sphere
ae9e0e7f08
Merge branch 'text-loops' into 'next'
...
Custom title card bruh moments
See merge request STJr/SRB2!1501
2021-05-31 08:25:43 -04:00
Nev3r
a48af30465
Merge branch 'easings' into 'next'
...
Easing functions
See merge request STJr/SRB2!1467
2021-05-31 02:34:02 -04:00
flarn2006
0b51b391f1
Make 96's flags consistent with 97-99 by default
2021-05-30 12:16:15 -04:00
sphere
fb4b3b8130
Merge branch 'ogl-fof-wall-slope-fix2' into 'next'
...
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg
Closes #192
See merge request STJr/SRB2!1361
2021-05-30 11:32:30 -04:00
Monster Iestyn
d10cf4faf5
A_Custom3DRotate: don't scale hspeed and vspeed - they are angular speeds, not linear!
...
(I added the scaling to this action somewhere between 7-9 years ago, and somehow never knew I made this mistake until now, welp.)
2021-05-29 22:54:58 +01:00
flarn2006
f8fe763df2
Fix linedef type 99
2021-05-29 12:28:06 -04:00
flarn2006
2d4411d077
Remove empty 'else' block (also leftover)
2021-05-29 12:23:35 -04:00
flarn2006
5090de5809
Remove leftover debug printfs
2021-05-29 12:09:30 -04:00
flarn2006
93de054786
Fix linedef type 96 (I had it all wrong)
2021-05-29 11:08:57 -04:00
Nev3r
b978bc4507
Merge branch 'sw-tilted-npo2-span-opt' into 'next'
...
NPO2 slope span optimization
See merge request STJr/SRB2!1216
2021-05-29 09:30:58 -04:00
flarn2006
eee894581a
Make linedef 96 skip the control sector
2021-05-29 00:54:31 -04:00
flarn2006
7d71d534d4
Add missing "/ FRACUNIT" to texture offset code
2021-05-29 00:40:06 -04:00
flarn2006
8d8f62baef
Add additional multitagging functionality
2021-05-28 23:59:39 -04:00
SteelT
ad2b4b1809
Merge branch 'save-skin-names' into 'next'
...
Save skin names in save files instead of skin numbers
See merge request STJr/SRB2!1503
2021-05-28 22:05:20 -04:00
SteelT
c0f8cb29aa
Merge branch 'select-heading-no-gaps' into 'next'
...
[SUGOI] Level select no longer assumes that games will always be linear
See merge request STJr/SRB2!1492
2021-05-28 21:51:52 -04:00
SteelT
2cb920a5a6
Merge branch 'failed-level-lua' into 'next'
...
[SUGOI] Make stagefailed more useful, add linedef executor to toggle, and expose to Lua
Closes #361
See merge request STJr/SRB2!1463
2021-05-28 21:51:00 -04:00
SteelT
a72d6bba22
Merge branch 'skin-unlocks-sanity' into 'next'
...
[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
Riku Salminen
22aaffa35d
non-misleading comment
2021-05-28 22:32:11 +03:00
Riku Salminen
21dab7bd66
Add previous demo version to acceptable demo versions for demo comparison
2021-05-28 22:30:43 +03:00
Monster Iestyn
45b1223f3e
My mistake, P_PreTicker
calls P_MapStart
and P_MapEnd
too, so rework my earlier fix a bit
2021-05-28 18:56:32 +01:00
Monster Iestyn
ada6ec07db
Fix Lua versions of P_ZMovement and its clones as well as P_MovePlayer so tmthing changes don't linger afterwards
2021-05-28 18:47:09 +01:00
Monster Iestyn
07801a2a18
move P_MapEnd call in P_LoadLevel further down, so that the P_MapStart/End pair also encloses cached actions and the MapLoad Lua hook
2021-05-28 18:42:19 +01:00
flarn2006
fd82357d4f
Expose M_MapNumber to Lua
2021-05-27 18:35:15 -04:00
sphere
75938e2dfa
Merge branch 'software-slope-plane-uv-fix-attempt' into 'next'
...
Fix slope plane rotation and alignment (resolves #508 )
Closes #508
See merge request STJr/SRB2!1464
2021-05-27 16:56:16 -04:00
katsy
6286fc8b05
add sliding flag to spinheight conditions
2021-05-26 02:37:46 -04:00
katsy
a1235e144d
allow sliders passage through spin gaps
2021-05-26 01:09:56 -05:00
katsy
b2ae7c79e7
make a few messages more helpful
2021-05-24 00:00:01 -05:00
Jaime Ita Passos
75397c347d
Remove FRACUNIT/2
2021-05-22 21:09:06 -03:00
Jaime Ita Passos
a1553c4623
Update r_opengl.c
2021-05-22 20:08:11 -03:00
Jaime Ita Passos
75ebdda31b
Merge remote-tracking branch 'origin' into gl-texfmt-p8-ap88-a8-ai8-fix
2021-05-22 19:44:57 -03:00
lachablock
750bdd9d60
Respect mobj->color while enemies & bosses flash, but in OpenGL
2021-05-22 23:25:36 +10:00
lachablock
99ad188263
Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state
2021-05-22 18:17:48 +10:00
lachablock
4e5c3566c9
Respect mobj->color while enemies & bosses flash
2021-05-22 16:52:01 +10:00
lachablock
7c11bc8ac5
Remove camera dependency from P_GetPlayerControlDirection
2021-05-21 20:28:50 +10:00
Steel Titanium
d9395b0a73
Merge branch 'master' into next
2021-05-19 23:09:14 -04:00
Steel Titanium
5e1e587ebb
Merge branch 'rjpfonseca-bugfix-1'
2021-05-19 23:06:18 -04:00
Steel Titanium
7862a557c8
Merge branch 'bugfix-1' of https://github.com/rjpfonseca/SRB2 into rjpfonseca-bugfix-1
2021-05-19 22:57:38 -04:00
SteelT
695722269b
Merge branch 'warnings' into 'master'
...
Fix some compiler warnings
See merge request STJr/SRB2!1504
2021-05-19 22:54:48 -04:00
sphere
60bbf1d8bc
Merge branch 'fix-pit_checkthing-crash' into 'next'
...
Check against null tmpusher source before attempting to push a thing.
See merge request STJr/SRB2!1413
2021-05-19 08:12:30 -04:00
sphere
dc5572ba21
Merge branch 'trns-chunk-fix' into 'next'
...
tRNS chunk fix
See merge request STJr/SRB2!1393
2021-05-19 06:07:38 -04:00
sphere
bcd3a6b82b
Merge branch 'optimize-getpatchpixel' into 'next'
...
Optimize Picture_GetPatchPixel
See merge request STJr/SRB2!1342
2021-05-19 06:07:23 -04:00
sphere
186ef0479d
Merge branch 'death-of-musicslots2' into 'next'
...
Remove music slot compatibility
See merge request STJr/SRB2!1321
2021-05-19 05:27:31 -04:00
Jaime Ita Passos
5b86b8991c
Use floating point trigonometry
2021-05-16 21:43:52 -03:00
Jaime Ita Passos
7500d12eeb
Merge remote-tracking branch 'origin' into software-slope-plane-uv-fix-attempt
2021-05-16 20:56:53 -03:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
Steel Titanium
f55a5b3b0b
Add badge to readme showing latest stable release
2021-05-11 20:02:12 -04:00
James R
c13e1a74dd
Reject banned players with refusereason
2021-05-10 18:10:53 -07:00
James R
8486a9386d
serverinfo: enumerate refusereason
2021-05-10 18:10:16 -07:00
James R
22bfc2db78
Refactor HandleConnect refusals
...
Also removed some version fields from serverconfig_pak and
clientconfig_pak. Client version will be checked with
SRB2APPLICATION and MODVERSION.
Not updating PACKETVERSION because those packets shouldn't
have been packetversion'd in the first place.
2021-05-10 17:50:01 -07:00
James R
0edbca5e02
Actually report server version mismatches
...
Incompatible servers get dropped from the server list. It
turns out the server list is also used when connecting
directly to a server. This meant that if you tried
connecting to a server that was incompatible, you'd just
get an infinite connection screen, as if the server was
completely unreachable.
Now it won't drop the server if you are directly
connecting to it. I also copied some incompatibility
messages from HandleConnect.
2021-05-10 16:51:18 -07:00