Sally Coolatta
29f7ecd460
Remove P_RandomFixed call when players are moving
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"Add some extra randomization" is not how RNG works
2023-07-26 07:46:51 -04:00
Sal
6a0be65315
Merge branch 'brokenrecord' into 'next'
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Make reading and writing of all player stats to record attack demos precise (resolves #1048 )
Closes #1048
See merge request STJr/SRB2!2045
2023-07-26 11:43:32 +00:00
Sal
5eae98c829
Merge branch 'ra-file-list' into 'next'
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Allow Record Attack in modified games
See merge request STJr/SRB2!2064
2023-07-26 11:35:31 +00:00
Lactozilla
e12288be3f
Move these two lines after calculating the slopes
2023-07-26 00:19:55 -03:00
Lactozilla
c6c3cc3209
Drawseg clipping optimized, from prboom-plus
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Co-authored-by: Sally Coolatta <tehrealsalt@gmail.com>
2023-07-26 00:06:52 -03:00
Sally Coolatta
10a8f2d05e
Fix some minor warnings
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- Fix `lib_getSkinSprite` overshadowing `sprites` global
- Rename terrible result_e `ok` so it stops overshadowing crap
- Remove inlining from w_wad.c since it reached the inline limit (remember kids, your compiler knows better than you these days whenever or not to inline something)
- Remove unused variable in G_PlayerReborn
2023-07-25 11:32:26 -04:00
Sal
7c26fbf09d
Merge branch 'drawonlyforpx' into 'next'
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Add "drawonlyforplayer" and "dontdrawforviewmobj"
Closes #1009 , #997 , and #924
See merge request STJr/SRB2!2014
2023-07-25 15:06:23 +00:00
Zwip-Zwap Zapony
0e2682d590
Add "drawonlyforplayer" and "dontdrawforviewmobj"
2023-07-25 11:05:29 -04:00
Sally Coolatta
dded352293
Harsher replay menu
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Don't allow loading demos with invalid file lists at all. If you insist on doing this, it has to be done from the command line now.
2023-07-25 09:43:10 -04:00
Sally Coolatta
f99cf91d3d
Promote file count to UINT16
2023-07-25 09:29:09 -04:00
Sally Coolatta
77576c3c5d
Allow Record Attack in modified games
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Replays now store & validate the add-on list before loading them. Custom characters can now be allowed in Record Attack.
2023-07-25 08:45:42 -04:00
Sally Coolatta
1a2f66acd9
Update .gitignore
2023-07-25 08:45:42 -04:00
Sal
1a209146d6
Merge branch 'spemblems' into 'next'
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Allow obtaining ring, time & grade emblems in regular gameplay
See merge request STJr/SRB2!1752
2023-07-25 09:45:12 +00:00
Sal
ee67070547
Merge branch 'fix-no-sdl-build' into 'next'
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Fix build errors when building without SDL
See merge request STJr/SRB2!2062
2023-07-25 09:44:33 +00:00
Sal
8cae5a9ff8
Merge branch 'fix-declaration-errors' into 'next'
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Fix errors due to declaring variables in switch bodies
See merge request STJr/SRB2!2063
2023-07-25 09:43:53 +00:00
GoldenTails
4212035729
Fix errors due to declaring variables in switch bodies
2023-07-24 21:44:53 -05:00
Sal
3a52e6deb2
Merge branch 'waiting-players-intermission' into 'next'
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SRB2Kart netcode ports
See merge request STJr/SRB2!2019
2023-07-24 18:03:45 +00:00
Sal
2e37995e89
Merge branch 'ping_lua' into 'next'
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Port player.ping from SRB2Kart
See merge request STJr/SRB2!2025
2023-07-24 18:00:31 +00:00
Jisk
b36ca89e16
Port player.ping from SRB2Kart
2023-07-24 18:00:31 +00:00
Gustaf Alhäll
8bddf0f097
fixup! fixup! fixup! Fix build errors when building without SDL
2023-07-24 17:12:24 +02:00
Nev3r
4f97b7730b
Merge branch '622-teamlives-hud' into 'next'
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Resolve "Display lives in the lower left if GTR_TEAMS|GTR_LIVES is set"
Closes #622
See merge request STJr/SRB2!1579
2023-07-24 13:04:21 +00:00
Nev3r
3338d7ca74
Merge branch 'conversion-context-drift' into 'next'
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UDMF context drift fixes
See merge request STJr/SRB2!2061
2023-07-24 12:49:14 +00:00
Nev3r
022ddcf363
Merge branch 'models-plus-final' into 'next'
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3D models support for spritexoffset, spriteyoffset, spritexscale, spriteyscale, parity with sprite rollangle
See merge request STJr/SRB2!1840
2023-07-24 12:46:10 +00:00
spherallic
86b4f93610
Allow obtaining ring, time & grade emblems in regular SP gameplay.
2023-07-24 08:34:10 -04:00
Sal
b238a6db50
Merge branch 'shockwave-action' into 'next'
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Add a standalone action for shockwaves
See merge request STJr/SRB2!1777
2023-07-24 11:01:41 +00:00
Sal
4ccba2a9d9
Merge branch 'fix-inaccurate-fps-counter' into 'next'
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Fix inaccuracies in FPS counter
Closes #1047
See merge request STJr/SRB2!2047
2023-07-24 10:57:27 +00:00
Sal
08c6e76d1c
Merge branch 'texnamefornum' into 'next'
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Add R_TextureNameForNum and R_CheckTextureNameForNum
See merge request STJr/SRB2!1880
2023-07-24 10:43:52 +00:00
Sal
13c30ace2e
Merge branch 'lua-texture-offsets-expose' into 'next'
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Exposed floor/ceiling offsets and light reference to Lua.
See merge request STJr/SRB2!1884
2023-07-24 10:42:07 +00:00
Sal
25ef05230e
Merge branch 'alias-improvements' into 'next'
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Alias improvements
See merge request STJr/SRB2!2055
2023-07-24 10:36:21 +00:00
Sal
34f3b9c06a
Merge branch 'os-lib' into 'next'
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Paired down OS Lua library
See merge request STJr/SRB2!2060
2023-07-24 10:36:03 +00:00
Sally Coolatta
84e448eb63
Improve handling of team lives labels
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The lives counter check is now always run, and team name is displayed in its place when its false.
2023-07-24 06:09:50 -04:00
Shane Ellis
a9d0630b15
Add lives check to Team name HUD
2023-07-24 05:18:55 -04:00
Sal
50d8becf55
Merge branch 'thespikesagaepisode3' into 'next'
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Exclude non-solid objects from spike eject (resolves #706 )
Closes #706
See merge request STJr/SRB2!1674
2023-07-24 09:17:07 +00:00
Sal
31d26c6f55
Merge branch 'awayview-fix' into 'next'
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Call P_ResetCamera Upon Switching To/From an Away View Camera
See merge request STJr/SRB2!2011
2023-07-24 09:15:56 +00:00
Sal
f46e6883ca
Merge branch 'fullscreen-toggle' into 'next'
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Add fullscreen (and renderer) toggle & make windowed mode use a separate resolution
See merge request STJr/SRB2!1734
2023-07-24 09:14:21 +00:00
Sal
dd0ea188dd
Merge branch 'bak2bak' into 'next'
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Autobackup old gamedatas (resolves #1031 )
Closes #1031
See merge request STJr/SRB2!2030
2023-07-24 09:12:05 +00:00
katsy
516e06bcba
Autobackup old gamedatas ( resolves #1031 )
2023-07-24 09:12:05 +00:00
James R
bc9e7c1461
Disable sprite/model rotation on slopes for now
2023-07-24 05:02:31 -04:00
James R
a71a7f2710
Support spritexoffset/spriteyoffset for 3D models
2023-07-24 05:01:28 -04:00
James R
6d9512d290
Do not factor roll and pitch into model rollangle
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Those transformations are applied separately so the model
tilts in 3d space.
2023-07-24 04:57:39 -04:00
James R
c065029b01
Model stretching
2023-07-24 04:53:30 -04:00
James R
7db09b657b
Tilt models
2023-07-24 04:48:17 -04:00
Sally Coolatta
b6129a6d42
Add R_SpriteRotationAngle function
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Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
Sally Coolatta
7c2a241042
Remove the need for setting rotation axis in spriteinfo for models
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Now it just does it like Software
2023-07-24 04:40:15 -04:00
Sally Coolatta
5c23fdda24
Fix incorrect tilts
2023-07-24 04:11:43 -04:00
Sally Coolatta
ae233b000f
Remove modeltilt, use roll & pitch instead
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Broken currently, about half of the slopes you can go into have the wrong tilt
2023-07-24 04:11:42 -04:00
TehRealSalt
95cbee52c6
Model tilts
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- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2023-07-24 04:11:42 -04:00
SMS Alfredo
66f8908b03
Reset Camera only if a new camera is set / Fix Lua jank with setting awayviewmobj or awayviewtics solo
2023-07-22 20:44:22 -05:00
Gustaf Alhäll
4bc7b2da11
fixup! fixup! Fix build errors when building without SDL
2023-07-22 22:59:00 +02:00
Gustaf Alhäll
d42d1e9a45
fixup! Fix build errors when building without SDL
2023-07-22 22:56:17 +02:00