Monster Iestyn
9e6fd595da
Merge branch 'acz-boss-hardcode' into 'master'
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ACZ boss hardcode
See merge request STJr/SRB2Internal!221
2019-06-02 13:09:38 -04:00
Nev3r
264386f842
Add visplane portal creation functionality and use it to replace the skybox rendering.
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The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Nev3r
df0a40b3c2
Code refactoring to turn portal struct into a more generalized shape.
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Split portal-related code to its own source files.
Most of the 2-line-specific setup has been moved to the function which adds a 2-line case. The portals should render as they used to so far, anyway.
2019-06-01 13:07:23 +02:00
Monster Iestyn
571c5b89b5
Whoops, forgot to make P_CheckSight support slopes for same-sector FOF plane checking.
2019-05-27 21:18:02 +01:00
Monster Iestyn
abfdac15a8
Fixed P_CheckSight to support slopes, both for normal planes and FOF planes
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(Untested)
2019-05-27 20:36:35 +01:00
Monster Iestyn
ad4006712e
fix P_CheckSight to consider FOFs that completely block the view
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(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-27 19:32:05 +01:00
Jaime Passos
39857a846a
PNG support
2019-05-26 23:37:23 -03:00
Jaime Passos
0bcf89679e
Hardware renderer: Fix polyobjects
2019-05-26 18:16:13 -03:00
Jaime Passos
a4a529bdb5
Hardware renderer: Disable Glide-specific texture handling
2019-05-26 17:41:10 -03:00
Jaime Passos
dfd8beae27
Merge remote-tracking branch 'upstream/jimita-flats' into flats
2019-05-26 16:43:33 -03:00
Jaime Passos
93f60267c1
Minor fixes
2019-05-26 16:22:33 -03:00
Nev3r
36036b6cfd
Permit textures to use the "TEXTURE" tag in addition to "WALLTEXTURE".
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It's pointless to make any distinctions anymore IMO, given flats can load them just fine now.
2019-05-26 12:02:43 +02:00
Steel Titanium
34ce368895
Merge branch 'next' into jimita-unfuck-awayview
2019-05-25 19:47:45 -04:00
Steel Titanium
dc273d3f23
Merge branch 'next' into jimita-flashpals-on-screenshots
2019-05-25 19:37:17 -04:00
Steel Titanium
09e600c07d
Add missing PPA source
2019-05-25 16:20:16 -04:00
Steel Titanium
c8a5597492
Update libopenmpt to 0.4.4
2019-05-23 22:05:28 -04:00
Monster Iestyn
677801f5ff
Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
2019-05-23 21:51:58 +01:00
Monster Iestyn
e60b0b1a80
Update hw_light.c
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(though I'm not sure why we bother, since coronas have been disabled for a decade now)
2019-05-23 21:08:27 +01:00
Monster Iestyn
7d0509f1cb
Merge branch 'master' into acz-boss-hardcode
2019-05-23 20:38:25 +01:00
Monster Iestyn
742b11c0ff
Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
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The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Jaime Passos
dbb1575a6d
Animations, better flat management.
2019-05-21 15:24:26 -03:00
Jaime Passos
869f1e4e8d
Fix warnings
2019-05-21 11:03:53 -03:00
Jaime Passos
35d6da159d
HOLD UP
2019-05-21 09:50:39 -03:00
Steel Titanium
ce1c1d8c88
Forgot some references
2019-05-20 23:31:23 -04:00
Jaime Passos
714c997aac
Support for patches and textures to be used in place of sector flats
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Still a work in progress.
2019-05-21 00:28:52 -03:00
Steel Titanium
bf3d5f4188
circleci: Fix compiling error
2019-05-20 23:22:23 -04:00
Steel Titanium
e00af6ffec
Properly close the if
2019-05-20 22:17:38 -04:00
Steel Titanium
e280d1d83f
Move to before_install
2019-05-20 22:00:28 -04:00
Steel Titanium
ce87ed97fb
travis: remove sudo from command
2019-05-20 21:56:43 -04:00
Steel Titanium
9b174b9d02
travis: Add gpg key for git-lfs on linux
2019-05-20 21:54:29 -04:00
Steel Titanium
91767a7740
Merge branch 'master' into public-musicplus-libopenmpt
2019-05-20 21:33:10 -04:00
Monster Iestyn
ec0719f74f
Merge branch 'steelt-acz-things-hardcode' into 'master'
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Hardcode some ACZ things
See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Monster Iestyn
572328a4fa
Merge branch 'public_flatsprite'
2019-05-16 16:00:24 +01:00
Monster Iestyn
66bc287688
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
Monster Iestyn
600a373739
Merge branch 'master' into next
2019-05-13 16:07:30 +01:00
Monster Iestyn
2a9019c15e
Merge branch 'archiveworld-sigsegv-fix' into 'next'
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Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.
See merge request STJr/SRB2!490
2019-05-13 07:02:48 -04:00
Alam Ed Arias
addf2bb3c4
Fix NONET build
2019-05-13 01:51:36 -04:00
Steel Titanium
8a14427420
Merge branch 'perpetual-modifier-updates' into 'master'
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Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
Steel Titanium
06961a8f5e
Merge branch 'no-frameskip' into 'next'
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Don't skip frames when connecting or paused
See merge request STJr/SRB2!489
2019-05-13 00:35:11 -04:00
Steel Titanium
cad65ad5e9
Properly fix crash due to duplicated lines.
2019-05-13 00:23:43 -04:00
Steel Titanium
4e0cc2505a
Revert "Check that lumps are okay"
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This reverts commit 7ac0a8b4d2
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2019-05-13 00:20:39 -04:00
Steel Titanium
b34aa86403
Hardcode some ACZ things
2019-05-11 22:56:23 -04:00
James R
7ac0a8b4d2
Check that lumps are okay
2019-05-08 20:30:19 -04:00
Monster Iestyn
f0e16cad32
Merge branch 'master' into next
2019-05-08 16:31:05 +01:00
Monster Iestyn
8ea9d0e95c
Merge branch 'alias_recursion_hotfix_2' into 'master'
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Alias recursion hotfix 2
See merge request STJr/SRB2!482
2019-05-08 11:25:15 -04:00
wolfy852
8f05d75926
Don't skip frames when connecting or paused
2019-05-08 09:39:45 -05:00
wolfs
e394f41c52
Merge branch 'public-musicplus-tagfix' into 'next'
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Fix music load lag by reverting tag changes
See merge request STJr/SRB2!486
2019-05-07 22:42:13 -04:00
Monster Iestyn
360a6ff89a
Merge branch 'public_flatsprite' into 'public_flatsprite'
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Merge in next and don't billboard papersprites in GL
See merge request STJr/SRB2!488
2019-05-06 15:34:35 -04:00
Sryder
b304b268c8
No sprite billboarding on papersprites
2019-05-06 20:24:26 +01:00
Sryder
1f1d67cd7e
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
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# Conflicts:
# src/p_user.c
2019-05-06 20:20:57 +01:00