Commit graph

11203 commits

Author SHA1 Message Date
Steel Titanium
e9a03401cb Port netticbuffer from Kart 2020-07-19 15:24:27 -04:00
Steel Titanium
05ac0fc7ea Fix muspostbossname sometimes returning garbage. 2020-07-19 13:47:33 -04:00
Hannu Hanhi
b03e7f63c5 Fix shader comment 2020-07-19 16:07:53 +03:00
Hannu Hanhi
92ebbdfc10 Don't override custom shaders with model lighting shader 2020-07-18 15:48:37 +03:00
Hannu Hanhi
c1cf41fb0c Add capability to use model lighting with shaders enabled 2020-07-18 15:08:59 +03:00
Jaime Passos
48a6652973 Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
Zachary McAlpin
c42e06221d Bruh I screwed up 2020-07-17 00:33:07 -05:00
Zachary McAlpin
d26c7654ff Ported Lat's PlayerCmd hook to vanilla SRB2 2020-07-17 00:08:38 -05:00
James R
7c2f81e4ed Merge branch 'next-lc-uint16' into 'next'
Fix skincolor-related memory leak

See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00
James R
fa90ff6bae Merge remote-tracking branch 'origin/master' into next 2020-07-16 19:00:21 -07:00
Hannu Hanhi
0e5631fe66 More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
Hannu Hanhi
afd0858b4d More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
James R
d6b831053f Merge branch 'fix-lib_freeslot' into 'next'
Fix lib_freeslot

See merge request STJr/SRB2!1064
2020-07-14 18:32:10 -04:00
James R
30d27ded6e Merge branch 'minor-lua-fixes' into 'next'
Minor Lua Fixes (CONS_Printf and mobj_t.valid)

See merge request STJr/SRB2!1065
2020-07-14 18:32:00 -04:00
SwitchKaze
734033250d Fix skincolor-related memory leak 2020-07-14 17:09:31 -05:00
Hannu Hanhi
893ff0fa19 Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust 2020-07-14 20:30:56 +03:00
kaysrishaq
7f9175033d minor lua fixes
minor lua fixes
2020-07-14 01:34:57 -04:00
kaysrishaq
29a116ba81 Fix lib_freeslot 2020-07-13 18:56:07 -04:00
James R
34bd0d9fe7 Merge branch 'various-color-fixes' into 'next'
Various color fixes

See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
kaysrishaq
f541c37ebc Fix formatting
PREFAVAILABLE -> S_PrefAvailable
move declarations to top of blocks
2020-07-13 15:16:49 -04:00
James R
3253ffbbc8 Merge branch 'cmake-adjustments' into 'master'
CMAKE additions: SDL Mixer X, *.debug adjustments, CPACK adjustments, CCACHE

See merge request STJr/SRB2!992
2020-07-13 12:40:13 -04:00
James R
f5c5ec000d Use SRB2VERSION here... 2020-07-13 08:59:41 -07:00
James R
93615b07be Merge remote-tracking branch 'origin/next' into http-mserv 2020-07-13 08:58:43 -07:00
GoldenTails
a02306b674 Fix small inconsistency 2020-07-12 19:38:38 -05:00
GoldenTails
66929c3c62 Allow multiple ports to host under one IP address. 2020-07-12 19:38:24 -05:00
GoldenTails
5f85c72279 Fix the Master Server so it works
Instructions:
1. In SQL, create an account called "srb2_ms" @ "localhost" (or your hostname).
2. Grant the account full priviledges to "srb2_ms" (the database).
3. Compile, and run using the sh script provided.
That's all I'm telling you, I don't want this to become rampant.
2020-07-12 19:38:15 -05:00
James R
00ceca8cc6 Merge remote-tracking branch 'origin/master' into next 2020-07-12 17:11:22 -07:00
James R
4985d94386 Merge remote-tracking branch 'origin/master' into cmake-adjustments 2020-07-12 16:24:24 -07:00
James R
42b0ab1851 Merge branch 'p-xymovement-lua-exposure' into 'next'
Expose several movement-related functions to Lua.

See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R
5bcc821a7d Merge branch 'remove-glide-2' into 'next'
Remove references to the Glide API

See merge request STJr/SRB2!1037
2020-07-12 19:10:34 -04:00
James R
839f086216 A few more instances of "gr" to purge 2020-07-12 16:09:43 -07:00
Kays Ishaq
e849c9898e move dupenum declaration to beginning of block 2020-07-12 19:05:27 -04:00
James R
b9a24001d8 Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
GoldenTails
ada06910dc Expose P_MovePlayer to Lua. 2020-07-12 18:02:50 -05:00
GoldenTails
4b3d6f04f8 Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
df1fd0c456 Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
4710e4f07c Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
6d3a2919a2 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
27c25bfa1e Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
6ac3d62321 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
fe67781d68 Expose P_XYMovement to Lua.
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
James R
bc2f83ec05 Merge branch 'p-rail-thinker-lua-exposure' into 'next'
Expose P_RailThinker to Lua.

See merge request STJr/SRB2!1059
2020-07-12 18:54:28 -04:00
James R
6c875a8097 Merge branch 'marathoninfo2' into 'next'
Marathon Run fixes (Resolves #184)

Closes #184

See merge request STJr/SRB2!1061
2020-07-12 18:47:38 -04:00
James R
6f8dfb6fca Merge branch 'version-prep-is-a-stinky-butt-head' into 'master'
Automate some of the version numbers nonsense

See merge request STJr/SRB2!1054
2020-07-12 18:45:51 -04:00
James R
f1a5f5952b Merge branch 'fix-required-flat' into 'next'
Comment out unused border patch variables.

See merge request STJr/SRB2!1055
2020-07-12 18:42:42 -04:00
Monster Iestyn
d40022d75f Merge branch 'ogl-sort-crash-fix' into 'next'
Fix crash by handling precip mobjs correctly in ogl sprite sorting

See merge request STJr/SRB2!1062
2020-07-12 15:44:58 -04:00
Hannu Hanhi
3a488c243f Fix translucency comparison from previous commit 2020-07-12 22:23:15 +03:00
Hannu Hanhi
9909746718 Fix crash by handling precip mobjs correctly in ogl sprite sorting 2020-07-12 21:50:00 +03:00
toaster
0a625d3e19 Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from. 2020-07-12 19:00:58 +01:00
kaysrishaq
a73f468ea4 Don't check empty string for duplicate name 2020-07-12 12:02:49 -04:00