Monster Iestyn
83d87c343b
Fix Cacolantern's preparing sound being played everywhere across the map
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(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
b5ec286667
Merge branch 'master' into hardcoding-time-again
2018-08-02 16:04:54 +01:00
Monster Iestyn
d1b45c72b9
Merge branch 'pk3-wad-map-noreload-hotfix' into 'master'
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PK3 WAD Map NoReload hotfix
See merge request STJr/SRB2Internal!148
2018-07-31 14:43:14 -04:00
Monster Iestyn
be5d0406bd
Merge branch 'public_next'
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# Conflicts:
# src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
74646052b0
Merge branch 'master' into next
2018-07-31 19:36:30 +01:00
Monster Iestyn
485d990949
Merge branch 'gme-lowvolume-fix' into 'master'
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GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Monster Iestyn
16999b7080
Merge branch 'gme-pause' into 'master'
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Fix pausing on gme
See merge request STJr/SRB2!251
2018-07-31 14:33:56 -04:00
Steel Titanium
c02ee9a502
Re-did this fix.
2018-07-28 01:58:25 -04:00
Alam Ed Arias
79e4c3760a
Merge branch 'master' into next
2018-07-20 17:35:53 -04:00
Alam Ed Arias
1ee7eda0ad
Fixup PROFILEMODE
2018-07-20 17:35:18 -04:00
Monster Iestyn
6b1fa399dc
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
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This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Monster Iestyn
a06ef26149
Merge branch 'master' into next
2018-07-11 21:37:23 +01:00
Monster Iestyn
8e19611033
Merge branch 'opengl-fof-lowerunpegged' into 'master'
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OpenGL: FOF walls + Lower unpegged
See merge request STJr/SRB2!258
2018-07-11 16:36:26 -04:00
Monster Iestyn
09ae0aae53
Merge branch 'master' into next
2018-07-11 21:18:39 +01:00
Monster Iestyn
c127ea3ceb
Merge branch 'opengl-projectsprite-fix' into 'master'
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OpenGL HWR_ProjectSprite fix
See merge request STJr/SRB2!255
2018-07-11 16:15:42 -04:00
Monster Iestyn
2cd2b6bf10
Backport Kart Krew's fix for the 1px HOM with horizon lines
2018-07-08 22:30:37 +01:00
colette
0a931a1364
Update f_finale.c
2018-07-07 20:20:46 -04:00
Alam Ed Arias
17570c1ad6
Merge branch 'master' into next
2018-07-07 16:42:50 -04:00
Alam Arias
a79b9a9127
Update m_misc.c
2018-07-07 20:41:11 +00:00
Alam Arias
7da6aca450
Update m_misc.c
2018-07-07 20:33:19 +00:00
Monster Iestyn
f1bba60373
Merge branch 'md2-fopen-error' into 'master'
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More helpful error messages
See merge request STJr/SRB2!243
2018-07-06 14:38:59 -04:00
Monster Iestyn
130de10f97
Merge branch 'md2-smoother-interpolation' into 'master'
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Smoother MD2 interpolation
See merge request STJr/SRB2!224
2018-07-06 14:38:37 -04:00
MonsterIestyn
3e9103bec2
Merge pull request #252 from GoldenTails/patch-1
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Fixed MD2 models not loading correctly on Linux
2018-07-06 19:12:21 +01:00
GoldenTails
761a221840
Merge remote-tracking branch 'STJrSRB2/master' into patch-1
2018-07-05 16:44:34 -05:00
Monster Iestyn
e5236c3137
Merge branch 'master' into next
2018-07-05 21:09:39 +01:00
Monster Iestyn
8c56e39c18
Merge branch 'lua-exploit-fix' into 'master'
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Lua exploit fix
See merge request STJr/SRB2!259
2018-07-05 16:08:08 -04:00
MonsterIestyn
d77ba1dab6
Merge pull request #264 from LJSonik/password-security-fix
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Disable admin password by default
2018-07-05 20:16:19 +01:00
LJSonik
3b39b3b7c8
Merge branch 'master' into password-security-fix
2018-07-05 20:58:00 +02:00
MonsterIestyn
51c6e8d84c
Merge pull request #232 from LJSonik/minor-net-command-fixes
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Minor net command fixes
2018-07-05 19:56:17 +01:00
LJSonik
bd6373bc86
Merge branch 'master' into minor-net-command-fixes
2018-07-05 20:00:38 +02:00
LJSonik
8e3c3a6f65
Merge branch 'master' into password-security-fix
2018-07-05 19:46:36 +02:00
Steel Titanium
c8d0eb04f4
Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation
2018-07-05 01:23:56 -04:00
Steel Titanium
44144e379e
Merge remote-tracking branch 'upstream/master' into defaultsoundvol
2018-07-05 01:22:39 -04:00
Steel Titanium
c61035571b
Merge remote-tracking branch 'upstream/master' into md2-fopen-error
2018-07-05 01:21:09 -04:00
Steel Titanium
46aa4c3503
Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix
2018-07-05 01:20:32 -04:00
Steel Titanium
8aee862ff8
Merge remote-tracking branch 'upstream/master' into gme-pause
2018-07-05 01:16:43 -04:00
Monster Iestyn
82d953bbc2
Fixed the Lua crash exploit.
2018-07-04 20:15:36 +01:00
Monster Iestyn
dfb5f06d7e
fix compiler errors (shadowed vars, comparisons between unsigned + signed, an unused function arg, and a non-static function with no prototype)
2018-07-02 21:03:04 +01:00
Monster Iestyn
bcffe61277
remove MF_RUNSPAWNFUNC from MT_CACOLANTERN
2018-07-02 20:35:39 +01:00
Monster Iestyn
c045e8cf8d
Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore.
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Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
2018-07-01 22:01:00 +01:00
Monster Iestyn
daa87947a4
huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems
2018-07-01 19:47:26 +01:00
Monster Iestyn
76c8d30ed2
Fix special stage map end var defaults to use the correct map numbers
2018-06-30 18:14:04 +01:00
Monster Iestyn
80d6253eec
Don't re-enable MD5 checks yet, we're not even near RC phase yet
2018-06-30 18:09:39 +01:00
Monster Iestyn
25cd61c094
Merge branch 'master' into next
2018-06-27 15:06:12 +01:00
Monster Iestyn
03e2a2b445
Merge branch 'mp-menu-playername-fix' into 'master'
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Multiplayer menu playername fix
See merge request STJr/SRB2!256
2018-06-27 10:01:39 -04:00
Monster Iestyn
d8a86a8d74
Fix OpenGL completely missing the ability to alter FOF wall pegging by lower unpegged flag. Stupid OpenGL.
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Sorry in advance Lat'!
2018-06-26 21:41:05 +01:00
Monster Iestyn
415c095274
fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
2018-06-26 17:46:04 +01:00
Monster Iestyn
aed30519d4
Fix HWR_ProjectSprite to check properly whether the displayed player's mobj or its subsector exists, to avoid a crash when checking for fake planes. (also use viewplayer since its available to use, silly hardware code)
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Also tweaked a weird splitscreen check in HWR_DrawSpriteShadow; still investigating whether stplyr is ever not player 2 when it's player 2's view, but this looks better for now
2018-06-23 18:47:32 +01:00
Monster Iestyn
b74c01b38f
Merge branch 'precipmobj-fix' into 'master'
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Add sprite2 to precipmobj_t
See merge request STJr/SRB2Internal!150
2018-06-20 08:25:40 -04:00
MascaraSnake
a601cacfff
Added sprite2 to precipmobj_t
2018-06-20 14:04:49 +02:00