MascaraSnake
afa1a9ab6a
Split P_CheckSector further
2023-03-16 20:03:42 +01:00
MascaraSnake
411b79e456
P_CheckSector: Remove unnecessary static variables
2023-03-16 19:38:30 +01:00
MascaraSnake
0667bf74fe
Remove duplicated code in P_CheckSector
2023-03-16 19:30:21 +01:00
MascaraSnake
1304874a8f
Remove incorrect early returns in P_CheckSector
2023-03-16 19:17:42 +01:00
spherallic
1a6e48de1e
Update mobj floorz/ceilingz after FOF destruction
2023-03-16 12:12:58 +01:00
James R
07e4497320
Add COM_LUA to a bunch of commands
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These commands be run from Lua:
- add
- addfile
- addfolder
- archivetest
- ban
- banip
- causecfail
- cecho
- cechoduration
- cechoflags
- changeteam
- changeteam2
- charability
- charspeed
- cheats
- clearbans
- clearscores
- connect
- countmobjs
- csay
- demote
- devmode
- displayplayer
- downloads
- drop
- droprate
- dumplua
- echo
- exitgame
- exitlevel
- gametype
- getallemeralds
- getplayernum
- god
- gravflip
- help
- hurtme
- isgamemodified
- jumptoaxis
- kick
- listwad
- login
- manual
- map
- mapmd5
- masterserver_update
- memdump
- memfree
- mod_details
- motd
- noclip
- nodes
- notarget
- numnodes
- numthinkers
- objectplace
- password
- pause
- ping
- playintro
- promote
- quit
- reloadbans
- resendgamestate
- resetcamera
- resetemeralds
- restartaudio
- retry
- rteleport
- runsoc
- savecheckpoint
- say
- sayteam
- sayto
- scale
- screenshot
- serverchangeteam
- setcontinues
- setlives
- setrings
- showbanlist
- showmap
- showscores
- showtime
- skynum
- startmovie
- stopdemo
- stopmovie
- suicide
- teleport
- toggle
- togglemodified
- toggletwod
- tunes
- version
- vid_info
- vid_modelist
- vid_nummodes
- weather
2023-03-15 17:22:56 -07:00
James R
49f1462f75
Only let Lua run commands registered with COM_LUA
2023-03-15 16:40:21 -07:00
James R
8a6f2e568b
Add a flags parameter to COM_AddCommand
2023-03-15 16:40:21 -07:00
James R
0405df1a47
Merge COM_SAFE with other COM flags
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Renames COM_SAFE to COM_LUA.
2023-03-15 16:40:21 -07:00
James R
ff0f6e9b74
Add CV_ALLOWLUA to a bunch of cvars
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These cvars can be modified by Lua.
- advancemap
- allowexitlevel
- allowjoin
- allowmlook
- allowseenames
- allowteamchange
- autobalance
- basenumlaps
- cam2_adjust
- cam2_centertoggle
- cam2_curdist
- cam2_curheight
- cam2_dist
- cam2_height
- cam2_lockaimassist
- cam2_lockedinput
- cam2_orbit
- cam2_rotate
- cam2_rotspeed
- cam2_shiftfacingchar
- cam2_simpledist
- cam2_simpleheight
- cam2_speed
- cam2_still
- cam2_turnfacingability
- cam2_turnfacingchar
- cam2_turnfacinginput
- cam2_turnfacingspindash
- cam2_turnmultiplier
- cam_adjust
- cam_centertoggle
- cam_curdist
- cam_curheight
- cam_dist
- cam_height
- cam_lockaimassist
- cam_lockedinput
- cam_orbit
- cam_rotate
- cam_rotspeed
- cam_shiftfacingchar
- cam_simpledist
- cam_simpleheight
- cam_speed
- cam_still
- cam_turnfacingability
- cam_turnfacingchar
- cam_turnfacinginput
- cam_turnfacingspindash
- cam_turnmultiplier
- color
- color2
- competitionboxes
- cooplives
- coopstarposts
- countdowntime
- exitmove
- flagtime
- forceskin
- friendlyfire
- gravity
- hidetime
- inttime
- itemfinder
- killingdead
- matchboxes
- maxplayers
- mute
- numlaps
- overtime
- pausepermission
- playersforexit
- pointlimit
- powerstones
- respawndelay
- respawnitem
- respawnitemtime
- restrictskinchange
- ringslinger
- runscripts
- scrambleonchange
- seenames
- servername
- showhud
- showinputjoy
- skin
- skin2
- specialrings
- startinglives
- tailspickup
- teamscramble
- timelimit
- touchtag
- tv_1up
- tv_bombshield
- tv_eggman
- tv_forceshield
- tv_invincibility
- tv_jumpshield
- tv_recycler
- tv_ringshield
- tv_superring
- tv_supersneaker
- tv_teleporter
- tv_watershield
2023-03-15 16:40:21 -07:00
James R
15e3d0e667
Fix toggle command and add command being able to bypass Lua restriction
2023-03-15 16:40:21 -07:00
James R
5d08bfd706
Rename CV_NOLUA to CV_ALLOWLUA, opt IN to Lua mutability
2023-03-15 16:40:21 -07:00
James R
a39f69c9c7
Reset com_flags at end of COM_BufExecute
...
Fixes com_flags being discarded after the first command in
a chain (semicolon list).
2023-03-15 16:40:21 -07:00
James R
e48786961a
exec: pass on com_flags
2023-03-15 16:40:21 -07:00
James R
db4de0f50e
sdl/i_video.c: fix compile prior to SDL 2.0.18
2023-03-15 16:39:53 -07:00
Tatsuru
2a50626b00
Initial commit
2023-03-15 17:50:13 -03:00
spherallic
b184067048
Add HUD icons for timed NiGHTS powerups
2023-03-14 14:19:53 +01:00
LJ Sonic
404492cb30
Merge branch 'floorspriteslope-interp-disable' into 'next'
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Disable floor splat slope interpolation
See merge request STJr/SRB2!1934
2023-03-13 18:28:31 +00:00
LJ Sonic
ac4d89e4d8
Merge branch 'sw-vsync-fix' into 'next'
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Fix software vsync
See merge request STJr/SRB2!1940
2023-03-13 18:28:28 +00:00
LJ Sonic
3c7e8e9a08
Merge branch 'explosion-interpolation' into 'next'
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Fix Explosion Ring explosion interpolation
See merge request STJr/SRB2!1941
2023-03-13 18:28:26 +00:00
spherallic
a95f5ba7ea
Merge branch 'next' into public_next
2023-03-13 12:03:24 +01:00
spherallic
66042ef8a1
Improved handling of multi-line strings:
...
- Centered/right-aligned string drawing now properly handles newlines
- Measuring string width/height takes newlines into account
- String height also takes V_RETURN8 into account
- Cleaned up menu message code, removed now-redundant M_StringHeight
2023-03-09 11:20:26 +01:00
spherallic
759ac6cf35
Some more chat-related cleanup
2023-03-07 22:18:17 +01:00
spherallic
daa5dc8690
Fix oversight with inverted gametype check
2023-03-06 22:30:54 +01:00
spherallic
0ce82b0859
A bit more chat-related cleanup
2023-03-06 22:09:43 +01:00
spherallic
443794e1e5
Remove overly specific HU_drawGametype function
2023-03-06 15:55:16 +01:00
spherallic
e894cd55de
Clean up some chat-related stuff
2023-03-06 15:53:34 +01:00
spherallic
df9065d159
Clean up character drawing & word wrapping
2023-03-06 15:05:46 +01:00
spherallic
8228275cf8
Merge branch 'next' into font_drawer
2023-03-05 22:27:22 +01:00
spherallic
57148ef9c2
Fix Explosion Ring explosion interpolation
2023-03-02 18:10:47 +01:00
spherallic
94396a9f9d
Merge branch 'next' into fullscreen-toggle
2023-03-02 12:14:42 +01:00
MascaraSnake
b5c3b30f13
Merge branch 'fix-wnon-literal-null-conversion-and-wconstant-conversion' into 'next'
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Fix -Wnon-literal-null-conversion and -Wconstant-conversion warnings
See merge request STJr/SRB2!1929
2023-03-02 09:12:24 +00:00
Monster Iestyn
851ca92aaa
revert Eidolon's edits for testing the IT/CTF flag sign fixes, they were left in by mistake
2023-02-28 17:51:26 +00:00
Eidolon
a308ad1119
Merge branch 'ctf-interpolation' into 'next'
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Fix IT and ctf flag sign interpolation
See merge request STJr/SRB2!1939
2023-02-28 15:43:36 +00:00
sphere
171f5ac21c
Merge branch 'ambush-fix' into 'next'
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Re-add code that sets MF2_AMBUSH if MTF_AMBUSH is set, but only for binary maps
Closes #958
See merge request STJr/SRB2!1937
2023-02-28 13:59:38 +00:00
sphere
b4e1f2d4ff
Merge branch 'udmf-defaults' into 'next'
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Linedef type 14 UDMF conversion: Don't fill stringargs[0] if toptexture is empty
Closes #973
See merge request STJr/SRB2!1936
2023-02-28 13:59:35 +00:00
sphere
684566ebc4
Merge branch 'emblem-fix' into 'next'
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Move emblem float option to args[1], since args[0] is already occupied for NiGHTS emblems
Closes #963
See merge request STJr/SRB2!1935
2023-02-28 13:59:32 +00:00
sphere
51d32f87ba
Merge branch 'deprecation-warnings' into 'next'
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Deprecated map effect stuff
Closes #956
See merge request STJr/SRB2!1933
2023-02-28 13:59:30 +00:00
sphere
89e7ef16cc
Merge branch 'issue711' into 'next'
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Fixes Issue #711
See merge request STJr/SRB2!1907
2023-02-28 13:51:35 +00:00
Eidolon
c42ef9f1be
Fix IT and ctf flag sign interpolation
2023-02-27 18:28:34 -06:00
sphere
7eabccbfac
Merge branch 'issue568' into 'next'
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Fixes issue #568
Closes #568
See merge request STJr/SRB2!1913
2023-02-27 20:37:50 +00:00
sphere
1dfb8ed4c3
Merge branch 'issue912a' into 'next'
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Fixes Issue #912
Closes #912
See merge request STJr/SRB2!1909
2023-02-27 20:37:38 +00:00
sphere
20bfa8d96c
Merge branch 'flagfix' into 'next'
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Fix wrong flag being checked in P_ProcessTeamBase
Closes #957
See merge request STJr/SRB2!1938
2023-02-27 20:31:10 +00:00
Eidolon
a32dc3daa0
Fix software vsync
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This pre-SDL 2.0.18 hack from the interp branch is no longer needed when
building with a new enough SDL version. This makes vid_wait toggleable
at all times if SDL is at least 2.0.18.
2023-02-26 17:57:44 -06:00
MascaraSnake
bb9e7045c5
Fix wrong flag being checked in P_ProcessTeamBase
2023-02-25 15:43:51 +01:00
MascaraSnake
6e7ff69720
Re-add code that sets MF2_AMBUSH if MTF_AMBUSH is set, but only for binary maps
2023-02-25 15:03:52 +01:00
MascaraSnake
283f7e8919
Linedef type 14 UDMF conversion: Don't fill stringargs[0] if toptexture is empty
2023-02-25 13:24:14 +01:00
MascaraSnake
d58dad7f98
Move emblem float option to args[1], since args[0] is already occupied for NiGHTS emblems
2023-02-25 11:58:12 +01:00
Eidolon
9a9a16183f
Disable floor splat slope interpolation
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Getting these to interpolate correctly is proving to be an absolute
ordeal and I would rather have them look correct-but-not-interpolated
than completely broken.
2023-02-24 18:49:09 -06:00
MascaraSnake
aba57612d5
-Only print deprecated map effect warnings once on map load
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-Add missing unsupported effect warnings to P_WriteTextmap
-Apply spikes MSF_TRIGGERSPECIAL_TOUCH hack in UDMF too
2023-02-19 07:27:16 +01:00