Commit graph

11212 commits

Author SHA1 Message Date
GoldenTails
f7085fc171 Create V_DrawCenteredThinStringAtFixed() for new "thin-fixed-center" option in v.drawString() 2020-02-01 10:58:55 -06:00
GoldenTails
f1655d32f5 Fixed V_DrawRightAlignedThinStringAtFixed declaration to use fixed_t for positioning. 2020-02-01 10:58:19 -06:00
GoldenTails
cb5c90fc40 Create V_DrawRightAlignedThinStringAtFixed() for new "thin-fixed-right" option in v.drawString()
These function names are starting to become rediculous...
2020-02-01 10:55:54 -06:00
GoldenTails
d147a50e9b remove large commented broken version of V_DrawSmallThinString() lol 2020-02-01 10:54:10 -06:00
GoldenTails
6527b5d16b Create V_DrawSmallThinString() for new "small-thin" option in v.drawString()
Note this has some major limitations to prevent squished text. It defaults to using V_MONOSPACE|V_OLDSPACING and you cannot change the size of characters. V_6WIDTHSPACE seems to act exactly the same as V_OLDSPACING too.
2020-02-01 10:53:06 -06:00
GoldenTails
9f50b6ef73 Create V_DrawCenteredStringAtFixed() for new "fixed-center" option in v.drawString() 2020-02-01 10:51:43 -06:00
GoldenTails
b0e66874d3 Fixed v_video.h declaration for V_DrawRightAlignedStringAtFixed() 2020-02-01 10:51:31 -06:00
GoldenTails
dc1871a74f Create V_DrawRightAlignedStringAtFixed() for new "fixed-right" option in v.drawString() 2020-02-01 10:50:57 -06:00
GoldenTails
426ccc9203 Create V_DrawCenteredThinString() for new "thin-center" option in v.drawString() 2020-02-01 10:50:50 -06:00
GoldenTails
df15ad82d2 Create V_DrawCenteredSmallString() for new "small-center" option in v.drawString() 2020-02-01 10:50:46 -06:00
GoldenTails
37cef69c95 Add V_COLORMAP support for small-fixed and thin-fixed text. 2020-02-01 10:46:26 -06:00
GoldenTails
63721b99cf Create V_DrawSmallStringAtFixed() for new "small-fixed" option in v.drawString() 2020-02-01 10:43:04 -06:00
GoldenTails
93b64a8d7d Create V_DrawThinStringAtFixed() for new "thin-fixed" option in v.drawString() 2020-02-01 10:42:15 -06:00
lachwright
af7366058d Merge branch 'next' into knuxtweaks 2020-02-01 18:00:55 +08:00
lachwright
d2bfc673a9 Distance orbital camera appropriately when gr_shearing is enabled 2020-02-01 17:01:27 +08:00
Jaime Passos
77f373c903 Merge branch 'am-line' into 'master'
Automap fixes

See merge request STJr/SRB2!735
2020-02-01 03:22:53 -05:00
Jaime Passos
decc381698 Merge branch 'colorlutfix' into 'master'
Fix color LUT using the wrong palette

See merge request STJr/SRB2!739
2020-02-01 03:22:26 -05:00
lachwright
f5e49ace00 Have spin set fly1 to 2 instead of 0, akin to the previous cutoff behavior 2020-02-01 14:49:48 +08:00
lachwright
ec02a90ebc Make flight controls less bullshit 2020-02-01 14:29:49 +08:00
lachwright
d67388ece0 Merge branch 'next' into platform-fixes 2020-02-01 13:34:04 +08:00
Steel Titanium
a2c15c5cb2
Only check if the directory is not empty, use strncasecmp for case insensitive comparing, and remove debug print 2020-01-31 20:21:09 -05:00
James R
a46b397659 Remove code that does effectively nothing 2020-01-31 14:35:19 -08:00
James R
71707e6dca Reset rollangle on TNT explosion
This is the where the extreme lag when TNT Barrels explode came from. Probably
because the sprites are big and there's four of 'em! It shouldn't matter that
these aren't rotated--they're pretty round.
2020-01-31 14:32:47 -08:00
Steel Titanium
7c83e5e420
Implement folder blacklisting 2020-01-31 16:37:55 -05:00
Louis-Antoine
d02c4c0cc7 Add "resendgamestate" command 2020-01-31 15:57:04 +01:00
Louis-Antoine
014b93406e Store most data in gamestate instead of server config packet 2020-01-31 15:29:22 +01:00
James R
3afc766f5e Oops 2020-01-30 23:58:35 -08:00
James R
4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
James R
aad4b6f8a1 Merge branch 'i-can-see-myself' into 'master'
Don't draw yourself in first person!

See merge request STJr/SRB2!697
2020-01-31 02:34:11 -05:00
James R
6528b4a0f8 Merge branch 'opengl-skipintro-sigabrt' into 'master'
Fix crash when using -skipintro and the renderer is set to OpenGL from config

See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R
d7fcd3384a Merge branch 'cybrak_flamedmg' into 'next'
Fix damagetype for Cybrak flamethrower.

See merge request STJr/SRB2!731
2020-01-31 02:34:05 -05:00
James R
d1e954ec9c Merge branch 'angle-clamp' into 'master'
Fix the minecart angle thing in netgames

Closes #69

See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R
56839f428d Merge branch 'ttfixes2' into 'next'
Fix title card not showing up at all if focus lost

See merge request STJr/SRB2!736
2020-01-31 02:33:57 -05:00
James R
8297dbd373 Merge branch 'ntsatkbgfix' into 'master'
Fix M_DrawNightsAttackMountains integer overflow

See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R
4e9fb2de7d Merge branch 'startcontinue' into 'master'
Fix F_StartContinue fading out incorrectly in OpenGL

See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
James R
8815b9f326 Merge branch 'chat-memory-leak-fix' into 'master'
Fix memory leak while chat is on screen

See merge request STJr/SRB2!743
2020-01-31 02:33:48 -05:00
Steel Titanium
f4de193809 Fix memory leak while chat is on screen 2020-01-30 22:11:50 -05:00
lachwright
2e48539251 Merge branch 'next' into platform-fixes 2020-01-30 21:39:01 +08:00
Jaime Passos
85211dcc09 Only write a Local Color Table if the frame's palette differs from the header's palette 2020-01-29 17:31:27 -03:00
Jaime Passos
999e72ab32 Uh 2020-01-29 13:56:39 -03:00
Jaime Passos
99c755c186 Update the Screenshot Options menu 2020-01-29 13:52:02 -03:00
Jaime Passos
5a330803ec Local Color Table for GIF movie mode 2020-01-29 13:47:55 -03:00
SteelT
3a6c7e9577 Merge branch 'dehacked-hud-fix' into 'next'
Fix missing "RINGSNUMTICS" in dehacked.c's HUD items

See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
LJ Sonic
48cb5a326d Merge branch 'fix-keep-body-tag' into 'next'
Only call P_CheckSurvivors() in tag gametypes

See merge request STJr/SRB2!740
2020-01-28 08:45:09 -05:00
Louis-Antoine
31ce076411 Only call P_CheckSurvivors() in tag gametypes 2020-01-28 14:02:36 +01:00
Jaime Passos
a321ec9135 no more 3dfx 2020-01-28 00:56:22 -03:00
Jaime Passos
b0ba9d22a8 i want to die 2020-01-28 00:41:41 -03:00
Jaime Passos
b6b875f934 so is the accumulation buffer (deprecated) 2020-01-28 00:33:45 -03:00
Jaime Passos
93fe6a50ac glFog is unused 2020-01-28 00:26:09 -03:00
Jaime Passos
35983c7ae5 load_shaders -> Shader_Load + Shader_SetUniforms 2020-01-28 00:20:10 -03:00