Commit graph

3345 commits

Author SHA1 Message Date
mazmazz
5115097dc2 Make bigger default Flicky follow trigger from 128 radius to 320 radius 2018-08-10 04:24:14 -04:00
mazmazz
5eafebe4d4 A_FlickyCenter implementation - now Flickies can be attracted to players!
* Changed default movement to attraction, vs. aimless
* Flickies spawned from this will always have the FLICKY_CENTER mobj as its target
    * Use P_IsFlickyCenter to identify FLICKY_CENTER mobjs versus players
* FLICKY_CENTER mobj tracer points to the spawned Flicky
* Thanks toaster for the original code~~
2018-08-09 17:28:37 -04:00
mazmazz
38eae01400 MT_FLICKY_x_CENTER defs 2018-08-09 12:08:06 -04:00
mazmazz
904ff6fccb Choose Flicky Fish Color by Thing Parameter 2018-08-09 04:19:18 -04:00
mazmazz
f7c80f3980 Make standing flickies bounce if MTF_AMBUSH and not MTF_OBJECTSPECIAL 2018-08-09 02:55:22 -04:00
mazmazz
9127a835c1 Flicky stand animation fixes 2018-08-09 02:27:25 -04:00
mazmazz
abbc7631cd Flicky stand implementation by MTF_AMBUSH
* MTF_OBJECTSPECIAL: Set no gravity for flicky
2018-08-09 02:08:25 -04:00
mazmazz
d5f32cc0e5 Flicky stand states 2018-08-09 01:44:21 -04:00
mazmazz
db7bc927e7 Mapthingnums for MT_SECRETFLICKYies 2018-08-09 01:01:20 -04:00
mazmazz
292654e498 Fix FlickyFly momentum on MTF_OBJECTSPECIAL 2018-08-09 00:57:35 -04:00
mazmazz
332136b9bf Assign mapthingnums to MT_FLICKY
* Type # 570-585
2018-08-09 00:17:46 -04:00
mazmazz
fc2517d8e2 FlickyFly: Configure gravity by MTF_AMBUSH 2018-08-09 00:13:08 -04:00
MascaraSnake
21cb0cab3c Reorganized the thing type numbers 2018-08-03 23:58:11 +02:00
Monster Iestyn
83d87c343b Fix Cacolantern's preparing sound being played everywhere across the map
(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
74646052b0 Merge branch 'master' into next 2018-07-31 19:36:30 +01:00
Monster Iestyn
485d990949 Merge branch 'gme-lowvolume-fix' into 'master'
GME low volume fix

See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Monster Iestyn
16999b7080 Merge branch 'gme-pause' into 'master'
Fix pausing on gme

See merge request STJr/SRB2!251
2018-07-31 14:33:56 -04:00
Steel Titanium
c02ee9a502 Re-did this fix. 2018-07-28 01:58:25 -04:00
Alam Ed Arias
79e4c3760a Merge branch 'master' into next 2018-07-20 17:35:53 -04:00
Alam Ed Arias
1ee7eda0ad Fixup PROFILEMODE 2018-07-20 17:35:18 -04:00
Monster Iestyn
a06ef26149 Merge branch 'master' into next 2018-07-11 21:37:23 +01:00
Monster Iestyn
8e19611033 Merge branch 'opengl-fof-lowerunpegged' into 'master'
OpenGL: FOF walls + Lower unpegged

See merge request STJr/SRB2!258
2018-07-11 16:36:26 -04:00
Monster Iestyn
09ae0aae53 Merge branch 'master' into next 2018-07-11 21:18:39 +01:00
Monster Iestyn
c127ea3ceb Merge branch 'opengl-projectsprite-fix' into 'master'
OpenGL HWR_ProjectSprite fix

See merge request STJr/SRB2!255
2018-07-11 16:15:42 -04:00
colette
0a931a1364 Update f_finale.c 2018-07-07 20:20:46 -04:00
Alam Ed Arias
17570c1ad6 Merge branch 'master' into next 2018-07-07 16:42:50 -04:00
Alam Arias
a79b9a9127
Update m_misc.c 2018-07-07 20:41:11 +00:00
Alam Arias
7da6aca450
Update m_misc.c 2018-07-07 20:33:19 +00:00
Monster Iestyn
f1bba60373 Merge branch 'md2-fopen-error' into 'master'
More helpful error messages

See merge request STJr/SRB2!243
2018-07-06 14:38:59 -04:00
Monster Iestyn
130de10f97 Merge branch 'md2-smoother-interpolation' into 'master'
Smoother MD2 interpolation

See merge request STJr/SRB2!224
2018-07-06 14:38:37 -04:00
GoldenTails
761a221840 Merge remote-tracking branch 'STJrSRB2/master' into patch-1 2018-07-05 16:44:34 -05:00
Monster Iestyn
e5236c3137 Merge branch 'master' into next 2018-07-05 21:09:39 +01:00
Monster Iestyn
8c56e39c18 Merge branch 'lua-exploit-fix' into 'master'
Lua exploit fix

See merge request STJr/SRB2!259
2018-07-05 16:08:08 -04:00
LJSonik
3b39b3b7c8
Merge branch 'master' into password-security-fix 2018-07-05 20:58:00 +02:00
LJSonik
bd6373bc86
Merge branch 'master' into minor-net-command-fixes 2018-07-05 20:00:38 +02:00
LJSonik
8e3c3a6f65
Merge branch 'master' into password-security-fix 2018-07-05 19:46:36 +02:00
Steel Titanium
c8d0eb04f4 Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation 2018-07-05 01:23:56 -04:00
Steel Titanium
c61035571b Merge remote-tracking branch 'upstream/master' into md2-fopen-error 2018-07-05 01:21:09 -04:00
Steel Titanium
46aa4c3503 Merge remote-tracking branch 'upstream/master' into gme-lowvolume-fix 2018-07-05 01:20:32 -04:00
Steel Titanium
8aee862ff8 Merge remote-tracking branch 'upstream/master' into gme-pause 2018-07-05 01:16:43 -04:00
Monster Iestyn
82d953bbc2 Fixed the Lua crash exploit. 2018-07-04 20:15:36 +01:00
Monster Iestyn
dfb5f06d7e fix compiler errors (shadowed vars, comparisons between unsigned + signed, an unused function arg, and a non-static function with no prototype) 2018-07-02 21:03:04 +01:00
Monster Iestyn
bcffe61277 remove MF_RUNSPAWNFUNC from MT_CACOLANTERN 2018-07-02 20:35:39 +01:00
Monster Iestyn
c045e8cf8d Since there is only one type of the old spikeball that doesn't rotate, there is no point using A_RotateSpikeBall in its states anymore.
Likewise, A_RotateSpikeBall no longer has to care about the object type of the actor, for the same reason.
2018-07-01 22:01:00 +01:00
Monster Iestyn
daa87947a4 huh, no wonder the two FHZ ice types looked the same in objectplace; they were using the same spawnstate it seems 2018-07-01 19:47:26 +01:00
Monster Iestyn
76c8d30ed2 Fix special stage map end var defaults to use the correct map numbers 2018-06-30 18:14:04 +01:00
Monster Iestyn
80d6253eec Don't re-enable MD5 checks yet, we're not even near RC phase yet 2018-06-30 18:09:39 +01:00
Monster Iestyn
25cd61c094 Merge branch 'master' into next 2018-06-27 15:06:12 +01:00