SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
MascaraSnake
33a22331f8
Merge branch 'waypoints' into 'next'
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Store waypoints at map load instead of iterating through the thinker list to find them
See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
MascaraSnake
36843cbfd6
Merge branch 'next' into waypoints
2020-05-12 23:51:32 +02:00
MascaraSnake
d708789c3a
Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly
2020-05-12 23:50:30 +02:00
James R
6b4ee94e38
Use camera angle, not mobj angle, when comparing Angle Anchor
2020-05-10 19:40:28 -07:00
lachwright
63cb58a10a
Update new GFZ3 laser
2020-05-06 09:03:03 +08:00
MascaraSnake
485a4e5035
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
Monster Iestyn
d1d006a1a7
Merge branch 'thinker-cleanup' into 'next'
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Plane movement thinker cleanup
See merge request STJr/SRB2!880
2020-04-24 14:30:52 -04:00
sphere
67f511a55e
Restore carelessly removed const keywords.
2020-04-22 23:38:10 +02:00
sphere
25affe6948
Make emerald hunt shards spawn at correct heights, and add Float option.
2020-04-22 18:58:40 +02:00
MascaraSnake
fd598f315e
Add an enum for crumblestate
2020-04-17 23:54:37 +02:00
Monster Iestyn
23b6679b3a
Merge branch 'buggle-trouble' into 'next'
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P_HomingAttack related fixes
See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Louis-Antoine
6f9422d380
Encapsulate plane height checks
2020-03-22 17:28:50 +01:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
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(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Tatsuru
776951c6a8
Never forget who your enemy is
2020-03-03 11:40:35 -03:00
SwitchKaze
21b28b6295
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-29 23:41:16 -05:00
Jaime Passos
fe93155578
Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables
2020-02-24 20:03:08 -03:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
92f65fd822
Merge branch 'exitmove-tweaks' into 'next'
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Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
Tatsuru
c76a8e8a58
Standards
2020-02-18 22:46:16 -03:00
fickleheart
0fbff66e25
Let scripters see if player just launched from slope
2020-02-16 21:34:07 -06:00
James R
bd90c20366
Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦
2020-02-02 18:00:02 -08:00
James R
5a524f21da
Merge branch 'starpost-config-additions' into 'next'
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Starpost config additions
See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
lachwright
cddc4e1500
Merge branch 'next' into platform-fixes
2020-01-26 04:34:57 +08:00
Louis-Antoine
d30b48cfd1
Fix lava removing fire shield
2020-01-25 14:04:16 +01:00
Louis-Antoine
fb28ede660
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
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The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Tatsuru
9e4c519cad
In-map visual indicator
2020-01-19 19:02:03 -03:00
fickleheart
4ca44f2d57
Bosses need dropshadows too
2020-01-17 00:16:15 -06:00
lachwright
28c466a0a5
Reset pmomz after transfer to momz
2020-01-16 22:56:01 +08:00
fickleheart
1e2a4c2cce
Allow starpost Parameter to dictate order
2020-01-11 22:26:20 -06:00
fickleheart
ba8ff3d502
Add mobj shadowscale property
2020-01-11 18:24:08 -06:00
fickleheart
4e5f49c60d
Fix player shadows while on rope hangs etc
2020-01-11 17:39:53 -06:00
toaster
80b801e91e
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
2020-01-10 11:43:41 +00:00
James R
ced5ca81a4
Merge branch 'rollout_consistency' into 'next'
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Rollout Rockonsistency
See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
71c2ee3850
whitespace cleanup
2020-01-09 16:19:12 -05:00
toaster
004cfb45aa
Allow Rollout Rocks that are being ridden to:
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* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.
This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).
Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
MascaraSnake
45404f7f27
Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next
2020-01-08 08:43:55 +01:00
MascaraSnake
031e7cfb82
Fix a condition in the flame jet thinkers I accidentally messed up
2020-01-08 08:43:36 +01:00
James R
0597d0ccbd
Merge branch 'dashmode-tweaks' into 'next'
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Dashmode tweaks
See merge request STJr/SRB2!646
2020-01-08 01:10:44 -05:00
lachwright
01b8bd21cc
Dashmode tweaks:
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- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
Tatsuru
360e8f28b4
ifdefs make indenting confusing
2020-01-07 01:24:04 -03:00
Tatsuru
07f9ddc45a
Don't fuck with the fuse if it's negative
2020-01-05 23:41:22 -03:00
Tatsuru
fce1313517
No comments
2020-01-05 23:19:52 -03:00