MascaraSnake
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eab5f8c851
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P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions
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2019-12-23 19:08:40 +01:00 |
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MascaraSnake
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e382c2e094
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P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
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2019-12-23 18:59:11 +01:00 |
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MascaraSnake
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8ddd078b20
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P_MapThingSpawn(): Move early returning/substitution code into their own functions
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2019-12-23 17:28:21 +01:00 |
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MascaraSnake
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e90eb9a5e7
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Move P_GetMobjtype above first use
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2019-12-23 16:54:26 +01:00 |
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MascaraSnake
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6a69aa4ffa
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Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function
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2019-12-23 16:53:45 +01:00 |
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Nev3r
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9a9f72f598
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Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure.
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2019-12-23 16:37:44 +01:00 |
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Nev3r
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d6a86c37b2
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P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData().
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2019-12-23 16:36:26 +01:00 |
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Jaime Passos
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6779c508e7
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Satisfy rollangle table with a 3deg angle
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2019-12-23 12:19:05 -03:00 |
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MascaraSnake
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112b15cca2
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Add P_GetMobjtype for finding the mobjtype for a given mapthingnum
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2019-12-23 14:45:43 +01:00 |
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Nev3r
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1221c108c6
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Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there.
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2019-12-23 12:47:40 +01:00 |
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Nev3r
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bb54597552
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Remove redundant netarchive-related sector vars as they're not used anymore.
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
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2019-12-23 12:42:38 +01:00 |
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MascaraSnake
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21dcbc856c
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Split up P_SpawnHoopsAndRings() into subfunctions
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2019-12-23 12:42:09 +01:00 |
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Nev3r
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eadf953957
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Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
Fix print type issue.
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2019-12-23 12:30:32 +01:00 |
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MascaraSnake
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efb47b3786
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Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight()
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2019-12-23 12:07:03 +01:00 |
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James R
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f574cd0ce2
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Whoops I forgot player 2
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2019-12-22 21:29:41 -08:00 |
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Steel Titanium
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356b25def4
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Spawn Amy's shields for other players
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2019-12-23 00:28:06 -05:00 |
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James R
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3e2b28e162
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Merge remote-tracking branch 'origin/master' into turnmultiplier
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2019-12-22 21:26:36 -08:00 |
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James R
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7e0152f37b
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Merge branch 'hoop_refactor' into 'next'
Make both NiGHTS hoop types use the same spawning code.
See merge request STJr/SRB2!560
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2019-12-23 00:16:46 -05:00 |
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Steel Titanium
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a0ce243051
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Merge branch 'next' into char-damage-fix
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2019-12-22 23:56:16 -05:00 |
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James R
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64af7badfb
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Merge remote-tracking branch 'origin/master' into next
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2019-12-22 20:47:15 -08:00 |
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Zachary McAlpin
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0f895706f4
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-22 18:55:58 -06:00 |
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MascaraSnake
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1e13604007
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Merge branch 'flats-in-walls' into 'master'
Flats in walls
See merge request STJr/SRB2!548
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2019-12-22 17:44:50 -05:00 |
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MascaraSnake
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63cf9d61fc
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Merge branch 'supermusic-state-fix' into 'next'
Fix super theme ending early if invincibility expired
See merge request STJr/SRB2!559
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2019-12-22 17:37:32 -05:00 |
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MascaraSnake
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154d2033b6
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Merge branch 'dustdevilfix' into 'next'
Fix pflags not being properly reset when entering dust devil from top
See merge request STJr/SRB2!556
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2019-12-22 17:35:51 -05:00 |
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MascaraSnake
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070d008f54
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Merge branch 'virtres' into 'next'
(UDMF prereq.) Map data lump interface
See merge request STJr/SRB2!535
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2019-12-22 17:22:49 -05:00 |
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MascaraSnake
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579362fd3b
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P_LoadMapData(): Throw an error if resources are not found.
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2019-12-22 23:22:15 +01:00 |
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MascaraSnake
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a4fde93fbb
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Merge branch 'next' into virtres
# Conflicts:
# src/p_setup.c
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2019-12-22 23:02:47 +01:00 |
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MascaraSnake
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97adf3e246
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Merge branch 'next' into hoop_refactor
# Conflicts:
# src/p_mobj.c
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2019-12-22 18:12:58 +01:00 |
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MascaraSnake
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dacd5614f9
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Make both NiGHTS hoop types use the same spawning code.
As a result, the old generic hoops now use 24 sprites instead of 32.
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2019-12-22 17:37:54 +01:00 |
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Steel Titanium
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de1d25cf08
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Fix super theme ending early if invincibility expired
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2019-12-20 23:45:32 -05:00 |
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Steel Titanium
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c2e2ae6021
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Merge branch 'next' into char-damage-fix
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2019-12-20 23:24:29 -05:00 |
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Steel Titanium
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ace202daf0
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Fix Amy and Fang being able to attack other players in MP Special Stages
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2019-12-20 23:22:45 -05:00 |
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GoldenTails
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ed847e831b
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Fix pasting going out of bounds and dash the possibility of memory leaks while pasting.
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2019-12-20 20:28:30 -06:00 |
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James R
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cbb9c7c13a
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Merge remote-tracking branch 'origin/master' into next
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2019-12-20 14:40:10 -08:00 |
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GoldenTails
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a2faa975cb
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Allow Clipboard actions.
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2019-12-20 16:39:19 -06:00 |
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James R
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2ed5617c5f
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Merge branch 'better-deadzone' into 'master'
Better Deadzones
See merge request STJr/SRB2!541
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2019-12-20 17:33:29 -05:00 |
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James R
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c50fe1874d
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Merge branch 'random-port' into 'master'
Choose a random port as a client
See merge request STJr/SRB2!554
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2019-12-20 17:33:12 -05:00 |
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James R
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70336933bd
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Merge branch 'elemental-tweak' into 'next'
Don't uncurl from spin if Elemental Stomp is used
See merge request STJr/SRB2!555
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2019-12-20 17:32:59 -05:00 |
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Zachary McAlpin
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124a0754a6
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Revert "Added CalculateCamera Hook"
This reverts commit 9f82cdb401 .
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2019-12-19 17:21:55 -06:00 |
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Zachary McAlpin
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f5c2341f59
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Revert "Fix CalculateCamera compiling error"
This reverts commit c1465c5acc .
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2019-12-19 17:21:46 -06:00 |
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Zachary McAlpin
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652e53c629
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features
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2019-12-19 17:20:31 -06:00 |
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Zachary McAlpin
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c1465c5acc
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Fix CalculateCamera compiling error
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2019-12-19 17:17:17 -06:00 |
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Zachary McAlpin
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9f82cdb401
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Added CalculateCamera Hook
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2019-12-19 16:41:25 -06:00 |
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Jaime Passos
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6d7bdf8fdb
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Lua gametyperules
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2019-12-19 18:27:11 -03:00 |
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Zachary McAlpin
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e82b317451
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Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
This reverts commit 3fc1069082 .
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2019-12-19 15:07:34 -06:00 |
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Zachary McAlpin
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c1815bfe11
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Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
This reverts commit fc70164f93 .
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2019-12-19 15:07:28 -06:00 |
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Jaime Passos
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551828607c
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Load SPR_ lumps as SpriteInfo
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2019-12-19 17:25:19 -03:00 |
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Jaime Passos
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320b7777b0
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Merge remote-tracking branch 'origin/master' into rotsprite2
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2019-12-19 17:20:21 -03:00 |
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Jaime Passos
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4e349cbd0f
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Remove W_UnlockCachedPatch calls to avoid crashing
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2019-12-19 17:14:56 -03:00 |
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James R
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77747c66df
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Fix switching to software
Would show a black screen for me on Linux. My suspsicion is that
some things are not initialized with just VID_CheckRenderer.
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2019-12-19 17:13:23 -03:00 |
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