to Kart
See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
toaster
d89d8acc59
I can't figure out how to make this consistent at all, so in order to have the water look good in levels designed for it, I think it's necessary to effectively revert everything with SHITPLANESPARENCY to a roughly 2.1-equivalent behaviour.
2019-10-24 20:40:03 +01:00
James R
0b314a82bb
Use long double suffix
2019-10-22 21:48:15 -07:00
James R
e15ffd2bc8
Optimize texture/patch/png/flat flat caching
...
SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.
Missing flats for now yield a HOM instead of REDFLR as well.
OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
Jaime Passos
88d19a2d9c
fix holey textures
2019-10-13 18:37:41 -03:00
Jaime Passos
5118f8589d
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
Jaime Passos
a0ec86ce01
Fix powers-of-two checks
2019-09-12 14:32:31 -03:00
Jaime Passos
f1cc17ea02
Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions
2019-09-10 17:25:21 -03:00
Jaime Passos
a67dd633ff
if that function can't return NULL why should i do this?
2019-09-07 19:02:50 -03:00
Jaime Passos
ff293c3f6f
fix non powers of two spans
2019-09-07 18:20:49 -03:00
Jaime Passos
f461b76bb0
fix translucency
2019-09-07 16:54:26 -03:00
Jaime Passos
d38ba4d88c
define stuff idk
2019-09-06 19:41:29 -03:00
Jaime Passos
2a85ed0bdd
test
2019-09-06 19:26:05 -03:00
Jaime Passos
0cc553be5f
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
Jaime Passos
f68652aa66
I
2019-08-18 14:16:48 -03:00
Jaime Passos
afa6afa593
something something memory leaks
2019-06-28 19:43:37 -03:00
Jaime Passos
8362710e50
Merge remote-tracking branch 'origin/flats' into flats-png
2019-06-25 16:04:24 -03:00
Jaime Passos
5047f4e7f0
Fix slope flat offsets
2019-06-25 14:58:34 -03:00
Jaime Passos
02c3710211
hHA
2019-06-25 14:40:00 -03:00
Nev3r
581e80ed69
Made Portal_Add static; move ffloors clip reset from R_RenderPlayerView to r_plane.
2019-06-09 22:48:54 +02:00
Nev3r
8c3ddd61d5
Refactored a bit of code regarding visplane bound trimming for portals; reset ffloor's f_clip/c_clip so that FOFs on portals don't interfere with previously acquired bounds.
2019-06-07 13:10:12 +02:00
Nev3r
264386f842
Add visplane portal creation functionality and use it to replace the skybox rendering.
...
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Nev3r
df0a40b3c2
Code refactoring to turn portal struct into a more generalized shape.
...
Split portal-related code to its own source files.
Most of the 2-line-specific setup has been moved to the function which adds a 2-line case. The portals should render as they used to so far, anyway.
2019-06-01 13:07:23 +02:00
Jaime Passos
39857a846a
PNG support
2019-05-26 23:37:23 -03:00
Jaime Passos
93f60267c1
Minor fixes
2019-05-26 16:22:33 -03:00
Jaime Passos
dbb1575a6d
Animations, better flat management.
2019-05-21 15:24:26 -03:00
Jaime Passos
869f1e4e8d
Fix warnings
2019-05-21 11:03:53 -03:00
Jaime Passos
714c997aac
Support for patches and textures to be used in place of sector flats
...
Still a work in progress.
2019-05-21 00:28:52 -03:00
Monster Iestyn
3203dc5d4b
Remove old code altogether at Nev3r's request
2019-04-17 16:46:32 +01:00
Monster Iestyn
6bddd131da
Undefine toaster's old define to flip full-brightness default status for planes
2019-04-17 14:51:48 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
MPC
9c2197db17
Software plane fixes
2018-12-14 14:08:25 -03:00
Monster Iestyn
5069acb110
Merge branch 'mpc-software-yslope-fix' into 'master'
...
Fix glitches with flats visible when looking up/down in 1st person (software renderer fix)
See merge request STJr/SRB2!282
2018-11-25 11:51:54 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
58a844d3cf
Merge branch 'public_next'
...
# Conflicts:
# src/r_things.c
# src/v_video.c
2018-08-28 19:31:08 +01:00
toaster
85474e33dd
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
2018-08-25 21:17:34 +01:00
toaster
973b3c3f5e
Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
...
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
Monster Iestyn
febefd41ba
Fix glitches with flats visible when looking up/down in 1st person
2018-08-18 23:31:20 +01:00
Monster Iestyn
fbd4ce1d47
optimised R_ExpandPlane too
2018-02-07 18:11:32 +00:00