Monster Iestyn
f5332ccf8e
Fixed TC_RAINBOW so it doesn't accept invalid colors, whoopsies
2019-08-12 19:06:18 +01:00
toaster
640b39d9aa
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-12 18:50:42 +01:00
toaster
e62fefad5d
Tweak the animation speed of the fleeing eggmobiles' sweatdrops.
2019-08-12 18:50:23 +01:00
toaster
8605d77af6
Fix an issue with painstate-exiting detection in the boss1 thinker.
2019-08-12 18:49:58 +01:00
Monster Iestyn
0685b9705c
Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed
2019-08-12 15:18:36 +01:00
Monster Iestyn
b7a2b3f7a2
Added switch cases to skin color related functions in r_draw.c, added extra error checking
2019-08-12 15:02:36 +01:00
Monster Iestyn
7ba4bbf867
Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
2019-08-12 14:00:26 +01:00
toaster
9ae750d09c
Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
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Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
Monster Iestyn
37dd048f12
tweak the defaults for titlescrollxspeed and numDemos
2019-08-11 22:28:32 +01:00
Monster Iestyn
92b47f8729
Fix uninitialised variable error toaster found in P_MinecartThink
2019-08-11 22:14:50 +01:00
toaster
c7bbefb3f8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-11 21:17:13 +01:00
Monster Iestyn
0ba2b28381
Disable patch.dta at Rob's request, since we don't really use it anymore
2019-08-11 20:24:14 +01:00
toaster
f85bc7c61f
Fix Rob's Knuckles issue.
2019-08-11 19:37:15 +01:00
toaster
ed8ad7abde
Did some testing, needed to fix one more issue with moving surfaces and spinning.
2019-08-11 14:36:52 +01:00
toaster
e3aec8e067
Fix all our landing woes. (For now.)
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* Player state upon collision with ground after rolling now sets state properly.
* Fix the thing where Knuckles can glide up a slope like it's nothing WHILE keeping things working for bouncers.
2019-08-10 16:06:59 +01:00
Monster Iestyn
24526d4758
Merge branch 'polyobj-collide-fix' into 'master'
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Polyobject collide fix
See merge request STJr/SRB2Internal!288
2019-08-09 14:30:44 -04:00
Alam Ed Arias
fd77fe819b
curbgname need one more byte to hold the NULL
2019-08-08 23:46:08 -04:00
Alam Ed Arias
92a954609d
Merge branch 'public_next' into private
2019-08-08 23:41:19 -04:00
Alam Ed Arias
81b294eec1
Merge branch 'master' into next
2019-08-08 23:18:31 -04:00
Alam Ed Arias
0c2b300294
Appveyor: other way around, the Mingw32 is at 9.1
2019-08-08 23:05:24 -04:00
Alam Ed Arias
33c0b825a7
Appveyor: the Mingw64 is 9.1, the Mingw32 is still 7.3
2019-08-08 23:02:03 -04:00
Alam Ed Arias
268b5a09d9
Disable address-of-packed-member warning
2019-08-08 22:47:33 -04:00
Alam Ed Arias
eacf89e309
Makefile: GCC80 does not exist
2019-08-08 22:34:09 -04:00
Alam Ed Arias
b773b61b8c
Revert "Try to compile with AppVeyor's GCC 9.1.0"
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This reverts commit 749c2753e4
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2019-08-08 22:31:18 -04:00
Alam Ed Arias
749c2753e4
Try to compile with AppVeyor's GCC 9.1.0
2019-08-08 22:19:22 -04:00
Alam Ed Arias
5a79a446df
Tested to be compile with Mingw64 9.1.0
2019-08-08 21:25:46 -04:00
Alam Ed Arias
d5cc3ce48d
Makefile: support GCC 9.1
2019-08-08 20:27:57 -04:00
Alam Ed Arias
07f89fd6b5
Makefile: stop building with DWARF v2 debugging info
2019-08-08 18:43:42 -04:00
Monster Iestyn
1b9eb3c3e4
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
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(Naturally I did the same to the camera equivalent)
2019-08-08 23:04:47 +01:00
Monster Iestyn
17e53ee27b
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
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* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
2019-08-08 16:37:09 +01:00
Monster Iestyn
a8b7ecab4d
P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
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(This is an untested fix for VAda's apparent collision with thin air below a polyobject in ACZ2 in beta 5)
2019-08-07 23:27:26 +01:00
MascaraSnake
506093acbb
Merge branch 'fang-fixes' into 'master'
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Fang fixes
Closes #154 and #140
See merge request STJr/SRB2Internal!285
2019-08-07 14:46:02 -04:00
MascaraSnake
3196fd225d
Merge branch 'fixme' into 'master'
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Build fixes
See merge request STJr/SRB2Internal!287
2019-08-07 14:45:41 -04:00
MascaraSnake
088f39adbd
Merge branch 'musicplus-strtok' into 'master'
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Use strtok instead of strtok_r
See merge request STJr/SRB2Internal!286
2019-08-07 14:34:25 -04:00
Alam Ed Arias
b5279c34fa
Fix compiling without MixerX support
2019-08-07 12:42:07 -04:00
Alam Ed Arias
a6fe6ebcd3
Fix signed vs unsigned comapre
2019-08-07 12:41:22 -04:00
Alam Ed Arias
cebc1d46f0
All C files should a newline at the end
2019-08-07 12:39:51 -04:00
Alam Ed Arias
4e78617c29
fix PARANOIA builds
2019-08-07 12:39:04 -04:00
mazmazz
688fdf35f9
Use strtok instead of strtok_r
2019-08-07 01:29:05 -04:00
MascaraSnake
aac9592e31
Set Fang's minimum bounce strength to 1.5 times jump strength
2019-08-06 23:35:20 +02:00
MascaraSnake
842b503d90
Don't zero out momz when landing on slopes.
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This fixes Fang's bounce on slopes and doesn't seem to make a difference otherwise, but there's still a non-zero chance this broke something.
2019-08-06 23:18:53 +02:00
mazmazz
46993268ae
* Added FORCERESETMUSIC level header
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* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
3add792986
Fix spindashing on a moving surface causing you to change state to rolling instead of spindashing.
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(MI said I could commit to master since it was only a single line.)
2019-08-04 19:11:58 +01:00
toaster
b06af59907
Merge branch 'revert_revert_musicplus' into 'master'
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Revert "Revert MusicPlus"
See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
Steel Titanium
dacee0665d
More menu stuff
2019-08-04 13:26:25 -04:00
toaster
5585059f6b
Merge branch 'ringsparkle' into 'master'
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New ring sparkles
See merge request STJr/SRB2Internal!271
2019-08-04 11:46:40 -04:00
Steel Titanium
153ed82849
Last min changes
2019-08-04 11:34:55 -04:00
toaster
af07412ac8
Merge branch 'statefix' into 'master'
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Quick state fixes
See merge request STJr/SRB2Internal!283
2019-08-04 10:53:38 -04:00
toaster
1fbd3eff40
* Fix the thing where you "roll" in run/walk frames if you hold spin after jumping.
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* Fix the thing where you don't go through super transformation frames when starting NiGHTS.
2019-08-04 15:25:13 +01:00
toaster
015abfc970
Revert "Revert "Fix MIDI Soundfont code shadowing a global variable.""
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This reverts commit 99dbcb9f65
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2019-08-04 12:04:01 +01:00