Commit graph

11642 commits

Author SHA1 Message Date
James R
503e83653e Merge branch 'skip-unused-mobj-hooks' into 'next'
Only invoke the Lua API for mobj hooks that need it

See merge request STJr/SRB2!1209
2020-10-23 16:40:07 -04:00
James R
fd63b50f44 Merge branch 'insert-wait' into 'next'
Do not let previous wait commands affect COM_BufInsertText

See merge request STJr/SRB2!1207
2020-10-23 16:38:46 -04:00
James R
5f772c1850 Merge branch 'fix-ghost-netvar-crash' into 'next'
Fix G_GhostTicker crashing trying to read netvars as ghost data

See merge request STJr/SRB2!1203
2020-10-23 16:37:49 -04:00
James R
135d0f91b0 Merge branch 'sw-npo2-span-opt' into 'next'
NPO2 span function optimization

See merge request STJr/SRB2!1201
2020-10-23 16:36:18 -04:00
LJ Sonic
787ec250b3 Merge branch 'catchup-timeout' into 'next'
Kick clients that fail to catch up with server gamelogic

See merge request STJr/SRB2!1208
2020-10-23 16:19:10 -04:00
Zolton Auburn
85692ac409 Update info.c 2020-10-23 14:04:02 -04:00
Zippy_Zolton
c0571b5fbf g 2020-10-23 01:09:12 -05:00
Zippy_Zolton
a4459b6693 Dash state for Tails overlay 2020-10-23 00:47:47 -05:00
Louis-Antoine
37c11e0f2e Fix unfortunate typos 2020-10-22 00:08:06 +02:00
Louis-Antoine
d349e9bf83 Only invoke the Lua API for mobj hooks that need it 2020-10-21 22:48:00 +02:00
James R
ba4b6ec400 Reset wait period for COM_BufInsertText 2020-10-21 12:34:26 -07:00
Louis-Antoine
5091c19abf Kick clients that fail to catch up with server gamelogic 2020-10-21 20:25:29 +02:00
James R
39ccd12f04 Add CV_Set, CV_SetValue, CV_StealthSet, CV_StealthSetValue and CV_AddValue to Lua
CV_SetValue merged with CV_Set (same with CV_StealthSetValue and CV_StealthSet).
2020-10-20 16:08:34 -07:00
GoldenTails
1e0beab254 Add i_threads.h too 2020-10-20 15:58:34 -05:00
GoldenTails
31c410656c Add multithreading option for CMake 2020-10-20 15:44:01 -05:00
Zolton Auburn
d1f16e0f77 Continue 2020-10-20 15:56:41 -04:00
Steel Titanium
d6c0e0cf30 Fix G_GhostTicker crashing trying to read netvars as ghost data
Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
2020-10-19 20:20:08 -04:00
Jaime Passos
dfc85ec21a Include p_local.h 2020-10-19 17:38:02 -03:00
Jaime Passos
a21685812f Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c 2020-10-19 17:36:29 -03:00
Jaime Passos
dbc149f85a Remove FLOORSPLATS define 2020-10-19 17:33:16 -03:00
James R
1cd73315f1 Merge branch 'model-fallback' into 'next'
Model fallback

See merge request STJr/SRB2!1167
2020-10-18 16:52:42 -04:00
James R
7f65023891 Merge branch 'bustflags' into 'next'
Bustable Wall and Floor flags.

See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
Hannu Hanhi
382ed1c31e Remove leftover commented code from previous commit 2020-10-18 23:04:01 +03:00
James R
d279489753 Merge branch 'perfstats' into 'next'
Performance stats

See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
0583eca009 Merge branch 'sw-findplane-opt' into 'next'
R_FindPlane optimization

See merge request STJr/SRB2!1199
2020-10-18 15:16:51 -04:00
Hannu Hanhi
23e02d17c0 NPO2 span function optimization 2020-10-18 21:27:22 +03:00
Jaime Passos
3ac175660c Don't render sprites with negative xscale or yscale in OpenGL 2020-10-17 22:40:49 -03:00
Zippy_Zolton
e8419ea876 Credits Changes 2020-10-17 20:13:29 -05:00
Hannu Hanhi
7941a5fb63 R_FindPlane optimization 2020-10-18 01:27:01 +03:00
Zippy_Zolton
f602944efd titlecard 2020-10-17 15:51:22 -05:00
GoldenTails
00f38d41e5 Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank 2020-10-17 07:10:24 -05:00
James R
4b0725f36f Use FIELDFROM in lua polyobject code 2020-10-15 16:17:51 -07:00
James R
374c19f915 Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro 2020-10-15 16:15:20 -07:00
James R
d6b314951e Merge branch 'step-down-ceiling' into 'next'
Apply step up/down to opposite plane too

See merge request STJr/SRB2!1192
2020-10-15 19:11:13 -04:00
James R
bd9fda8ceb Merge branch 'lua-polyobjects' into 'next'
Lua polyobjects

Closes #19

See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
James R
31977878e1 Merge branch 'raretry-fix' into 'next'
Make record attack's quick retry more consistent.

Closes #80

See merge request STJr/SRB2!1193
2020-10-15 19:02:34 -04:00
James R
e453a38442 Merge branch 'gif-colorlutfix' into 'next'
Fix OpenGL GIF recording crashing with gif_localcolortable disabled

See merge request STJr/SRB2!1196
2020-10-15 19:00:47 -04:00
Jaime Passos
70ada935ec Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
060c25c14d [Software floor sprites] Set the colormap and translation outside of the loop 2020-10-15 14:12:19 -03:00
Jaime Passos
bf9ed39ec3 Change vis->transmap statement 2020-10-15 14:05:18 -03:00
Jaime Passos
bc3ac7615f Remove unnecessarily duplicated code in R_GetSpriteTranslation 2020-10-15 11:32:21 -03:00
Jaime Passos
8294479a5f Merge branch 'next' into allowshaders 2020-10-15 01:25:11 -03:00
Jaime Passos
4c59f8c615 Fix OpenGL GIF recording crashing with gif_localcolortable disabled 2020-10-15 01:14:16 -03:00
Jaime Passos
50bd8abc78 Fix precipitation 2020-10-15 00:03:32 -03:00
Jaime Passos
3bace37a25 Don't project if rot_y is less than a single fracunit 2020-10-14 21:26:23 -03:00
Jaime Passos
bf8bb383ab Simplify the floor splat clipping code a bit 2020-10-14 21:20:37 -03:00
Steel Titanium
b19764dc8e Merge branch 'master' into next 2020-10-14 14:58:07 -04:00
Jaime Passos
b4294220e5 Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat 2020-10-14 14:08:25 -03:00
Jaime Passos
e63efdac13 Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
sphere
a2ff89f007 Make record attack's quick retry more consistent. 2020-10-14 17:39:23 +02:00