Jaime Passos
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bbe946ac1e
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Bail out earlier.
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2019-12-23 19:00:46 -03:00 |
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MascaraSnake
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50dd0a71db
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Turn size and number of items for item circle into function parameters (in preparation for UDMF)
|
2019-12-23 22:58:58 +01:00 |
|
Jaime Passos
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d050e04dae
|
Bail out if there are no more free gametype slots.
|
2019-12-23 18:58:33 -03:00 |
|
Jaime Passos
|
edddc3e64e
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Custom gametype constant support for Lua.
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2019-12-23 18:54:25 -03:00 |
|
Jaime Passos
|
5ebd84c3e7
|
Move ALL the Lua global variable stuff into lua_script.c.
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2019-12-23 18:49:23 -03:00 |
|
Jaime Passos
|
7425591815
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Add pointlimit and timelimit to Lua.
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2019-12-23 18:37:38 -03:00 |
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Jaime Passos
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d0f7877fd0
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Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals.
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2019-12-23 18:33:39 -03:00 |
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Jaime Passos
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61b72203a8
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Merge remote-tracking branch 'origin/master' into gametype-clownery
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2019-12-23 18:21:13 -03:00 |
|
Zachary McAlpin
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e9a31a44c4
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-23 14:46:09 -06:00 |
|
MascaraSnake
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6939da0164
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Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter
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2019-12-23 21:35:03 +01:00 |
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MascaraSnake
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24f8d4ef51
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Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code.
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2019-12-23 21:17:12 +01:00 |
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GoldenTails
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a5a8d0c77b
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Cap dashspeed to at least mindash before revving.
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2019-12-23 14:01:37 -06:00 |
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MascaraSnake
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2b3922a8f3
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Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore
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2019-12-23 20:12:45 +01:00 |
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MascaraSnake
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6fc325f3d2
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Merge branch 'netarchive_compare_changes' into 'next'
Netarchive compare changes
See merge request STJr/SRB2!563
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2019-12-23 13:57:49 -05:00 |
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MascaraSnake
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d7d9113208
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Merge branch 'hoops_and_rings_refactor' into 'next'
Refactor P_SpawnHoopsAndRings
See merge request STJr/SRB2!562
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2019-12-23 13:57:01 -05:00 |
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MascaraSnake
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eab5f8c851
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P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions
|
2019-12-23 19:08:40 +01:00 |
|
MascaraSnake
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e382c2e094
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P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
|
2019-12-23 18:59:11 +01:00 |
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MascaraSnake
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8ddd078b20
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P_MapThingSpawn(): Move early returning/substitution code into their own functions
|
2019-12-23 17:28:21 +01:00 |
|
MascaraSnake
|
e90eb9a5e7
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Move P_GetMobjtype above first use
|
2019-12-23 16:54:26 +01:00 |
|
MascaraSnake
|
6a69aa4ffa
|
Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function
|
2019-12-23 16:53:45 +01:00 |
|
Nev3r
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9a9f72f598
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Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure.
|
2019-12-23 16:37:44 +01:00 |
|
Nev3r
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d6a86c37b2
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P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData().
|
2019-12-23 16:36:26 +01:00 |
|
Jaime Passos
|
6779c508e7
|
Satisfy rollangle table with a 3deg angle
|
2019-12-23 12:19:05 -03:00 |
|
MascaraSnake
|
112b15cca2
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Add P_GetMobjtype for finding the mobjtype for a given mapthingnum
|
2019-12-23 14:45:43 +01:00 |
|
Nev3r
|
1221c108c6
|
Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there.
|
2019-12-23 12:47:40 +01:00 |
|
Nev3r
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bb54597552
|
Remove redundant netarchive-related sector vars as they're not used anymore.
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
|
2019-12-23 12:42:38 +01:00 |
|
MascaraSnake
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21dcbc856c
|
Split up P_SpawnHoopsAndRings() into subfunctions
|
2019-12-23 12:42:09 +01:00 |
|
Nev3r
|
eadf953957
|
Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
Fix print type issue.
|
2019-12-23 12:30:32 +01:00 |
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MascaraSnake
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efb47b3786
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Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight()
|
2019-12-23 12:07:03 +01:00 |
|
James R
|
f574cd0ce2
|
Whoops I forgot player 2
|
2019-12-22 21:29:41 -08:00 |
|
Steel Titanium
|
356b25def4
|
Spawn Amy's shields for other players
|
2019-12-23 00:28:06 -05:00 |
|
James R
|
3e2b28e162
|
Merge remote-tracking branch 'origin/master' into turnmultiplier
|
2019-12-22 21:26:36 -08:00 |
|
James R
|
7e0152f37b
|
Merge branch 'hoop_refactor' into 'next'
Make both NiGHTS hoop types use the same spawning code.
See merge request STJr/SRB2!560
|
2019-12-23 00:16:46 -05:00 |
|
Steel Titanium
|
a0ce243051
|
Merge branch 'next' into char-damage-fix
|
2019-12-22 23:56:16 -05:00 |
|
James R
|
64af7badfb
|
Merge remote-tracking branch 'origin/master' into next
|
2019-12-22 20:47:15 -08:00 |
|
Zachary McAlpin
|
0f895706f4
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
|
2019-12-22 18:55:58 -06:00 |
|
MascaraSnake
|
1e13604007
|
Merge branch 'flats-in-walls' into 'master'
Flats in walls
See merge request STJr/SRB2!548
|
2019-12-22 17:44:50 -05:00 |
|
MascaraSnake
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63cf9d61fc
|
Merge branch 'supermusic-state-fix' into 'next'
Fix super theme ending early if invincibility expired
See merge request STJr/SRB2!559
|
2019-12-22 17:37:32 -05:00 |
|
MascaraSnake
|
154d2033b6
|
Merge branch 'dustdevilfix' into 'next'
Fix pflags not being properly reset when entering dust devil from top
See merge request STJr/SRB2!556
|
2019-12-22 17:35:51 -05:00 |
|
MascaraSnake
|
070d008f54
|
Merge branch 'virtres' into 'next'
(UDMF prereq.) Map data lump interface
See merge request STJr/SRB2!535
|
2019-12-22 17:22:49 -05:00 |
|
MascaraSnake
|
579362fd3b
|
P_LoadMapData(): Throw an error if resources are not found.
|
2019-12-22 23:22:15 +01:00 |
|
MascaraSnake
|
a4fde93fbb
|
Merge branch 'next' into virtres
# Conflicts:
# src/p_setup.c
|
2019-12-22 23:02:47 +01:00 |
|
MascaraSnake
|
97adf3e246
|
Merge branch 'next' into hoop_refactor
# Conflicts:
# src/p_mobj.c
|
2019-12-22 18:12:58 +01:00 |
|
MascaraSnake
|
dacd5614f9
|
Make both NiGHTS hoop types use the same spawning code.
As a result, the old generic hoops now use 24 sprites instead of 32.
|
2019-12-22 17:37:54 +01:00 |
|
Steel Titanium
|
de1d25cf08
|
Fix super theme ending early if invincibility expired
|
2019-12-20 23:45:32 -05:00 |
|
Steel Titanium
|
c2e2ae6021
|
Merge branch 'next' into char-damage-fix
|
2019-12-20 23:24:29 -05:00 |
|
Steel Titanium
|
ace202daf0
|
Fix Amy and Fang being able to attack other players in MP Special Stages
|
2019-12-20 23:22:45 -05:00 |
|
GoldenTails
|
ed847e831b
|
Fix pasting going out of bounds and dash the possibility of memory leaks while pasting.
|
2019-12-20 20:28:30 -06:00 |
|
James R
|
cbb9c7c13a
|
Merge remote-tracking branch 'origin/master' into next
|
2019-12-20 14:40:10 -08:00 |
|
GoldenTails
|
a2faa975cb
|
Allow Clipboard actions.
|
2019-12-20 16:39:19 -06:00 |
|