Zippy_Zolton
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e8419ea876
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Credits Changes
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2020-10-17 20:13:29 -05:00 |
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Hannu Hanhi
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7941a5fb63
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R_FindPlane optimization
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2020-10-18 01:27:01 +03:00 |
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Zippy_Zolton
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f602944efd
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titlecard
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2020-10-17 15:51:22 -05:00 |
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GoldenTails
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00f38d41e5
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Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank
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2020-10-17 07:10:24 -05:00 |
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James R
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4b0725f36f
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Use FIELDFROM in lua polyobject code
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2020-10-15 16:17:51 -07:00 |
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James R
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374c19f915
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Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro
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2020-10-15 16:15:20 -07:00 |
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James R
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d6b314951e
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Merge branch 'step-down-ceiling' into 'next'
Apply step up/down to opposite plane too
See merge request STJr/SRB2!1192
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2020-10-15 19:11:13 -04:00 |
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James R
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bd9fda8ceb
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Merge branch 'lua-polyobjects' into 'next'
Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
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2020-10-15 19:08:54 -04:00 |
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James R
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31977878e1
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Merge branch 'raretry-fix' into 'next'
Make record attack's quick retry more consistent.
Closes #80
See merge request STJr/SRB2!1193
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2020-10-15 19:02:34 -04:00 |
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James R
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e453a38442
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Merge branch 'gif-colorlutfix' into 'next'
Fix OpenGL GIF recording crashing with gif_localcolortable disabled
See merge request STJr/SRB2!1196
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2020-10-15 19:00:47 -04:00 |
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Jaime Passos
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70ada935ec
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Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
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2020-10-15 14:31:16 -03:00 |
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Jaime Passos
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060c25c14d
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[Software floor sprites] Set the colormap and translation outside of the loop
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2020-10-15 14:12:19 -03:00 |
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Jaime Passos
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bf9ed39ec3
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Change vis->transmap statement
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2020-10-15 14:05:18 -03:00 |
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Jaime Passos
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bc3ac7615f
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Remove unnecessarily duplicated code in R_GetSpriteTranslation
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2020-10-15 11:32:21 -03:00 |
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Jaime Passos
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8294479a5f
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Merge branch 'next' into allowshaders
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2020-10-15 01:25:11 -03:00 |
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Jaime Passos
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4c59f8c615
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Fix OpenGL GIF recording crashing with gif_localcolortable disabled
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2020-10-15 01:14:16 -03:00 |
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Jaime Passos
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50bd8abc78
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Fix precipitation
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2020-10-15 00:03:32 -03:00 |
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Jaime Passos
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3bace37a25
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Don't project if rot_y is less than a single fracunit
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2020-10-14 21:26:23 -03:00 |
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Jaime Passos
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bf8bb383ab
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Simplify the floor splat clipping code a bit
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2020-10-14 21:20:37 -03:00 |
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Steel Titanium
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b19764dc8e
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Merge branch 'master' into next
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2020-10-14 14:58:07 -04:00 |
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Jaime Passos
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b4294220e5
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Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat
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2020-10-14 14:08:25 -03:00 |
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Jaime Passos
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e63efdac13
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Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
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2020-10-14 13:07:02 -03:00 |
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sphere
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a2ff89f007
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Make record attack's quick retry more consistent.
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2020-10-14 17:39:23 +02:00 |
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James R
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b35633bb61
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brug
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2020-10-14 01:19:43 -07:00 |
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James R
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7952408c8e
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Merge branch 'fix-gzip-makefile-failure' into 'master'
Fix gzip failing to compress SRB2's objdump on non-Windows.
See merge request STJr/SRB2!1191
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2020-10-14 03:11:26 -04:00 |
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James R
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cce55ccf90
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Merge branch 'ffloorclip-2' into 'next'
Software 3D floor rendering optimization (second attempt)
See merge request STJr/SRB2!1184
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2020-10-14 03:10:44 -04:00 |
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James R
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f7e9772e10
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Merge branch 'i-pity-you' into 'next'
Allow JumpSpin abilities to be used with non-ability shields
Closes #277
See merge request STJr/SRB2!1146
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2020-10-14 03:08:20 -04:00 |
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Jaime Passos
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ab526e47cc
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Implement object-defined floor sprite slopes.
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2020-10-14 00:57:13 -03:00 |
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Jaime Passos
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a8a66f698a
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[Software] Use the light at the bottom of the object for splats
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2020-10-13 23:14:05 -03:00 |
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James R
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bc23f582fe
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Don't need to set this actually
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2020-10-13 19:11:18 -07:00 |
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James R
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5fca04c3dd
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Apply step up/down to opposite plane too
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2020-10-13 19:04:52 -07:00 |
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Jaime Passos
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4b7bfce95e
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Implement sloped floor sprites
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2020-10-13 22:42:07 -03:00 |
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Jaime Passos
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fccbc00cac
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Fix the wrong freeing function call being used in Patch_FreeData
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2020-10-13 19:18:01 -03:00 |
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Jaime Passos
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63e471d902
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Correctly return the output patch's size in Picture_PatchConvert
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2020-10-13 19:16:25 -03:00 |
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Zippy_Zolton
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6fd226eb29
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Crosshair fix, no GAMEQUIT
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2020-10-13 16:41:39 -05:00 |
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Jaime Passos
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0e62cb2ada
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Fix infinitely long splat spans
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2020-10-13 17:03:50 -03:00 |
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Zippy_Zolton
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5d699591c7
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more!!!!! :3
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2020-10-13 14:23:56 -05:00 |
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Jaime Passos
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4273896311
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Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
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2020-10-13 12:57:36 -03:00 |
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Zippy_Zolton
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45b52e3729
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good night
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2020-10-13 02:19:20 -05:00 |
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Zippy_Zolton
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2ba1017dab
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More whitelists :D
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2020-10-13 02:13:35 -05:00 |
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Jaime Passos
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87e5d63723
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Improve sorting between sprites and floor sprites
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2020-10-13 02:24:18 -03:00 |
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Jaime Passos
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95d0097df6
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Improve splat sorting:
Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
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2020-10-13 01:45:18 -03:00 |
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Jaime Passos
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7dbd34345c
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Fix splat sorting
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2020-10-13 01:09:17 -03:00 |
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Jaime Passos
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f2aca01e2b
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Fix other uninitialized variable warnings
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2020-10-13 00:14:27 -03:00 |
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Jaime Passos
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1ea3bd8fff
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Fix uninitialized variable warning
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2020-10-12 22:08:45 -03:00 |
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Jaime Passos
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453f49cb77
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Fix floorsprites not being rendered when viewed from the bottom
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2020-10-12 22:07:11 -03:00 |
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James R
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cb8f6097cf
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Merge branch 'save-netvars' into 'next'
Save netvars
See merge request STJr/SRB2!1179
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2020-10-12 19:03:01 -04:00 |
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Jaime Passos
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831ccccdd6
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OpenGL support for splats, fix some shadow draw bugs in Software
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2020-10-12 19:53:21 -03:00 |
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James R
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58464771a8
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Merge branch 'addfile-vararg' into 'next'
Give the addfile command variable argument support.
See merge request STJr/SRB2!1176
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2020-10-12 18:32:20 -04:00 |
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lachwright
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6a73e81227
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Merge remote-tracking branch 'origin/next' into i-pity-you
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2020-10-13 09:24:09 +11:00 |
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