MascaraSnake
cae99654be
Merge branch 'next' into udmf-next
2020-02-18 18:39:11 +01:00
Steel Titanium
45ab4244fc
Restore this that got shifted.
2020-02-15 17:55:25 -05:00
Steel Titanium
2b678aaef0
New Lua functions: R_GetColorByName and R_GetNameByColor
2020-02-15 17:35:00 -05:00
James R
0218f58f48
userdataType can check light userdata too!
2020-02-02 15:08:22 -08:00
MascaraSnake
97c58957ee
Merge branch 'next' into udmf-next
2020-01-24 22:38:26 +01:00
Louis-Antoine
fb28ede660
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
...
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
James R
b7b24eb5d7
Buold.
2020-01-18 15:56:03 -08:00
Jaime Passos
8bfdb52231
add R_IsPointInSubsector to lua baselib
2020-01-17 00:49:43 -03:00
James R
1e3fd79601
Expose G_FindMapByNameOrCode to Lua
2020-01-15 20:32:40 -08:00
James R
50b18acd3f
Expose G_BuildMapTitle to Lua
2020-01-15 20:04:50 -08:00
James R
7d5a8ac14b
Allow G_BuildMapName outside of levels
2020-01-15 19:25:48 -08:00
James R
bcd90b96d4
Add comment to lib_gFindMap so I know what the fuck I did
2020-01-15 19:01:28 -08:00
James R
a4149cfe37
Expose G_FindMap to Lua
2020-01-15 18:49:22 -08:00
MascaraSnake
2d7b43c244
Implement linedef string arguments
2020-01-08 08:42:35 +01:00
MascaraSnake
062bd7eef8
Merge branch 'next' into linedef-args
2020-01-04 23:10:39 +01:00
MascaraSnake
68da1856da
Implement linedef args (unused and untested so far)
2020-01-02 12:23:14 +01:00
Jaime Passos
3b341245f1
Same deal, but for starposts.
2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173
Preparing for the inevitable gametype rule that will handle cooplives...
2019-12-27 17:08:20 -03:00
Jaime Passos
c0390f5186
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
Jaime Passos
bbe946ac1e
Bail out earlier.
2019-12-23 19:00:46 -03:00
Jaime Passos
d050e04dae
Bail out if there are no more free gametype slots.
2019-12-23 18:58:33 -03:00
Jaime Passos
edddc3e64e
Custom gametype constant support for Lua.
2019-12-23 18:54:25 -03:00
Jaime Passos
ebdd9c6257
fix warnings
2019-12-19 02:20:49 -03:00
Jaime Passos
0accadf02f
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00
Jaime Passos
fb6f2fc9b0
Lua! Lua! Lua!
...
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
Jaime Passos
c6f36fc470
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Steel Titanium
ad776e560c
Rework G_SetCustomExitVars to allow skipstats 2
2019-12-13 16:36:33 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Louis-Antoine
29501a992b
Merge branch 'master' into exit-move-lj
2019-11-15 19:35:47 +01:00
Louis-Antoine
ff62a0732a
Let players move after completing the level
...
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
Jaime Passos
10d1b63ff2
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00
toaster
acc13c1a4a
* Add R_SkinUsable to Lua.
...
* Make R_SetPlayerSkin check for usability of skin before setting, and error otherwise.
2019-11-10 16:10:34 +00:00
Jaime Passos
c4d7fe7c5a
finish lua spriteinfo :]
2019-11-07 23:42:14 -03:00
Jaime Passos
f739956e89
spriteinfo lua support
2019-11-07 03:11:16 -03:00
toaster
1155a7c3a0
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
MascaraSnake
5c1fabfaae
Lava is now either completely solid or completely intangible. No more half-assing
2019-10-01 21:58:18 +02:00
toaster
4e256b73b2
Lua save-banks!
...
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
* Access via `reserveLuabanks()` - returns a read-write userdata.
* Assign userdata to local variable or global rawset to use later.
Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
toaster
8a0f1e7ed4
Merge branch 'ending' into 'master'
...
ENDINGS
See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
Monster Iestyn
c82c2ee815
Merge branch 'titlemaplua' into 'master'
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Titlemap Lua
See merge request STJr/SRB2Internal!270
2019-08-03 13:14:46 -04:00
toaster
7bff305672
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
...
* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
toaster
69e573517f
Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168 ).
2019-07-30 17:48:13 +01:00
toaster
47554b57e4
* Made the evaluation screen even more attractive.
...
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
toaster
5dc095a47d
Further improvements on MI's request, just to be safe.
2019-07-28 22:53:27 +01:00
toaster
1d799630af
Made it possible to just call EV_CrumbleChain(rover)
in Lua
2019-07-28 22:45:20 +01:00
toasterbabe
385d34e67e
* Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
...
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
toaster
4ad1703ae3
Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
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This reverts commit c04b560e92
.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92
Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
...
This reverts merge request !239
2019-07-02 23:49:10 +00:00
toaster
faebe0f9af
Metal Sonic fixes!
...
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
toaster
3eb9b85fd4
"PlayerCanDamage" hook!
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* Takes function(player, mo) input.
* Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
* Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
* Return NIL for allowing the function to continue regular operation.
Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.
Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
2019-06-19 12:55:05 +01:00
toaster
ef6e00e8a2
P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua.
...
(Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
2019-06-19 12:09:02 +01:00
mazmazz
9ec98c588f
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
mazmazz
2bd794c006
Remove S_MusicExists lua
2019-01-02 06:26:18 -05:00
mazmazz
e2e345988a
Add safe lua music functions
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S_MusicExists
S_SetInternalMusicVolume
S_StopFadingMusic
S_FadeMusic
S_FadeOutStopMusic
2019-01-02 04:58:03 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
Latapostrophe
b7d7472a88
Merge branch 'next' into SRB2-CHAT
2018-12-23 22:53:24 +01:00
Latapostrophe
619dd9d08a
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
2018-12-22 12:34:17 +01:00
mazmazz
e2b8ff26db
Fix lua_pop -> lua_remove use in G_SetCustomExitVars lua
2018-12-20 10:56:36 -05:00
Digiku
dd107724de
Merge branch 'lua-nextmapoverride' into 'next'
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Lua: nextmapoverride & skipstats changing outside of G_ExitLevel
See merge request STJr/SRB2!396
2018-12-20 10:55:30 -05:00
TehRealSalt
42a9e66883
Let lib_gExitLevel call lib_gSetCustomExitVars, for reduced code duplication.
2018-12-18 15:03:54 -05:00
TehRealSalt
0e34e7f32f
G_SetCustomExitVars for setting nextmapoverride & skipstats
...
This is desparately needed for KIMOKAWAIII, since there's many instances I need to change nextlevel but still want to use the existing player exit stuff.
2018-12-18 14:48:04 -05:00
mazmazz
7a92c9d3d0
Mixed D&C fixes; replace a couple int's with INT32
2018-12-17 19:02:22 -05:00
Latapostrophe
45aba493c7
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
TehRealSalt
bef3bb23f8
Undo dc92bb49
2018-12-16 21:36:54 -05:00
TehRealSalt
97639848e1
Merge remote-tracking branch 'upstream/next' into kart-luatextures-backport
2018-12-16 21:22:06 -05:00
TehRealSalt
ec53e12294
Foolish
2018-12-16 18:19:53 -05:00
Alam Ed Arias
14e98df69b
Revert "Merge branch 'kart-luatextures-backport' into 'next'"
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This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt
4ba23e1028
Expose R_TextureNumForName
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Backport from SRB2Kart
2018-12-16 15:58:47 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
Monster Iestyn
33c1ac33f5
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
c70cf5908d
IsPlayerAdmin support, since admin was removed
...
# Conflicts:
# src/lua_baselib.c
2018-11-29 07:12:15 -06:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
4edeeb6953
Add P_GetZAt to Lua
2018-10-20 21:08:59 +01:00
mazmazz
0cfe0824b6
Lua P_RestoreMusic else if fix
2018-09-18 15:11:37 -04:00
mazmazz
66283ce36a
MusicPlus core: Lua separation fixes
2018-09-18 11:39:08 -04:00
mazmazz
c45d523e8f
420: Don't interrupt existing light fade on duration timing except EFFECT5
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(cherry picked from commit 3b957c32517a8f5148940c0067af7e88a51d1fee)
2018-09-18 11:08:33 -04:00
mazmazz
c5ea6b5efe
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
mazmazz
aeb45132c5
Revert "Snap light level to software values (32 levels)"
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This reverts commit cc26d03c93
.
2018-09-09 13:43:00 -04:00
mazmazz
cc26d03c93
Snap light level to software values (32 levels)
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* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
2018-09-08 23:01:35 -04:00
mazmazz
1e1b01c157
Implemented tic-based light fading
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* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
Latapostrophe
b09019dc4a
Fix old chat detection.
2018-08-19 11:12:21 +02:00
Latapostrophe
ac7c249fd2
SRB2chat test rework
2018-07-31 11:10:02 +02:00
toasterbabe
8a61d87961
* Add new damagetype flag (DMG_CANHURTSELF) that allows a player to hurt themselves indirectly.
...
* Add damagetype to P_RadiusAttack (optinteger in lua, A_Explode var1).
* Removed the prevention of MF_BOSS objects from getting P_RadiusAttacked. This was a holdover from DooM (I checked) - a way to prevent the Cyberdemon from gibbing itself when firing point blank into a wall, and also a way to make it and the Spider Mastermind harder.
* Enemies are solid to other enemies movement-wise now.
* (Fun little aside - if you remove MF_SOLID from a monitor, it now behaves like they did in Sonic Adventure (poppable by colliding with, not just attacking).
* Fixed Metal Sonic battle conflict in MF_PAIN/mass not picked up earlier.
* Miscellaneous tiny code tweaks.
2018-05-08 23:26:36 +01:00
toasterbabe
ff9775225e
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into delag_maces
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# Conflicts:
# src/p_mobj.c
2018-04-07 01:54:43 +01:00
toasterbabe
6d59551afd
Mace optimisation!
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* Handle all chain objects as a hnext/hprev chain.
* When removing mobjs with hnext/hprev, "repair the chain" (make the h links meet).
* Fix hidden slings, which I accidentially broke when I revamped maces the first time.
* Kill MF2_MACEROTATE. Not needed for anything anymore.
* P_MaceRotate now available to Lua to make up for it.
* Related: Made modifying hnext/hprev using Lua safer, so it keeps the reference counts in play.
2018-04-01 20:54:19 +01:00
toasterbabe
05bf3674d3
* M_Random function access to v! (so v.RandomFixed(), etc...)
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* Remove deprecated P_Random() from Lua.
2018-03-20 15:00:27 +00:00
toaster
82a868ec8f
Merge branch 'lua-sector-find-funcs' into 'master'
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Lua sector find funcs
See merge request STJr/SRB2Internal!127
2017-11-02 16:46:16 -04:00
toaster
c84d4261d1
Merge branch 'unca_scrooge' into 'master'
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The hardcoded part of ACZ3 so far
See merge request STJr/SRB2Internal!124
2017-11-02 16:43:11 -04:00
Monster Iestyn
2cccb81d7f
Merge branch 'master' into lua-sector-find-funcs
2017-11-01 19:14:44 +00:00
Monster Iestyn
440ada120d
Merge branch 'master' into lua-action-userdata
2017-10-30 21:33:40 +00:00
Monster Iestyn
1d11797b47
Added six new functions from p_spec.c/h to Lua
2017-10-30 20:09:41 +00:00
toasterbabe
eea5c9d56a
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into unca_scrooge
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# Conflicts:
# src/dehacked.c
# src/info.h
# src/p_enemy.c
2017-10-21 12:48:41 +01:00
Alam Ed Arias
1be137f461
cleanup
2017-09-28 11:10:24 -04:00
toasterbabe
4da6169892
Add spr2defaults[] array to make sprite2 defaulting system much, much simpler to manage.
...
This is in preparation for a seperate project which still involves sprite2s.
2017-08-25 18:00:20 +01:00
Monster Iestyn
9f726bc66d
Merge branch 'new_coop' into 'master'
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New Co-op
See merge request !104
2017-08-16 15:01:39 -04:00
toasterbabe
a00deee209
* Combine all shield-giving functions into a single one, since they were practically identical anyways.
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* Expose P_SwitchShield(player, shieldnum) to Lua.
2017-08-10 13:57:09 +01:00
toasterbabe
b91dc51d6f
* Lua P_MobjFromMobj.
...
* Make A_Repeat only set extravalue2 if it has a var1.
* Improve sound caption.
* Make activesound state-controllable.
2017-07-09 14:54:11 +01:00