Zippy_Zolton
|
f602944efd
|
titlecard
|
2020-10-17 15:51:22 -05:00 |
|
GoldenTails
|
00f38d41e5
|
Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank
|
2020-10-17 07:10:24 -05:00 |
|
James R
|
4b0725f36f
|
Use FIELDFROM in lua polyobject code
|
2020-10-15 16:17:51 -07:00 |
|
James R
|
374c19f915
|
Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro
|
2020-10-15 16:15:20 -07:00 |
|
James R
|
d6b314951e
|
Merge branch 'step-down-ceiling' into 'next'
Apply step up/down to opposite plane too
See merge request STJr/SRB2!1192
|
2020-10-15 19:11:13 -04:00 |
|
James R
|
bd9fda8ceb
|
Merge branch 'lua-polyobjects' into 'next'
Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
|
2020-10-15 19:08:54 -04:00 |
|
James R
|
31977878e1
|
Merge branch 'raretry-fix' into 'next'
Make record attack's quick retry more consistent.
Closes #80
See merge request STJr/SRB2!1193
|
2020-10-15 19:02:34 -04:00 |
|
James R
|
e453a38442
|
Merge branch 'gif-colorlutfix' into 'next'
Fix OpenGL GIF recording crashing with gif_localcolortable disabled
See merge request STJr/SRB2!1196
|
2020-10-15 19:00:47 -04:00 |
|
Jaime Passos
|
70ada935ec
|
Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
|
2020-10-15 14:31:16 -03:00 |
|
Jaime Passos
|
060c25c14d
|
[Software floor sprites] Set the colormap and translation outside of the loop
|
2020-10-15 14:12:19 -03:00 |
|
Jaime Passos
|
bf9ed39ec3
|
Change vis->transmap statement
|
2020-10-15 14:05:18 -03:00 |
|
Jaime Passos
|
bc3ac7615f
|
Remove unnecessarily duplicated code in R_GetSpriteTranslation
|
2020-10-15 11:32:21 -03:00 |
|
Jaime Passos
|
8294479a5f
|
Merge branch 'next' into allowshaders
|
2020-10-15 01:25:11 -03:00 |
|
Jaime Passos
|
4c59f8c615
|
Fix OpenGL GIF recording crashing with gif_localcolortable disabled
|
2020-10-15 01:14:16 -03:00 |
|
Jaime Passos
|
50bd8abc78
|
Fix precipitation
|
2020-10-15 00:03:32 -03:00 |
|
Jaime Passos
|
3bace37a25
|
Don't project if rot_y is less than a single fracunit
|
2020-10-14 21:26:23 -03:00 |
|
Jaime Passos
|
bf8bb383ab
|
Simplify the floor splat clipping code a bit
|
2020-10-14 21:20:37 -03:00 |
|
Steel Titanium
|
b19764dc8e
|
Merge branch 'master' into next
|
2020-10-14 14:58:07 -04:00 |
|
Jaime Passos
|
b4294220e5
|
Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat
|
2020-10-14 14:08:25 -03:00 |
|
Jaime Passos
|
e63efdac13
|
Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
|
2020-10-14 13:07:02 -03:00 |
|
sphere
|
a2ff89f007
|
Make record attack's quick retry more consistent.
|
2020-10-14 17:39:23 +02:00 |
|
James R
|
b35633bb61
|
brug
|
2020-10-14 01:19:43 -07:00 |
|
James R
|
7952408c8e
|
Merge branch 'fix-gzip-makefile-failure' into 'master'
Fix gzip failing to compress SRB2's objdump on non-Windows.
See merge request STJr/SRB2!1191
|
2020-10-14 03:11:26 -04:00 |
|
James R
|
cce55ccf90
|
Merge branch 'ffloorclip-2' into 'next'
Software 3D floor rendering optimization (second attempt)
See merge request STJr/SRB2!1184
|
2020-10-14 03:10:44 -04:00 |
|
James R
|
f7e9772e10
|
Merge branch 'i-pity-you' into 'next'
Allow JumpSpin abilities to be used with non-ability shields
Closes #277
See merge request STJr/SRB2!1146
|
2020-10-14 03:08:20 -04:00 |
|
Jaime Passos
|
ab526e47cc
|
Implement object-defined floor sprite slopes.
|
2020-10-14 00:57:13 -03:00 |
|
Jaime Passos
|
a8a66f698a
|
[Software] Use the light at the bottom of the object for splats
|
2020-10-13 23:14:05 -03:00 |
|
James R
|
bc23f582fe
|
Don't need to set this actually
|
2020-10-13 19:11:18 -07:00 |
|
James R
|
5fca04c3dd
|
Apply step up/down to opposite plane too
|
2020-10-13 19:04:52 -07:00 |
|
Jaime Passos
|
4b7bfce95e
|
Implement sloped floor sprites
|
2020-10-13 22:42:07 -03:00 |
|
Jaime Passos
|
fccbc00cac
|
Fix the wrong freeing function call being used in Patch_FreeData
|
2020-10-13 19:18:01 -03:00 |
|
Jaime Passos
|
63e471d902
|
Correctly return the output patch's size in Picture_PatchConvert
|
2020-10-13 19:16:25 -03:00 |
|
Zippy_Zolton
|
6fd226eb29
|
Crosshair fix, no GAMEQUIT
|
2020-10-13 16:41:39 -05:00 |
|
Jaime Passos
|
0e62cb2ada
|
Fix infinitely long splat spans
|
2020-10-13 17:03:50 -03:00 |
|
Zippy_Zolton
|
5d699591c7
|
more!!!!! :3
|
2020-10-13 14:23:56 -05:00 |
|
Jaime Passos
|
4273896311
|
Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
|
2020-10-13 12:57:36 -03:00 |
|
Zippy_Zolton
|
45b52e3729
|
good night
|
2020-10-13 02:19:20 -05:00 |
|
Zippy_Zolton
|
2ba1017dab
|
More whitelists :D
|
2020-10-13 02:13:35 -05:00 |
|
Jaime Passos
|
87e5d63723
|
Improve sorting between sprites and floor sprites
|
2020-10-13 02:24:18 -03:00 |
|
Jaime Passos
|
95d0097df6
|
Improve splat sorting:
Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
|
2020-10-13 01:45:18 -03:00 |
|
Jaime Passos
|
7dbd34345c
|
Fix splat sorting
|
2020-10-13 01:09:17 -03:00 |
|
Jaime Passos
|
f2aca01e2b
|
Fix other uninitialized variable warnings
|
2020-10-13 00:14:27 -03:00 |
|
Jaime Passos
|
1ea3bd8fff
|
Fix uninitialized variable warning
|
2020-10-12 22:08:45 -03:00 |
|
Jaime Passos
|
453f49cb77
|
Fix floorsprites not being rendered when viewed from the bottom
|
2020-10-12 22:07:11 -03:00 |
|
James R
|
cb8f6097cf
|
Merge branch 'save-netvars' into 'next'
Save netvars
See merge request STJr/SRB2!1179
|
2020-10-12 19:03:01 -04:00 |
|
Jaime Passos
|
831ccccdd6
|
OpenGL support for splats, fix some shadow draw bugs in Software
|
2020-10-12 19:53:21 -03:00 |
|
James R
|
58464771a8
|
Merge branch 'addfile-vararg' into 'next'
Give the addfile command variable argument support.
See merge request STJr/SRB2!1176
|
2020-10-12 18:32:20 -04:00 |
|
lachwright
|
6a73e81227
|
Merge remote-tracking branch 'origin/next' into i-pity-you
|
2020-10-13 09:24:09 +11:00 |
|
James R
|
d73fbd8616
|
Merge branch 'slight-shader-cleanup' into 'next'
Shader code cleanup
See merge request STJr/SRB2!1103
|
2020-10-12 18:22:08 -04:00 |
|
GoldenTails
|
87a5e1d30c
|
Futureproof against strict buildbots.
|
2020-10-12 17:14:32 -05:00 |
|